jesantu
Displaced Tuluki
Posts: 388
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Post by jesantu on Oct 17, 2015 14:35:37 GMT -5
Yeah I know. They nixed the keyword though. I'm not even complaining. Just wanted to include it in my list.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 17, 2015 15:43:03 GMT -5
the one thing listed that I'm glad to see go is boy/girl in sdesc.
by definition, you cannot play a child. the youngest pc you can have is still a teenager or the equivalent.
and one of my biggest peeves is people who come in with a 15 year old pc who I can assess is older than a 13-14 year old I might be playing, who is acting like an eight year old. It's bad enough and plenty exploitative without choosing older than the minimum age.
/rant
to add to these things: muk's daddy-head - at least, removed from the world pcs can get to.
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Post by Prime Minister Sinister on Oct 17, 2015 18:06:50 GMT -5
mutant as keyword in sdesc
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 18, 2015 0:32:06 GMT -5
I dont understand. Is all this good, or bad? A good half (but not all) of the things listed here dissapeared due to player actions, or due to cool shit happening (gith invasion tearing down down red's barrel for example).
And other stuff isnt gone per se, just not currently active. Like say Borsail Wyverns. What's a point of having yet another military company with too few players to be able to do any cool shit. Every 2 years or so, borsail wyverns get reactivated until they all die out again in one way, or another.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 18, 2015 1:49:51 GMT -5
What's the point of any role? Players enjoy it. :/
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 18, 2015 10:10:52 GMT -5
I dont understand. Is all this good, or bad? A good half (but not all) of the things listed here dissapeared due to player actions, or due to cool shit happening (gith invasion tearing down down red's barrel for example). And other stuff isnt gone per se, just not currently active. Like say Borsail Wyverns. What's a point of having yet another military company with too few players to be able to do any cool shit. Every 2 years or so, borsail wyverns get reactivated until they all die out again in one way, or another. Removing things from the game without replacing them with something as good or better is ultimately bad for the game. Now removing one clan or one estate or one camp or one object will have a minimal impact on the game, but over time this robs the game of it's unique culture. And yes, there is such a thing as creative destruction, especially in a setting like Zalanthas where it's a harsh but when something is removed something else should be added to make up for the loss of the "richness" that was lost. I get it, staff don't have as much time as they'd like to spend with the game. It bothers me they don't seem to have a long term vision of the game with long term goals that'd let them manage their time more effectively by adding bigger quality additions to the game. This shortsightedness keeps them from following through and replacing the things they remove keeping them stuck in a reductive style of management, never getting around to replacing the rich features of the game as they are taken out. If they made a shift to an additive management style by focusing on what's good about the game and creating more rather than focusing on what's bad about the game and removing it, the game would gain much more, giving players more to focus on and rally around and they'd stop complaining.
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bastilleangel
Clueless newb
Wielding the Power of Love and Investigation Since 2013
Posts: 119
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Post by bastilleangel on Oct 18, 2015 10:47:42 GMT -5
I get it, staff don't have as much time as they'd like to spend with the game. It bothers me they don't seem to have a long term vision of the game with long term goals that'd let them manage their time more effectively by adding bigger quality additions to the game. This. Removing elements from Arm. (or any game) that no longer serve the narrative, are disruptive to an overarching vision, or plain anachronistic are net positives. However, without a clear, consistent vision of what Armageddon is and where it's going - and how it's going to get there - removals run the risk of becoming a machete in an operating room. Some of the deletions are good, but many more are either knee-jerk reactions, ill-considered actions, or simple fits of pique. One possible example is flashpowder. Let's say the controlling vision of Armageddon is that anything beyond a certain technological level will never be allowed (In a novel I've written, I chalked it up to the laws of chemistry being subtly yet critically different, but pick your own iron-clad, internally-consistent barrier-of-choice). In our example, flashpowder exceeds that level. So, when it's removed, add something back in that serves essentially the same function without violating the game's theme. Maybe it's poison needles, or some kind of very specialized "trap magick", or some other semi-plausible, world-appropriate application of the Trap skill. That way, the integrity of the game is preserved, while at the same time PCs don't lose either functionality or lethality, on either end of the PK equation.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 18, 2015 17:42:18 GMT -5
Okey. I'd like to debate this, but I think it's poor form. This is ment to be a thread where things are listed, with commentary to the minimum? If not. I'd like to discuss it. If yes, then someone should start its own thread about if it's really important.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 18, 2015 20:01:24 GMT -5
Flying wagons. Like those used to invade the Northlands and the wreckage of one used to build the Byn fort.
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Post by gloryhound on Oct 20, 2015 16:15:26 GMT -5
Looking at these and comparing them to the other list, one thing stands out: it's largely been about removing roleplay elements (clans, races, roles), and adding in technical elements and tweaks (commands, things).
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Post by RogueRougeRanger on Mar 23, 2016 11:11:00 GMT -5
Looks like this thread needs a necro (but don't ask a Nilazi to do it!).
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punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,098
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Post by punished ppurg on Mar 23, 2016 11:14:07 GMT -5
Water elementalists. Earth elementalists. Fire elementalists. Wind elementalists. Shadow elementalists. Lightning elementalists. Void elementalists.
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Post by High Sun Freeze Gun on Mar 23, 2016 11:30:05 GMT -5
I have to say Traders INN being removed was completely IC and burned down by players.
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Post by snorpborp on Mar 23, 2016 12:02:52 GMT -5
The ability for Allanaki Templars to own or use magick items of any sort just noticed this. this is mindblowing. come join the ARM. you cant arrest anyone or stop crime come be a templar with mostly useless minions and no good way to raise skills don't worry, we won't let you keep fun stuff like magic rings why do templar players seem so bored and frustrated?
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bobo
Clueless newb
Posts: 58
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Post by bobo on Mar 29, 2016 23:40:21 GMT -5
Arm reminds me of the shit company I just left for a far better position elsewhere. CEO who could not resist interfering with every bit of minutia, micromanaging everyone to make sure they were doing things exactly as he would, stifling any possibility of independent thought or innovation.
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