Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 19, 2016 4:07:38 GMT -5
I just think its funny that literally EVERYONE agreed that scavenger rocked/was important due to food forage, so they boned it, gave people a sub without it who OBVIOUSLY chose the sub for food forage, and surprise surprise, it's too popular, we obvs want to look at it again. ... it's too popular... let's kill it with fire, bitch.
|
|
jkarr
GDB Superstar
Posts: 2,070
|
Post by jkarr on Feb 19, 2016 4:09:22 GMT -5
yeah that was retarded
|
|
punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,098
|
Post by punished ppurg on Feb 19, 2016 9:24:25 GMT -5
I just think its funny that literally EVERYONE agreed that scavenger rocked/was important due to food forage, so they boned it, gave people a sub without it who OBVIOUSLY chose the sub for food forage, and surprise surprise, it's too popular, we obvs want to look at it again. ... it's too popular... let's kill it with fire, bitch. Scavenger has been getting the short end of the stick for a long time, now. First there were the forage weight changes, and then the addition of "crappy" food forage items (where one is even poisoned). Now, it's being removed from the sub-section of character concepts who rely on it, which are ungemmed rogue magickers. This is a trend towards forcing those magickers inside a center of civilization, I think. It's been interesting to observe how eager the community is willing to see a good thing be broken down, so long as other good things are created at the same time.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 19, 2016 9:29:41 GMT -5
I dunno, they said they'd be looking at forage food. I don't think it's going to stay this way forever, with only rangers being able to do it.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 19, 2016 9:57:09 GMT -5
I dunno, they said they'd be looking at forage food. I don't think it's going to stay this way forever, with only rangers being able to do it. I see the point of scavenger, and hope they fix this too. Again, is anyone surprised by a move to force more pcs into clans or other social entanglements? That kind of change is very much in character with many other changes.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 19, 2016 10:57:24 GMT -5
I dunno, they said they'd be looking at forage food. I don't think it's going to stay this way forever, with only rangers being able to do it. I see the point of scavenger, and hope they fix this too. Again, is anyone surprised by a move to force more pcs into clans or other social entanglements? That kind of change is very much in character with many other changes. I didn't notice anything to force people to join clans. Would you care to elaborate?
|
|
punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,098
|
Post by punished ppurg on Feb 19, 2016 10:59:39 GMT -5
They've also nerfed stilt lizards and made it so that someone learns via fighting someone a magnitude tougher than they are. This also encourages clan-play.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 19, 2016 11:06:41 GMT -5
I like how the new change encourages clan-play rather than discourage indy play. It's better when clans are appealing because they offer more, that way being an indy can be fun too. For me that was one of the big disadvantage of being a clan, they have all these restrictions without a way to mitigate them other than be lucky and be in a clan with other awesome people who share playtimes with me.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 19, 2016 18:09:27 GMT -5
they did nerf indie play. see scavenger subguild.
RIP: My favorite sub.
|
|
|
Post by BitterFlashback on Feb 19, 2016 20:05:37 GMT -5
I like how the new change encourages clan-play rather than discourage indy play. Ehhh, they made it harder to increase your combat skills as an indy by nerfing your ability to increase them against wildlife. That's decidedly discouraging playing an indy. I'd rather they add things to clans to deal with the problems with clans, like autonomy, than just making everything else suck more.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 20, 2016 0:30:57 GMT -5
They never nerfed your ability to increase against wildlife, Bitter.
|
|
|
Post by BitterFlashback on Feb 20, 2016 4:48:41 GMT -5
I thought the announcement was leveling up combat skills would now be slower unless you're fighting a superior opponent.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 20, 2016 9:16:37 GMT -5
It was explained like this:
"You are more likely to gain in the listed skills if the opponent you're failing against is more skilled at fighting than you are." - Nergal
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 20, 2016 9:22:33 GMT -5
They did actually nerf some of the wildlife itself, though. Stilt lizards and turaals in particular had their defense lowered considerably.
|
|
|
Post by magickermarco on Feb 20, 2016 9:34:03 GMT -5
So now there is going to be a line of warriors to face the silt striders.
|
|