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Post by gloryhound on Oct 31, 2015 16:13:07 GMT -5
I'm sorry, c-elves may be afraid of the sands, I RPed that out, he was terrified of them, Yes, you did. I remember Malrith actually pissing himself when a raptor appeared and broke through to attack him. Someone remarked that his skirt was useful that way. A memorable moment, well done.
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grumble
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Post by grumble on Oct 31, 2015 16:22:37 GMT -5
Honestly, I was never once harmed by the wildlife, c-elf with AI agi. AI agi, Exgood wisdom, poor endurance, poor strength. I was surprised he made it to Trooper in the T'zai Byn. We had this HUGE stash of those razor-sharp hunting spears, among other things. He got that stripe tattood on him, then elfed it the fuck out of there later because, I can't take schedules for too long. And, wooo, c-elf with poor strength? 10 IG years, notorious supervillain with 90-something days played? I was quite impressed with the story, even if staff didn't like my spam-crafting.
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grumble
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Post by grumble on Oct 31, 2015 16:23:55 GMT -5
Oh, and, 80hp. Ha. Clutching a tiny dagger in both hands because it was the only thing he could lift without hurting his wrists.
EDIT: I MIGHT have been able to get away from those Red Storm muls, I did manage to flee once, but mistakenly thought they'd let me back in my apartment if I ran past the desk, hoping to get my key. Wasn't quick enough and the desk person was aggro. Lesson learned.
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jkarr
GDB Superstar
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Post by jkarr on Oct 31, 2015 16:45:01 GMT -5
Bwahahahaha! Damn he was notorious. One of the Templars filled him in shortly before Red Storm crim-code got him (always check for windows in your apartment), he said "We have criminal case files, you may not know this, but I have made an effort to read as many as I can. There's one name, that's in, EVERY single one over the last ten years. Do you know who's name that might be?" haha nice Yes, I know I was constantly being watched by Drovians. Before discussing sensitive information, I'd OOC for consent (j/k). lololol
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Deleted
Deleted Member
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Post by Deleted on Oct 31, 2015 17:24:48 GMT -5
Currently not playing. At the time I quit playing because it's more of a time sink than I can afford. Also, when talking with staff about things I'd like to do, it became clear they weren't interested so rather than join someone else's gig. I left. I guess I'm not much of a joiner. I might go back if I get more time and if there's something worth while to "join".
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grumble
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Destroyer of Worlds
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Post by grumble on Oct 31, 2015 17:40:44 GMT -5
That's why he kept so many lovers near him, honestly. They'd start getting flirty and whispering before discussing the juicier details of some seriously twisted shit... except the rinthis were typically loudmouths who spouted the most damning shit and got overheard. I suppose it generated some plots, and I think they underestimated the noziness of the Arm of the Dragon, but, if it was IC for their PC to fuck up then it was what it was. He mostly stuck to roundears because he knew he could blackmail them if they turned on him. He always demanded a story for a story, and it had to be one that would get you killed if anyone knew. He had, a lot of them. Out of respect for the other players, who may or may not still be playing, I won't be discussing any names or details.
EDIT: One of the things he wanted to do to get revenge on Allanak, was make a concoction, a laquer, mixed with silt... and mastercraft, silt-laquered armor, mass-produce it, and ship it to Tuluk after testing it himself. He was devious like that. Another thing he wanted to do was coordinate with Tuluki forces to raid the Arena and burn it to the ground, by, arranging to have himself captured. Bells would ring, streets would be clear. He'd then recite the Baker's song, way a nilazi buddy, say, "N-now!", throw both middle fingers up in the air, scream, "F-FUCK YOU ALL, A-ALLANAK!", and dive into the opening vortex. It would have been, epic.
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Deleted
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Post by Deleted on Oct 31, 2015 17:50:12 GMT -5
Staff told you to stop Hytania's "Reward for Inked Hands" project... because it might generate Murder, Corruption and Betrayal? Seriously?? I think they were worried about the murder and not the corruption or betrayal when they gave me the OOC order, but yes. When I heard about this, I just assumed it was because they didn't want to have to make coded "inked hand" items every time someone wished up to tell them they killed a Tuluki. That, I think, would've been a reasonable explanation as to why they wouldn't be able to support it - but it still shouldn't have stopped the project from continuing, without the coded addition.
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punished ppurg
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Post by punished ppurg on Oct 31, 2015 17:54:33 GMT -5
HOLY FUCK THEY DIDN'T WANT TO MAKE AN ITEM!
That's legitimately retarded. Not retarded like that's what they did but because that's what you assumed.
There's 100,000 item slots and we can't temporarily use one to provide for a sponsored role's plot. lol
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grumble
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Post by grumble on Oct 31, 2015 17:57:04 GMT -5
I think these things may be why some, but not all or even most players who kill my PCs, seem intent on just, murdering my characters when they get the idea it's me.
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Deleted
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Post by Deleted on Oct 31, 2015 18:18:14 GMT -5
or ignoring the OOC considerations of what it does to other players and their plots... lol no the only one who should give a fuck about the other person behind the screen or their ooc plans for their char, group, and the game... is the other person behind the screen. its not the job or perogative of other players to worry, wonder, or speculate about that shit, much less let those concerns bleed into their char actions - especially since theyre by design not even sposed to be in a position to know the full effect of their actions ie old plots die new plots form etc. thus it shouldnt even factor in because from staff perspective as a player ull never know the full extent to how it affected the gameworld and basing ur char behavior on this is automaticly flawed by design and leads to some idiotic expectations of 'ooc mercy' from people that arent even in a position to make those decisions with a complete understanding and even if they were theyre still being meta in letting that influence their char behavior let staff continue being the inconsistent and poor examples who use icly irrelevant and unrelated ooc concerns to censor realistic responses from other chars and the gameworld (no u cant do that RogueRougeRanger because what if ppl in tuluk get murdered) lol When someone kills "the Chosen One" for some big plot that's been brewing for months, people will be pissed off. Especially if it's a player driven plot that's going to die with the person who's been driving it. The plot might even adversely effect the killer, restricting and removing potential roleplay opportunities that could be interesting and engaging. It's a valid thing to be concerned with it to make one of my characters bend over backwards trying to avoid killing their sworn enemy. While there are other things worse than death, if there's no other option, I try to give someone a good death.
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grumble
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Post by grumble on Oct 31, 2015 18:41:58 GMT -5
lol no the only one who should give a fuck about the other person behind the screen or their ooc plans for their char, group, and the game... is the other person behind the screen. its not the job or perogative of other players to worry, wonder, or speculate about that shit, much less let those concerns bleed into their char actions - especially since theyre by design not even sposed to be in a position to know the full effect of their actions ie old plots die new plots form etc. thus it shouldnt even factor in because from staff perspective as a player ull never know the full extent to how it affected the gameworld and basing ur char behavior on this is automaticly flawed by design and leads to some idiotic expectations of 'ooc mercy' from people that arent even in a position to make those decisions with a complete understanding and even if they were theyre still being meta in letting that influence their char behavior let staff continue being the inconsistent and poor examples who use icly irrelevant and unrelated ooc concerns to censor realistic responses from other chars and the gameworld (no u cant do that RogueRougeRanger because what if ppl in tuluk get murdered) lol When someone kills "the Chosen One" for some big plot that's been brewing for months, people will be pissed off. Especially if it's a player driven plot that's going to die with the person who's been driving it. The plot might even effect the killer, restricting and removing potential roleplay that could be interesting and engaging. It's a valid thing to be concerned with it to make one of my characters bend over backwards trying to avoid killing their sworn enemy. While there are other things worse than death, if there's no other option, I try to give someone a good death. My point, EXACTLY, but worded much more clearly, consicely, just, all around, better. Thanks. When you're the one pulling the trigger, your character should really be considering other options. I find myself reminiscing of a certain assassin with killer one liners. You might not know exactly why you died, BUT, I can't help but think the person on the other end at least appreciated the interaction. The very short and thick figure in a dark, hooded cloak asks, in rinthi-accented sirihish as he steps from the shadows with a cheeky grin "Room for one more?!" *sigh* I loved that guy. I'm not really sure how it looked on screen, but hearing the tale from the character brought that visual to mind. But yes, weigh options. Find excuses. No one makes you roll up suicidally murderous dickweeds who jump to murder as the best option, without so much as an emote or a statement to set the tone to the other player, without consideration of the repercussions. I can understand there have to be some in game to reflect the gameworld from time to time, but if it's a consistently adopted role it becomes clear that there's less "enriching the gameworld" in mind, and more, "lol pwned newb." There was a recent post in the Gladiator and Gaj tavern, presumably made by Vennant himself. I will not theorize on who it was, but they, apparently, shot not one person to death from the cooking pits, but another, on a second occassion, before, passing the desk of the apartments and collecting their key to hide out in their apartment. Or so the post said, that Vennent was angry as hell, telling Templars it was time somebody do something about this, and they were no longer welcome in the tavern. I believe it's possible the same person was the one spotted playing "Call of Duty" outside a particular occassion, but I would have no way of knowing. This is what I'm talking about, things like this happen. I've seen heramide-tainted daggers tossed into the screaming mantis at my PC, who frequented the crowded establishment and was a long-time customer, before the player walked in, subdued my PC to avoid triggering the code of the guards in the bar, drug them out, and at least had the courtesy to throw out a single emote, before stabbing them to death. I've had worse, but it's just, part of my point, virtual environment being ignored, code being abused, other options not being considered, or if they are, not being given much thought. I warned staff this kind of thing would happen years ago without a detterant like a door on the front of the bar, I still don't know why they took it down, and the beaded curtain in the back. But, it is what it is, staff failed to see it as an issue, so Miydao composed a silly song about it, in which it was theorized an AoD Corporal had smuggled them out in his arse.
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grumble
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Post by grumble on Oct 31, 2015 18:48:17 GMT -5
Plus, you don't have to win every, single, time. My favorite characters make mistakes, have mishaps, slip up. My character IG, if they're working with them, may not be too fond of it, but it tells me, "This one, this one gets it.".
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jkarr
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Post by jkarr on Oct 31, 2015 19:18:54 GMT -5
When someone kills "the Chosen One" for some big plot that's been brewing for months, people will be pissed off. yeah well thats their ooc problem, wanna reduce the chances of that happening, involve more ppl by hiring guards if its realistic and what ur char would already be doing ig for ic reasons. be realistic and dont walk around expecting the world to treat ur char any differently just because ur char is chosenpet#1 for brewing badass plot#6. actually dont even assume anyone is in a position to know or care on an ooc lvl whether or not ur char is instrumental in any plots, and dont expect any ooc awareness the player may have through ic rumors or knowledge to affect their chars response to it because thats banking on other players to play by ur personal set of ooc limits and rules and just asking for a load of soreass when those assumptions arent met It's a valid thing to be concerned with it to make one of my characters bend over backwards trying to avoid killing their sworn enemy. While there are other things worse than death, if there's no other option, I try to give someone a good death. no ones saying u always have to kill someone and sure u can appreciate oocly when ur char lucks out and lives to die another day, but there is no excuse to getting more butthurt than usual when shit that can happen does. ppl are only getting bitchy over a pk in this situation (aside from whining over not getting a parting emote lmao) because theyre naively expecting the rest of the gameworld to share their ooc bias towards seeing their plot thru
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my2sids
Displaced Tuluki
Posts: 341
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Post by my2sids on Oct 31, 2015 19:43:23 GMT -5
Official answer: semi-active.
I'm not playing much right now. Maybe 2-5 hours a week at most. I've been working a shitload this fall. During the summer I played quite a bit, though. I have a good working relationship with my current staff. We're polite to each other and they have implemented most of my suggestions/write ups/content that I've generated for the clan I'm in. It's kind of an iso role so there's no point to me playing more than 5 hours a week, anyway. My PC is more a facilitator of plots than an active participant in them. I'm cool with that.
When I have more free time I might store my current and play something more involved in a different clan.
Also, some of you should stop bashing clan-lead PCs/players that you don't agree with or think are boring. PC Leadership is fucking draining. So long as your leader isn't spending their entire time mudsexing, they're trying.
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grumble
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Post by grumble on Oct 31, 2015 19:53:38 GMT -5
I have seen some well-played, very creepy, obsessively murderous monsters. I don't take issue with it. Yes, it creeps me out and turns my stomach, and, it also contributes to the gameworld. There is really no hard and fast rule, you have to do what is IC for the character, and, if that involves player killing, then, yes, it must be done. Many of the murderous bastards, I mourned their loss, to be quite honest, even as my character celebrated their own victory over the forces of evil, I, myself, was ambivalent. I never enjoy, completely, losing a worthy foe. I said, a worthy foe. Not some chump twink backstabber who never drops clues, never arranges corpses, and plays to win at any cost from an OOC perspective. I'll even overlook some seriously fucked ignoring of the virtual environment when it comes to how the kills were achieved, because, let's face it, most of us don't know who they're playing with, and we don't know if they will sit still and go through the scene, or if they'll twink the fuck out and abuse the code to either escape, kill us, or otherwise fuck us bloody in response. That's why knowing your enemy is important. The OOC goal should never, ever be, "When you absolutely, positively, gotta kill every mother-fucker in the room...", because that is an OOC goal.
I'm talking like, ok, say the Byn has two Sergeants. You're in a position of power over them, you, OOCly know that the Byn is responsible for training newbs how the gameworld works and all. These are knowledgeable players, who fill an important role, but they're not responding how you'd like, or even politely aknowledging your position of power, then calling you an asshole behind your back. You should start by assuming these other players are staying true to the IC realities of their other characters, then questioning what impact their loss would have, not only on the game, but yourself, and your clan. You should consider, also, the long term consequences of the loss. Maybe you even OOCly like the characters and think they have a positive impact. In this case, I think one could afford to cut some corners. Now, let's take smaller PCs, who are even more vulnerable and less is known about.
Sure, Malik called you an asshole, your first impulse is to murder Malik the indy hunter, and you have a squad at your command who will obey your every order without question... but. Did you pause to consider what you might not know about Malik? Malik might be a rogue magicker who could roast you alive, I mean, he hasn't yet, but, maybe he'd squirell out by burrowing a tunnel in the sands and coming back with his posse of power rangers. I find thinking in black or white to be very undesirable. Thinking in "should's and shouldn't's", thinking I have to do this, or I don't have to do this. In the end, how you respond, is up to you, and no one else. The character needn't be a Mary Sue to respond to your OOC compulsion. True or false, this is a matter of perspective, no matter who we think wrong, or right. Some people are religious, I am not. Do you think I would learn very much if I started with the assumption that everyone with religion was an ignorant, backwards, genocidal prick? No, it's not even up for debate.
You, Jkarr, may be an excellent player, for all I know, and I should likely start with that assumption, but I have difficulty trusting, especially when you advocate a "never" stance. "Always" and "never", are illusions. I have to continually remind myself of this, I have a particular compulsion to think in terms of black and white, true and false. It takes a lot of effort to step away from that. You even started with the assumption, projection, that I was making an always or never statement, when, as I've tried to repeatedly show you, I can't. I'll admit there's a %43 chance I'm projecting a theory on you, and those aren't very good odds in my favor, but they were better earlier. With the strength of my emotions and convictions, and the weakness of my filters, combined with my other troubles, I have to continually pay mind to when I'm being unreasonable, and often I fail, I try to learn from that but whatever.
It's ok to make assumptions, sometimes we have to, to keep ourselves, or those we love, safe. I won't say everyone who's been mean to me, or everyone I've been mean to, has been wrong, but some have. And in the end, when dealing with characters we don't know, we could likely stand to err more often on the side of caution, knowing, even if that Zalanthan is a man wearing a skirt, they might be the most hardcore throat-slitter we'd ever seen.
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