Post by jkarr on Dec 18, 2015 13:27:35 GMT -5
Delerak, I think Rathustra is attempting to summon you, if I'm not mistaken, a role-call for a stank-ass gith was posted... although it's hard to tell.
gdb.armageddon.org/index.php/topic,50275.msg91719
Armageddon General Discussion Board said:
Hello and welcome to the TABLELANDS MEGA ROLE-CALL! - to support ongoing plots and excitement in the Pah we’re advertising the various clans and character concepts that the wild spaces between the Known’s outposts and cities can support. Applicants will be offered hooks to get them involved with ongoing plots and tie them into the stories of other PCs. This is not however an exclusively ‘new PC’ set of plots and happenings - anyone with IC reasons to be in the Pah will likely find themselves drawn into it! So let’s get started with what you’ve all been waiting for:THE GITH -
Quote
You are gith.
You creep and crawl through the filth. You bake beneath the cursed sky, beneath the pitiless eye of the burning orb. You curse and hate and ache at the world, trussed into it by your stinking, emaciated flesh. Your bent, crooked bones beg wordlessly and without end for a succor you derive perverse pleasure in denying yourself.
There is only one pleasure in this existence - only one thing above the base experiences of rutting, eating and drinking - one thing that dulls out the misery of life - to extinguish the life of others. To take their grotesque, straight-backed bodies and break all hope out of it. To carve and cut away their -wrong- faces and forms and leave them with no future except the death you keep from them with relish.
It makes the beatings and the fear worthwhile.
We have the opportunity for a number of players to portray gith PCs over a limited period as resource PCs. As an antagonist role, you’ll effectively be pitted against the entire playerbase. You and your warband would work to bring the gith, their unique mindset and position in the game to life in a visceral and engaging way.
Here’s the nuts and bolts of what the role will involve:
You will be able to store your current PC and unstore them when the role is over. We will work with you at the end of the role to help your PC fit back into active life.
Your character will be adjusted to a survivable level.
You’ll be presented with clear plot-based objectives for you and your warband. Pursuing or presenting your own ideas for moving forward will also translate into real consequences for you, your pack and warband.
You’ll be provided with full racial and cultural documentation and staff support in making your character and playing them to the hilt in game.
You’ll be required to be in constant communication with staff to cover your role as a (possibly fatal) antagonist on the Pah, to co-ordinate the animation of your wider warband and the mesa gith.
Here’s what we need from you in a role application:
A few months of your Armageddon time - this role will end when the Tableland plot ends. You can store early and you may die early - but at the end of the role period you will be stored.
Your play times, including your time zone - a good coverage of time zones will make for more gith fun for everyone - so don’t be shy if you are not peak.
What sort of things you imagine doing as a gith in the Tablelands - how you feel you can make the most out of being a PC antagonist - how you can spin your filthy githness into Armageddon gold with the other PCs on the Pah.
A run-down on a past PC that you feel has prepared you for life as one of Zalanthas’ most despised creatures and how.
Karma will be considered no further than it usually is in terms of player reliability. Previous experiences with players will also be considered. Both of these are surmountable by a passionate application.
Submit your role applications, selecting ‘Unclanned’ before the closing deadline of the third of January (3/1/16). Applications past this point may be considered. All applications we approve will be added to a list to possibly be called up in case of githtastrophe.
May the odds always be in your favour.
The Gith aren’t the only faction taking on newcomers in this ongoing plotline. You can also throw your lot in with these clans through role applications as detailed in their previous introduction posts:
THE ARABET AND AL’SEIK:
Two peoples pressed into one through misfortune and need. The wastes are unkind to these human nomads - but their strength and drive for survival cannot be denied.
> Previous reveal and info on applying.
THE SUN RUNNERS:
Self-appointed kings of the tablelands. A tribe entirely consumed by their self-assured supremacy and claim to divinity. But a flame needs but one gust strong enough to be extinguished forever.
> Previous reveal and info on applying.
THE SOH LANNAH KAH:
Out of the heart of the Tablelands, the Soh are a small tribe that has stood the test of time. Ferocious and wise to the ugly heart of life in the wastes, the Soh are beginning to look outwards - seeking to play a bigger part in the world. Hope and aspiration are precious things in the desert. Too precious.
> Previous reveal and info on applying.
SLAVES, OUTCASTS AND WASTELANDERS:
The wastes have their own trash, their own scum - those who can’t or won’t live in cities or tribes that spawned them. Alone and often hunted, these dregs of the wastes cluster together around a place known as the ‘Mul Outpost’ at the extreme South-West of the Tablelands. As likely to be hunted and killed by the denizens of the Pah as they are by the slave-takers and bounty hunters of the Vrun Driath, these marginalised outcasts face an unenviable future.
> Additional info on applying.