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Post by jcarter on Nov 10, 2015 8:50:16 GMT -5
Almost all MUDs and MUSHes, taken on their own, are boring. They become fun when you get engaged with interesting and creative people in game, and go on to have whacky adventures. I disagree with this. There's a lot of fun to be had in MUDs. I had a ton of fun in Atonement just being a newb with crafting skills in a clan (atonement had a way better and interesting system then craft block into chest) and building up our base as well as developing items for myself and other players. When that got boring, I could go train up combat and gather materials. You can do the same thing in Arm...but it's boring because the system is so dated and lackluster. Hell, every now and then I'll hop onto a Star Wars MUD and work my way up from newb with a canteen and nothing to a badass bounty hunter with a ship, just from using the coded tools. The common theme here is that there's a sense of progression. Arm doesn't have that. Crafting is, by and large, mostly useless except for decking out your apartment with sweet incense burners, vases, and wood carvings. Equipment is mostly useless (ignoring the best vs worst levels), things are mostly dominated by skill level. Coded quests are boring and repetitive -- it's just foraging salt, obsidian, or clay. At least make them more dynamic, whether it's bounty hunting a randomly spawned NPC or bandit or tarantula. Exploration is stagnant because there's nothing to bother finding. You're not going to stumble on a trading post. At best you'll walk into the lair of something that nearly kills you and drag yourself home empty handed. There's no good reason why a game which has had a twenty year development period should be so boring and repetitive, but it is. Obviously 'boring' is subjective, but I think if you poke around you'll find most of the other "top" muds have more things to do, freedom, and flexibility to players then Arm does.
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Deleted
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Post by Deleted on Nov 10, 2015 8:51:05 GMT -5
are you talking about Ruke and the boring breed brigade? he doesn't give a shit, and it's funny.
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Post by jcarter on Nov 10, 2015 8:57:24 GMT -5
instead of just trashing on their writing, why not try and nudge them in the right direction? such a needlessly dickish forum sometimes i mean, damn, i've read the logs some of you guys have posted and even played with a few of you, and truthfully, most of you are pretty mediocre. some are par for the course, others fall short a few strokes. that's truth. you're not all artists kept down by the boot of the man, man. some of you were just as dull. 'boring player' isn't about bad emoting or writing, it's about not being fun to be around. I've seen great writers and players who were just boring as fuck to be around. They'd write some awesome emotes about their cool-guy armor and top kek sternness but be boring to talk to or interact with. iirc when I played with Samos, who I had some of the most fun playing with, most of the fun would be sitting around and going back and forth about the state of things, plotting our next moves, and generally just scheming.
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king
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Post by king on Nov 10, 2015 8:57:42 GMT -5
not even solely Ruke. like, I get that you're all bitter with staff, feel your creative juices are oppressed, and want to fight fire with fire, and that's fine.
but when it comes to discussing the roleplay of other players and bashing on them, I feel like I'm watching a bunch of overweight, jaded thirty year olds dry-heave over a keyboard. they're the ones I meant you could give encouragement to.
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king
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Post by king on Nov 10, 2015 9:05:21 GMT -5
instead of just trashing on their writing, why not try and nudge them in the right direction? such a needlessly dickish forum sometimes i mean, damn, i've read the logs some of you guys have posted and even played with a few of you, and truthfully, most of you are pretty mediocre. some are par for the course, others fall short a few strokes. that's truth. you're not all artists kept down by the boot of the man, man. some of you were just as dull. 'boring player' isn't about bad emoting or writing, it's about not being fun to be around. I've seen great writers and players who were just boring as fuck to be around. They'd write some awesome emotes about their cool-guy armor and top kek sternness but be boring to talk to or interact with. iirc when I played with Samos, who I had some of the most fun playing with, most of the fun would be sitting around and going back and forth about the state of things, plotting our next moves, and generally just scheming. --------------------- (huh, weird quoting system) look, I'll admit it. there are boring players/characters in the game. that's true. that's -always- been true. they have trouble engaging with you, they don't pick up on what you throw their way, and some solely stick to mudsex, oddly content with a few shuddering and undulating hip emotes. I do think, however, that there are better ways of helping players create far more interesting, layered, and engaging characters than what basically amounts to needlessly dickish bashing on their play.
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Post by jcarter on Nov 10, 2015 9:14:08 GMT -5
Sure, but people in this thread are letting off steam. If Ruke's player (or any player) came over and opened a thread titled "What makes an interesting player and how can I achieve this" I'd be willing to bet there'd be better feedback.
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king
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Post by king on Nov 10, 2015 9:19:01 GMT -5
I think the first thing you -could- mention is that, as I vaguely recall somebody posting in one of the other threads, this is a game that emphasizes interaction with other players, not a personal novel. You can be as deep and layered inside as you can possibly imagine - feels, thinks, and moods always in flux - but other players won't get a chance to pick up on that.
It's important to create characters that ooze personality, the juicy bits you've stored beneath their gruff exterior bubbling to the surface through speech and emotes. honestly, there are two current characters coming to mind right now which do excellent jobs in their respective fields: One exudes character from whatever he says and does, the other has pristine emotes that make his character quirky and generally fun to be around.
edit: didn't see jcarter post. anyways, yeah, I guess they're just blowing off steam, but when other people come to read these threads (which they do, as has been pointed out numerous times) it's not always an enriching experience for them.
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Post by sirra on Nov 10, 2015 9:32:02 GMT -5
instead of just trashing on their writing, why not try and nudge them in the right direction? such a needlessly dickish forum sometimes i mean, damn, i've read the logs some of you guys have posted and even played with a few of you, and truthfully, most of you are pretty mediocre. some are par for the course, others fall short a few strokes. that's truth. you're not all artists kept down by the boot of the man, man. some of you were just as dull. You don't seem to grasp the very simple point that I and others were trying to make. I'll try and make it as concise and easily grasped as possible: Sanvean, Halaster and other past staffers were confident enough in their creative and roleplaying ability (since they were players first and foremost) to more easily reward karma on merit. Nyr and Nessalin are less confident. In fact, for many years they haven't even been players. They get their joy from controlling things. Because of that, gradually, over the years, the culture of awarding karma slanted more and more away from someone's ability to create or lead, and more towards their longevity and obedience. Also. Judging by your post, you're taking it a little personally. No one's trashing Ruke in this thread. Far from it.
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king
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Post by king on Nov 10, 2015 10:00:46 GMT -5
it was a very simple point, but instead of doing anything in a concise manner, even on the GDB, your modus operandi is to use it as a staging ground so you can blow out steam under the guise of being helpful through feedback.
gradually, over the years, the game gained more and more players, and due to this -and- past experiences with some high karma accounts, karma was overhauled. yes, it's not solely rp/creativity anymore, but I've repeatedly seen it granted for both - I've seen people get three karma for rp alone in modern Armageddon
despite what people have come to believe, there's still value in being a competent and creative player under this administration.
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Deleted
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Post by Deleted on Nov 10, 2015 11:07:50 GMT -5
A serious percentage of people who sit idlying in the tavern are people with busy real lives. They log in at work and play at maybe 1/3 capacity that they're capable of, while doing other shit IRL. Then if some fun found its way towards them on their own, they set aside whatever they were working on, or scare their kids under the bed, and go have fun a little. I'm scared to even find out how much of our playerbase are like that, but it's a good chunk. At the same time, I cant blame them too horribly, since ... RL trumps all. Though if despite all their busyness, they find plenty of time to twink their skillz, then I can blame them plenty.
It happens sometimes. It was extremely prevalent in Tuluk. 4-7 people are sitting in a tavern in total silence. 1 of them is hopefully actively mindspeaking and doing secret shit, 1 more is like Q from startrek. He've been the road, the scarecrow, the smoking man on the chair, he've done it all, and now simply cant be fucked. Others are semi idle, or just boring. Then some PC walks in and it's like the whole room turns to color. Full of jokes, or conversation topics, or stories, or controversy, or bar fights, or ... anything really to add, even if mundane, content into everyone else. Most of the time those PCs are either throw away charas, or just awesome players who value RP and who are not bugged by their RL children right now.
Anyway. So few points.
One main cause for drop of roleplaying is the fact that the playerbase grew up. We simply do not have the time we used to to sink into the game. Sometimes, even if people login for 1-3 hours a day, half of those hours are half-afk, and even that is more then they thought they're capable of. Not because the game sucks, but because they're grown up adults with responsibilities and shit. It is not the Staffers fault that people are like. It is though the staffers fault that they do not see this and sometimes come up with whacky shit to make the players hide their children/boss into a closet, because awesome shit is going on in the game and they gotta focus.
Where is this notion that interesting people with great roleplaying skills are discouraged by staff? Only because some staffers say "emoting" is not roleplaying? Fuck yeah. I agree with that. I've seen a Noble who was a great emoter, for whom it was perfeclty IC to kill off her own entire PC membership. Like she literally set her mind to kill them and did it. She didnt hide the fact from Imms, she reported often, she discussed 'ways' on how it will be done and so on. But in the end, she took a bustling clan and killed it. It was perfectly IC and Staff allowed it to happen, because ... well, that's Nobles for you. Let's hope the underlings will figure shit out and solve it their own way. They didnt. Granted that once the Noble finished her fun, found herself incapable of generating her own fun, she stored. But ... well. That's how it is.
But aside that story. Why do you think that staff 'discourages' long emotes? Some players do, for sure. You can find plenty of people complaining about it here, making fun of long winded emotes that describe everything in the game, from the color of their eyes, to the state of their boots. What does staff has to do with it? Or are you saying that staff does not 'encourage' well developed characters by granting them Karma and supporting them just due to their sheer well developness. I find that sometimes they do, but yes ... not beyond a certain level of Karma. Because being well developed, does not at all mean that they are interactive, or that they involve other people in their own plots, or that they are trustworthy.
There is a player who is most definitely 'not' a favorite of the staffers. He had his entire Karma wiped, had certain guilds removed from his chargen, he is a 100% guaranteed skill twink. But every time he deigns to bless the game with a leadership role, the game just improves by a factor of 10. That clan suddenly starts to thrive, interesting shit start popping up by the dozens. One RPT after another to a point where his underlings are exhausted. Personally, I hope he is being given karma for this. I dont know how 'well developed' his charas are. Though I imagine they are.
In the end, high karma 'should' mean ability to use a powerful guild for the benefit of the game's content. A Krathi can eradicate an entire clan in 15 minutes, after twinking for a rl week. A sorcerer ... I dunno, sorcs are fucked. But you get my point. the higher the karma requirement is, the easier it is for a player to go full asshole and just destroy people's fun, or have fun on their own at the price of destruction of other's fun. And fact is, once they got the role, the staffers cant force-store them just for being an unproductive player. They cant force-store him for killing half the game population, 'if' the killings are all IC and well documented. They could kill him if for example that chara is clanned and his actions are ICly known and discouraged by the clan. But they cant actually force store for being an a very well emoted out, inner development galore, total asshole. Point is, it is necessary to demonstrate a lot of things 'beyond' long-winded emotes, to gain higher karma. Don't you think that's appropriate?
Also. The game is boring. Dip in a playerbase, boring people who do play. The game is boring. So your idea of fixing it is to say why you're 'not' returning to the game? Ever considered to like ... returning and making the game less boring? I dont get this.
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bastilleangel
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Post by bastilleangel on Nov 10, 2015 11:12:23 GMT -5
despite what people have come to believe, there's still value in being a competent and creative player under this administration. I'd amend that to read "There's still some value in being..." Creativity vs. Obedience isn't an either/or proposition. And on balance, I'd have to side with Sirra in so far as obedience to the staff is weighted more heavily, and tends to be rewarded more richly, than creativity. In fact, while creativity is indeed sometimes rewarded and supported, at other times it's hammered down, while obedience is always in style. Let me add in the caveat that my information/play experience is somewhat dated, and I'll grant that perhaps the situation has shifted in the last several years. From reading this board that doesn't appear to be the case, although obviously most of the posters here have broken with the Church of Armageddon orthodoxy, so it's a preselected batch of data points skewed toward a certain perspective, by definition. * * * So, King, now that we've established that you were talking about players as opposed to staff-members in your original post (which I didn't get either, so I'm glad you clarified), how do you suggest we give them a "nudge in the right direction"? While I was playing, I made it a point to take in newbies and try to give them an interesting experience, while also leading by example vis-a-vis roleplaying (particularly frailties that get overlooked, such as wounds actually being painful, feet falling asleep after being crouched too long in a position, and so forth). Is that what you're talking about? But we're talking about folks who already have well-established rp patterns, yes?
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Deleted
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Post by Deleted on Nov 10, 2015 11:18:20 GMT -5
it hasn't changed. it might change with nyr gone and a sea change among staff, but: not optimistic with some of the shits still in admin+ position out there. the best way to get karma and rewarded by staff: do nothing. if you do something, you will be accused of all sorts of shit, and they will, and have, and still do punish you with an OOC vindictive drive towards the boring and the obedient. survival of the weakest.
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Deleted
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Post by Deleted on Nov 10, 2015 11:29:21 GMT -5
the best way to get karma and rewarded by staff: do nothing. if you do something, you will be accused of all sorts of shit, and they will, and have, and still do punish you with an OOC vindictive drive towards the boring and the obedient. survival of the weakest. See, you say this, but it's BS. Why do you even post something like that? Do you know this from experience? Is there any data behind your words at all? Or you generally do plenty of stuff, but since you're not karma 7, you figure that what you're doing wrong is that ... you're doing stuff? Is that it?
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Deleted
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Post by Deleted on Nov 10, 2015 11:32:03 GMT -5
it is known
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Deleted
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Post by Deleted on Nov 10, 2015 11:34:07 GMT -5
don't fuck with our narrative, aqtwo
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