dcdc
Shartist
Posts: 531
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Post by dcdc on Feb 5, 2016 14:30:03 GMT -5
I've been poking around, EoE just doesn't seem like something I can get into. At least from how its sold it seems very Tressy tress type play.
Bit of an explorer and we know how small Arm is.
Anyone got any recommendations?
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Deleted
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Post by Deleted on Feb 5, 2016 14:38:15 GMT -5
I genuinely don't know of any that are worth investing time in. I suspect the genre is dying. Everything just seems to fail; LabMUD smells of vaporware, Redshift ceased development, Shadows of Isildur is pretty much done and dusted. There's a few RPIs that kind of exist but don't really have anything going for them, like Harshlands and Burning Post. I tried logging into BP one afternoon and there was one other player online, which to me means the game basically doesn't exist. I'm quite certain Armageddon is simply the only RPI with a real playerbase.
If you don't care about a game's activity level and just want to explore some shit, there's the following: Harshlands Shadows of Isildur Evolution of Esos Burning Post II ...maybe something like The Inquisition, but I don't know anything about it
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dcdc
Shartist
Posts: 531
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Post by dcdc on Feb 5, 2016 14:43:38 GMT -5
EoE last I heard walled off a part of the world, so there is no escape from LE Tressy Tress RP of families passively agressive playing against each other.
So Armageddon is propped up from being the only sausage seller in town? That's oddly comforting really.
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Deleted
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Post by Deleted on Feb 5, 2016 14:45:53 GMT -5
So Armageddon is propped up from being the only sausage seller in town? Until BitterFlashback surprises us all with the release of his new MUD.
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dcdc
Shartist
Posts: 531
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Post by dcdc on Feb 5, 2016 15:00:14 GMT -5
Nah, I don't think he wants that social obligation. Unless he just releases a sweet engine for RPI use.
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Deleted
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Post by Deleted on Feb 5, 2016 21:50:39 GMT -5
Nah, I don't think he wants that social obligation. Unless he just releases a sweet engine for RPI use. This would also be good and would suffice. I have some fundamentally different ideas on how rooms could be handled in a next generation codebase (forward thinking and much better than any current implementation)... I lack the motivation to acquire the know how to make it though.
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Post by jiggerjagger on Feb 5, 2016 23:57:54 GMT -5
EoE last I heard walled off a part of the world, so there is no escape from LE Tressy Tress RP of families passively agressive playing against each other. So Armageddon is propped up from being the only sausage seller in town? That's oddly comforting really. Sure, part of the world had a vine wall erected, one filled with some seriously dangerous npc's. .But certainly not indefinately, and with good reason. As for passive aggressive "Tressy tress" rp, you had a council member (essentially noble house head) assassinated in a very public fashion, with all the clues seeming to point to a certain individual who claims total innocence. Said event is likely to go to trial and could reshape how an entire clan moves forward. Passive aggressive my rear, heh.
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jesantu
Displaced Tuluki
Posts: 339
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Post by jesantu on Feb 6, 2016 8:13:46 GMT -5
I'd like to give EoE the old college try but the code seems a little bit clunky and the story too typically stock fantasy with elves and dwarves and goblins. The dark sun theme has always stood out to me because it took an overused ad&d style setting and warped it. EoE might be more appealing if it were human only and featured a very compelling storyline.
I really dig the cold weather though and that alone may one day seduce me enough to play the game with any regularity. There's just something missing there that stops the game from every fully grasping my attention.
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jesantu
Displaced Tuluki
Posts: 339
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Post by jesantu on Feb 6, 2016 10:46:50 GMT -5
But with that said the game really has huge potential, especially if someone kicked off the right plotline.
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dcdc
Shartist
Posts: 531
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Post by dcdc on Feb 6, 2016 15:44:30 GMT -5
EoE last I heard walled off a part of the world, so there is no escape from LE Tressy Tress RP of families passively agressive playing against each other. So Armageddon is propped up from being the only sausage seller in town? That's oddly comforting really. Sure, part of the world had a vine wall erected, one filled with some seriously dangerous npc's. .But certainly not indefinately, and with good reason. As for passive aggressive "Tressy tress" rp, you had a council member (essentially noble house head) assassinated in a very public fashion, with all the clues seeming to point to a certain individual who claims total innocence. Said event is likely to go to trial and could reshape how an entire clan moves forward. Passive aggressive my rear, heh. Don't mind me, I just keep talking my self out of giving it a fair chance. Procras's style of rp isn't my style of what I look for in an RPI maybe there is a room for my niche and I just haven't bothered to look for it. Though the lack of quit ooc/ranger quit is an almost game breaker for me.
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Post by magickermarco on Feb 6, 2016 19:10:35 GMT -5
Normally I would agree, but there are many many more spots to quit in the wilds than in Arm. It doesn't take much to find one, IF you can stay alive long enough. The thing I am unsure about is that nearly ever character was a special application the last time I played. The playing field in my eyes for new players is not on even ground if nearly all of the characters got boosted stats and skills from the get go.
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my2sids
Displaced Tuluki
Posts: 330
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Post by my2sids on Feb 6, 2016 20:56:47 GMT -5
There's not enough aidas to mudsex for procas's liking
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Post by lyse on Feb 6, 2016 22:38:01 GMT -5
I'm just going to go ahead and say I've been having a blast playing EoE. I'm not going to pretend it's a perfect game and it does have flaws, code flaws, building flaws, rp flaws, or even administrative flaws, but I'm truly enjoying myself. I think I said this before in the EoE thread, but if I didn't, it's worth repeating: It's NOT Arm. What I've noticed is some people roll up a character log on and try to pretend it's Arm in the snow all the way down to mannerisms and character names. Could be trolling, could be something else, I don't know. I just feel like, if you log on and expect an Arm like, of course you're going to be disappointed. Some of the things I think it's doing right:
Player agency: If you come up with a concept, the staff will generally roll with it. The caveat is, the players might not. I might've misspoke in the other thread saying, staff runs things often. It's actually players doing things. There isn't a glass ceiling. If you wanted to rule the city, I think you actually could. You probably should expect a lot of opposition and a HUGE power struggle, but I think it's actually a thing that's doable. If you wanted to start up something, staff will help you set it up....but from there you're kind of on your own.
ICA=ICC (but for realsies and in a world effecting way): A player was wandering around where they shouldn't have and nearly caused a war. A couple of other players were trying something that would've been pretty awesome if they pulled it off, like Jibberjabber said: A high ranking official got merked and that has people going crazy right now.
Easy to match your character concept with your character sheet: Why? Because anyone can learn any skill. Now here's the thing, you might think sponsored roles start with some awesome skill bump, but believe me you won't be killing a bear with your barehands with the skill bump you get and you'll have to grind just like you would with Joe-schmoe the warrior. I kind of don't why there's even a complaint about some characters starting off better when you can easily write up a few paragraphs on your concept and be off to the exact same start. It's kind of like getting in a fight with a hand tied behind your back, getting beat up then saying, "No fair, he had two hands!" You can even get a custom item if you just ask.
So, no it's not 'nak, but why log in and expect 'nak or even try to make it 'nak? The way I see it though, it does a lot of things people say they want out of Arm and some of the things it doesn't are actively being worked on.
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jesantu
Displaced Tuluki
Posts: 339
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Post by jesantu on Feb 6, 2016 22:51:03 GMT -5
I'm just going to go ahead and say I've been having a blast playing EoE. I'm not going to pretend it's a perfect game and it does have flaws, code flaws, building flaws, rp flaws, or even administrative flaws, but I'm truly enjoying myself. I think I said this before in the EoE thread, but if I didn't, it's worth repeating: It's NOT Arm. What I've noticed is some people roll up a character log on and try to pretend it's Arm in the snow all the way down to mannerisms and character names. Could be trolling, could be something else, I don't know. I just feel like, if you log on and expect an Arm like, of course you're going to be disappointed. If players new to eoe are coming from Arm you can expect their rp style and even char concepts to be fairly Arm like. And I don't think that's a bad thing unless it's just completely plagiarised from Arm somehow. If other rpis want tho accomplish the level of success Arm has had they should seek to emulate Arm more. Not in story so much as style. What's wrong with lining some of the code up to be more like Arms? Look at what some of the smart phone companies do, copying one another, and their success shouldn't be any wonder.
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Post by lyse on Feb 7, 2016 10:53:53 GMT -5
I'm just going to go ahead and say I've been having a blast playing EoE. I'm not going to pretend it's a perfect game and it does have flaws, code flaws, building flaws, rp flaws, or even administrative flaws, but I'm truly enjoying myself. I think I said this before in the EoE thread, but if I didn't, it's worth repeating: It's NOT Arm. What I've noticed is some people roll up a character log on and try to pretend it's Arm in the snow all the way down to mannerisms and character names. Could be trolling, could be something else, I don't know. I just feel like, if you log on and expect an Arm like, of course you're going to be disappointed. If players new to eoe are coming from Arm you can expect their rp style and even char concepts to be fairly Arm like. And I don't think that's a bad thing unless it's just completely plagiarised from Arm somehow. If other rpis want tho accomplish the level of success Arm has had they should seek to emulate Arm more. Not in story so much as style. What's wrong with lining some of the code up to be more like Arms? Look at what some of the smart phone companies do, copying one another, and their success shouldn't be any wonder. I kinda did say they were working on the flaws (no edits either!) didn't I? There's even someone on their forums there that beats them over the head (in a super obnoxious way) about code flaws semi-regularly. The coder Cliant, acknowledges them and posts what he's working toward. Again, something that doesn't happen much on Arm.
The reason I'm pointing out people bringing Arm concepts and characters to another game is because that's exactly what some people do. You may think that was a hyperbole, but that's exactly what happens sometimes (in fact someone recently did it). Strange but true, maybe it's something you wouldn't do, but people do it. Personally though, I don't see the point of trying to port a character concept from one game to another, but that's just me. I do know it happens and you can kind of point out an Arm'er playing another game pretty easily. Not saying that's a bad thing, but a little jarring...hell yeah.
The bottom line is, you can poke holes in something all day long. Give it a half-hearted try, then go back to the same old thing. But for me personally, I don't say "I'm sick of Mountain Dew, I don't like the way it tastes or the color, then drink a Pepsi and say Heeeeyyyy...this doesn't taste or look like Mountain Dew! You know what would make Pepsi better? If it was green and taste like Mountain Dew!" The point of what you quoted was simply to say, if you try something different....you probably should...expect. something. different. Y'all are making the game sound like its a non functional game, that's unplayable and that it's carebear, and small when it's not any of those things. It has flaws, but saying things like "I don't like EoE because characters wear shoes..." well...ok. You just don't want to play the game...it's understandable.
But that leads me to a totally different thing. Y'all had them on the ropes at Arm.....had em! and you all went right back (at the littlest whiff of a change), only to find not much has really changed. If you want to stick with Arm that's fine, if you got problems with Arm that's fine too. But if you're going to try a different game...well its going to be different. That's what you should be expecting...something different.
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