Deleted
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Post by Deleted on Nov 16, 2015 7:47:52 GMT -5
Week 42: 197. Week 43: 184. Week 44: 207. Week 45: 231. Week 46: 220. The lows continue. It's a shame really: no audience for those staff plots.
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punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,098
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Post by punished ppurg on Nov 16, 2015 10:22:28 GMT -5
We need you to be our audience, teatowel!
Though I think it's a little silly to muckrake the term "audience" as it was used, I still find it hilarious.
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Deleted
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Post by Deleted on Nov 16, 2015 10:32:47 GMT -5
It IS silly. Since the word "audience" was used in the initial post, staff have gone out of their way to stress that player decisions will determine the outcome of the events in the Tablelands in a big way. Everything else they have said about the plot makes sure to mention this. By all appearances, it was a poor choice of words, and staff is trying to do this one right.
This is from someone who doesn't even mind a lightshow of sorts, as long as it isn't stupid DBZ-esque stuff.
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Post by sirra on Nov 16, 2015 18:24:23 GMT -5
It IS silly. Since the word "audience" was used in the initial post, staff have gone out of their way to stress that player decisions will determine the outcome of the events in the Tablelands in a big way. Everything else they have said about the plot makes sure to mention this. By all appearances, it was a poor choice of words, and staff is trying to do this one right. This is from someone who doesn't even mind a lightshow of sorts, as long as it isn't stupid DBZ-esque stuff. The beauty of it is that we don't even need to debate how they meant 'audience' or not. If you judge Armageddon by 99% of all past staff plots, then audience meant just that...'audience'. There's no need to debate or argue that assertion, when so much past evidence conclusively supports a certain interpretation. If staff or other players claim it will be different this go around...then time will tell. It's a win/win situation. If you're not a complete fucktard, then you HOPE Armageddon staff will learn from their mistakes. Presumably because one or two people you like is still playing, and you want them to have fun. At the same time, since you know staff reads this forum, you will be very vocal over what they've done poorly in the past, to hold them accountable. Then, if staff drops the ball again, you can point to your past prediction to elicit an even more scathing rebuke. Which again, may be what triggers positive change. The whistleblower effect as it were.
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Deleted
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Post by Deleted on Nov 17, 2015 14:03:17 GMT -5
I think it's important to note that a key prefix to many of these complaints we have is "in the last five or six years." A lot of the problems plaguing the game correspond suspiciously with Nyr's rise to authority. Before that, we had HRPTs such as the Copper War and the occupation of Luir's which involved and affected players in a meaningful manner. It's in recent years that it has changed to lightshows where you're allowed to show up but little else.
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Deleted
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Post by Deleted on Nov 17, 2015 14:24:30 GMT -5
I totally understanding being skeptical that this plot is going to be different than the lightshows of the past, but it seems goofy to actually complain about it and count it as a negative against the staff or the game until it actually comes to fruition.
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bastilleangel
Clueless newb
Wielding the Power of Love and Investigation Since 2013
Posts: 119
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Post by bastilleangel on Nov 17, 2015 22:47:15 GMT -5
I think it's important to note that a key prefix to many of these complaints we have is "in the last five or six years." A lot of the problems plaguing the game correspond suspiciously with Nyr's rise to authority. Before that, we had HRPTs such as the Copper War and the occupation of Luir's which involved and affected players in a meaningful manner. It's in recent years that it has changed to lightshows where you're allowed to show up but little else. This is an important point that I hope doesn't get lost in the shuffle. I came in right around the mantis invasion era, didn't understand a thing that was going on, and still had a great time. And I remember how scary and tense being an active part of the Copper War was - it really felt like being an important part of something larger than myself. Very engaging. When I compare that to playing a front-line character in the first of the big Tuluk/Allanak bashes (Ten Suark? Tan Suark? Something like that. ), the contrast is night and day.
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Deleted
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Post by Deleted on Nov 23, 2015 21:24:12 GMT -5
Week 42: 197. Week 43: 184. Week 44: 207. Week 45: 231. Week 46: 220. Week 47: 229. JUST KIDDING. things seem to be stable, going up. Dat Nyrbump.
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rotten
staff puppet account
Somewhere at the foot of the Shield Wall
Posts: 36
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Post by rotten on Nov 24, 2015 3:07:25 GMT -5
Hrm. I remember just before the Flood of Tuluk. My templar and Raleris Winrothol sort of exchanged glances as we were ordered to force people out of the arena by some contrived NPC animation, basically forcing players into dangerous situations.
As much as that pissed me off, it was the super-NPC they spawned later that broke me. Nearly knocked my templar out in one hit, and that was after it killed three PCs. Friggin' unarmed combat.
That templar later died to a special-move instant knockout from one of the super-kryl. There is no escape from the stun lock. It always gets you in the end.
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Post by BitterFlashback on Nov 24, 2015 17:34:21 GMT -5
Of course, rotten. How can an HRPT get any real feels without PCs getting wantonly killed by untouchable staff?
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rotten
staff puppet account
Somewhere at the foot of the Shield Wall
Posts: 36
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Post by rotten on Nov 25, 2015 1:34:42 GMT -5
Of course, rotten . How can an HRPT get any real feels without PCs getting wantonly killed by untouchable staff? What really kills me is the massive incompetence. No NPC should have unarmed combat. The strength values of mega-beasts alone make it ridiculous. We even cried foul when a kryl NPC got unarmed combat and, I think, killed or almost killed a few PCs during an RPT.
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Deleted
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Post by Deleted on Nov 25, 2015 2:02:36 GMT -5
I remember being in the AoD during the volcano HRPT. I had a soldier with fair skills (got a field promotion to private at the beginning of the HRPT, so I reckon he'll have been a recruit for close to an IG year) and those fire elementals rained down into the city. I can't remember how many there were, but it wouldn't have been more than probably half a dozen at most, possibly even less. They utterly annihilated the entire combined force of all of the city's combat characters plus whomever had come to Allanak for the HRPT. We're talking dozens of people against a handful of mobs, and the fight was over in less than a minute. These things hit for 60-70 damage, and I never saw them miss. My character died in less than ten seconds. Eventually mages defeated them, and I believe staff had to animate them first and hold them back a little so that any roleplay could take place at all.
When expressing my concern about this to staff, I was more or less told to shut the fuck up you ungrateful piece of shit, we did this for your benefit and we are above criticism.
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rotten
staff puppet account
Somewhere at the foot of the Shield Wall
Posts: 36
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Post by rotten on Nov 25, 2015 2:11:05 GMT -5
Given how hamhanded they build NPCs, you'd think they don't have any records that would tell them how effective NPCs are.
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Deleted
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Post by Deleted on Nov 27, 2015 12:45:49 GMT -5
Are the actual online numbers improving? Weekly logins depend mostly on the game's position on TMS and shit like that, but players who try Arm based on seeing it in the top 10 almost never stay. Few even make it past the application, most discover that they can't get to try the game right away and then never return after creating their account. What really matters is what 'who' says during activity hours. Is it back to 50+?
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Deleted
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Post by Deleted on Nov 27, 2015 15:23:55 GMT -5
mudstats gives you players connected - dailies seem to hover between 40 and 50 these days you're right, though - but we have 5 year on the unique logins and nothing on the players connected... so. that's why it's useful
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