grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Oct 31, 2015 20:11:12 GMT -5
Also, IsFriday, I don't see anyone vaguebooking here. There's no need for it. We can spill IC details as we choose, and if I wanted to, I could drop a lot more, but I don't. Unlike you, Jkarr, Ghaati, or current Arm staff, I want what's best for the game. If it goes down, I will experience no fucking pleasure from that. Do not project on me what you wish to see. I am an individual with my own perceptions and beliefs. Some might not line up with yours but catagorizing me would be a miserable mistake. I'm trying to avoid discussing things that aren't widely, or, semi-widely, known, in the gameworld, because I'm trying not to be an all or nothing sort of player. I don't always play to win. I play to play. If winning is IC, the PC will try to win ICly, with what they know they have at their disposal, if I think I learned something OOCly? I'll pretend my PC forgot it. Code hiccups, however, should be widely known. So should branching and skill lists. Magicker abilities take a bit of effort to sweep under the rug, it's doable, but Drovians, Whirans, Nilazi, Mindbenders, and Sorcerers really have some opportunities to fuck your day.
Only two of those are socially acceptable... myself, I prefer to pretend I don't know until I do, or just not, play characters with motives that would be vulnerable to the, whims of the two who could be reporting to someone, or a possible third. The truth is, clan-leads are great until they aren't, or maybe they never were, and so just, aren't. I will say, the little RP I've known about that you've done, while my characters hated them, don't project that onto me. I was always, at worst, ambivalent.
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Post by Prime Minister Sinister on Oct 31, 2015 20:19:52 GMT -5
I get what Grumble's talking about.
I've seen loads of tryhards turn into murderous asshats the instant someone dares to slander their dirty commoner name, and it's silly. Like... I've played plenty of nasty people on Arm-- one could argue I've played nasty people almost exclusively. I can say it starts getting ridiculous when you start having to straight-up murder people instead of knocking them unconscious and putting the boots to them and leaving them to live another day without some indie-crafter-amount-of-coin on your head within the next few hours.
I'd love to be able to play a filthy shit-kicking bully mugger with a penchant for starting trouble with other filthy commoners-- or even a raider, but I've learned first-hand that those sorts of roles are pretty much impossible unless you either have a totally maxed-out character that can handle more heat than a known sorc, or OOCly know everyone you fuck with and know that they can dig it. Otherwise you'll be saying hello to the mantis head again.
I've noticed that the more well-seasoned players tend to be down with getting kicked around and rolling with it like any good role-player should, but some of these newer people.... Eesh. It's like they think they can win Armageddon or something.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Oct 31, 2015 20:28:16 GMT -5
And I'd love to see more of those, PMS, I really would, I love it when raiders take a reasonable amount of my shit and I get to RP out the grevious injuries I sustained from my encounter, when I really don't like is when people threaten me to get details on who attacked me, and my PC can't remember because, hood up, facewrap on, club to the head, my PC cannot remember, why am I being threatened on this, I'm a newb still learning to play properly, and I know my PC, while they looked, didn't see much due to the clothes they were wearing, but, there I am, and the asshole in a position of power is demanding these details and threatening my PC. This is flat-out wrong. This is bad RP, it's, not good to encourage.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Oct 31, 2015 20:30:56 GMT -5
But, I'm a silly newb, enjoying my silly indie plots and submitting player reports that Welda is responding encouragingly to, and, suddenly, some AoD asshole is demanding things from me I can't rightly remember... it was my fault... "Short, thick, badly burned...", all I had to say, that could be anyone, but no, it was the mul.
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Post by picklehead on Oct 31, 2015 20:36:09 GMT -5
I'm with you grumble. In my 15 years playing the game I always tried to find reasons NOT to kill someone. I was perhaps overly generous in that regard, but I'm ok with that. I had several characters killed by apparently sociopathic characters that derailed all sorts of plans, and for no apparent reason. This is perfectly fine given the setting and I'm not complaining, but for myself I was always looking for alternate methods of dealing with other PCs.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Oct 31, 2015 20:38:58 GMT -5
If someone has just sustained a massive head-injury, you likely should not be interrogating and threatening them. I was a newb then, if I ever play again, and if it happens to me again, I will simply stand up and suicidally attack the player, because it makes about as much IC sense.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Oct 31, 2015 20:43:34 GMT -5
Modocf1... I've been killed more than %50 by players, I feel your pain. We could all be a little more thoughtful to one another and draw out the conflict and tension. The first time I had another PC killed, he sent me kudos, because I drew it out, I made it last, daggers drawn under tables, suspicious squints, that was his first PC, and we made the conflict last, because, isn't that what we want? Isn't that what people are asking for? Conflict. Instead, it gets to, thump 'em and dump 'em. Never tell stories, just, death. Ugh, so boring, no stories. I know one of the last times one of my PCs sat down and listened to Ruke, he was telling stories, this is good, he's getting people involved, he's showing and explaining How The Known Works, this is fucking badass and such a departure from my previous experience that I approve entirely, but Tallis was there, so this may have been the only reason.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Oct 31, 2015 20:48:01 GMT -5
It may just be that Ruke had to hit his current rank before feeling comfortable telling stories. We need more stories, people, less inscrutibility.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Oct 31, 2015 20:50:18 GMT -5
I still haven't been banned yet... what's taking so long?
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Oct 31, 2015 20:55:14 GMT -5
He loved it, though, and he saw that it was a great end to a badass PC. We need more newbs like this, he's not a newb anymore, but I have no doubt he's in there, doing great things.
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my2sids
Displaced Tuluki
Posts: 341
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Post by my2sids on Oct 31, 2015 20:58:28 GMT -5
Unlike you, Jkarr, Ghaati, or current Arm staff, I want what's best for the game. lol
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Oct 31, 2015 21:58:16 GMT -5
Yo can ya'll like take the rhetoric to random thoughts. I just want people to post whether they are Active, Semi-Active, or Quit.
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Post by picklehead on Oct 31, 2015 22:07:26 GMT -5
Flex for me, stud!
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Post by sirra on Oct 31, 2015 22:12:05 GMT -5
I quit. But the irony is that, after Tuluk closed down, I actually had a bit of unexpected fun on Armageddon. Because there are still some great people that play there. Unfortunately, it didn't last. In the end, I just refused to give any more of my time to a project that is captained by Nessalin and Nyr. Because no matter how assiduously you lay low and avoid staff...There'll always come a time when you have to either eat their shit or take off.
They're toxic, noxious personalities, and it infects the whole game, GDB and the new staffers they hire. I've never been banned. I've never even been docked karma. It just gets to the point where it's very nearly physically painful to deal with them, and it outweighs whatever fun I was having. Yes, I could kiss their asses and manipulate them (like a lot do), but it's just nauseating. It's impossible to have a simple, honest back and forth. They're incapable of engaging on any level which isn't an elaborate pantomime about how great they are.
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Deleted
Deleted Member
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Post by Deleted on Nov 1, 2015 0:58:44 GMT -5
All that shit has been true for at least four years, but it's only now becoming a real topic because they're down to the very last sign of problems, one that can't be denied: the numbers. The actual number of players online has dropped by about 50% in six months.
Everything else could be (and was) rejected. The stagnation of the game, the rise of this community, the obvious spread of discontent amongst the playerbase. Everything was waved off as an illusion, and this is in large part because the GDB has its share of uncritical staff fellators who will say whatever they think will please those in charge of their access to karma and sponsored roles. The omnipresence of Lizzies who will scream that each new day is the best that Armageddon has ever been in every thread that raises a complaint of any kind has made it so easy for staff to just decide that that's the general view of the playerbase and that things must thus be going well, so why work hard to improve?
I don't think Nyr is even really intent on fixing it, he's just willing to look concerned because it lets the playerbase think staff cares and is looking to take steps to solve these problems. They won't. It's telling how the potential solutions he keeps homing in on are little new features that somebody could slap together in short order, and that any real complaint is blamed on the players or at least made their responsibility to solve. He's not willing to change anything about how they do things, or even really acknowledge that this is what people are complaining about.
They still have yet to acknowledge that there's any sort of managerial or behavioral problem. They're still stringing the playerbase along in supposed search of some shiny new feature that will magically cause people to return to the game. When called out on the fact that almost everyone who announces quitting the game says that it's because you can't do anything in the game and/or because the staff treated them horribly, the best Nyr could do was to inform departed players to contact staff individually and privately about what might bring them back. We all know what happens when you contact Nyr privately. It's basically "sorry, not sorry" or something worse than that.
While I'm not happy to see Armageddon dying, it does give me some satisfaction that it's finally getting so bad that they can no longer deny that there's anything wrong. Unfortunately, I think they'll sink with the ship before they admit that they're the ones who have to change.
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