blargle
Clueless newb
Beast Master
Posts: 63
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Post by blargle on Dec 15, 2015 19:32:07 GMT -5
Yeah there is definitely demand for MUDs otherwise Simutronics would be out of business. People drop thousands of dollars on their games.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 15, 2015 20:03:29 GMT -5
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Post by pinkerdlu on Dec 15, 2015 21:12:12 GMT -5
Make Arm great again
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 15, 2015 21:18:07 GMT -5
heheheh
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Post by jcarter on Dec 16, 2015 8:50:00 GMT -5
hey did u guys ever consider that maybe arm is dying because it is the year of our lord 2015? it's a fucking MUD for fuck's sake, it's not exactly a thriving niche of games. nyr was problematic but arm's issues go much deeper. yes, and i can't speak for others but i've addressed it several times. muds are certainly not a growing section of games, but arm's problems aren't due to the lack of mud growth. it's due to old mechanics which players in the year of our lord 2015 find dull. no one wants to spend 10 days worth of time on a video game to see the interesting aspects of it.
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Deleted
Deleted Member
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Post by Deleted on Dec 16, 2015 9:46:48 GMT -5
if there were enough players who gave a shit... and had money and time... then some neat stuff could be done to keep Arm from stagnating in terms of new players.
I don't know... I would like for there to still be an ArmageddonMUD in fifty years.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 23, 2015 1:34:11 GMT -5
Week 42: 197. Week 43: 184. Week 44: 207. Week 45: 231. Week 46: 220. Week 47: 229. Week 48: 225. Week 49: 209. Week 50: 223. Week 51: 231.Happy Qwanza Armageddon! For Ghaati: Fire Nyr, get a 25% of your playerbase back.
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Post by RogueRougeRanger on Dec 23, 2015 9:12:45 GMT -5
Week 42: 197. Week 43: 184. Week 44: 207. Week 45: 231. Week 46: 220. Week 47: 229. Week 48: 225. Week 49: 209. Week 50: 223. Week 51: 231.Happy Qwanza Armageddon! For Ghaati: Fire Nyr, get a 25% of your playerbase back. Teatowel, I'm a skeptic. I think that the numbers are up only because of the holidays...
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Dec 23, 2015 9:31:25 GMT -5
Also up because some people burnt out on Fallout 4. Just wait until Roller Coaster Tycoon: Xtreme Edition comes out, those numbers will return to their previous lows.
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punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,098
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Post by punished ppurg on Dec 23, 2015 11:28:48 GMT -5
I hope nobody sees me as a childish asshat. All I want is a beneficial discussion. Also, you heard it here first: player numbers are down because of Undertale. Later on in the month, it will be because of Fallout 4. For December, it will be because of en.m.wikipedia.org/wiki/RollerCoaster_Tycoon_WorldGET YOUR OWN JOKES, BUDDY
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alleys
Clueless newb
Posts: 87
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Post by alleys on Dec 24, 2015 5:06:49 GMT -5
I am pretty convinced, muds will not die for some time. Around 2000s I was sure they are dying and noone will ever play an extremely time-consuming game with no graphics what so ever in 5-10 years time. Now, I think and see I was greatly mistaken. As game tech advances, market grows and people's daily game play hours raise. So more and more people become more like to be hooked up in different, unorthodox games. I still can not believe the success of Minecraft for example. Millions play it and seem they will play for years to come.
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jesantu
Displaced Tuluki
Posts: 388
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Post by jesantu on Dec 24, 2015 21:51:39 GMT -5
A minority of people will always favor storytelling and the written word over graphics. I don't think muds are dying so much as they are simply part of a small community.
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forarm
Clueless newb
Posts: 100
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Post by forarm on Dec 26, 2015 23:26:07 GMT -5
This game once had about 71-73 players a night semi-regularly roughly before, during and a little after the last HRPT. Do you know what I think would have kept the population that high?
1. Remove lirathian templars (so that there could be no more qoriyas ruining plots for people up north) like the players were asking for. 2. Instead of shutting down the arena in the north where people would gather, interact, spar and enjoy themselves, open up one in the south just like the fucking playerbase was asking for at the time.
Instead of listening to the player base, Nyr and the rest of the staff during that time period thought they knew better. They saw the player-base having fun their own way and decided to shut it down,in order to tell the player base how to have fun instead. They player base would just need to take it the ass like they've always done right?
Next thing you know Lirathian templars were stream lined into one order, we had levies and some other bullshit no one wanted or asked for.
What?!? No one wanted to play Nyr's version of tuluk, players began leaving or stopped playing in Tuluk in protest. Perhaps, they should have listen to the playerbase then and made the changes the player-base wanted? Nope. Lets shut down tuluk, the player-base will just need to play in allanak from now on. Once again taking it up the ass as they've always done.
Oh shit?!? The player-base has decided to do other things than play a boring game? The player-base began leaving instead of playing something they didn't feel like playing, as is normal in this day and age. Thus dropping the population to about 50~ at peak. And it was still dropping each consecutive week. Well okay at least now they'll begin listening to what the player-base wants. With a retention thread starting because the population was already approach 40~ at peak fast.
Oh hell, that's a lot of feedback from the players in those retention threads. It seems politics are shit, economy is worthless, its time consuming to train characters over and over, in this grinding game that basically leads nowhere. Oh and yeah, lets not forget the staff are are seen as pricks. Well, they could listen to the player-base make some more substantial changes to the game....or they could just throw Nyr under a bus...after all these years of snark, after tuluk was ruined, the game's population was ruined, after much of the inspiration to achieve or do anything in the game was long gone.
When i last posted here there were about 40-ish people at peak and Nyr had been kicked out. And yeah some people were coming back after nyr left, but guess they didn't stay since I hear that peak is what apparently 30~ people maybe even less. After years and years of poison, the game was in really bad shape, with much of its player-base gone. As I stated before, the people going back were going to find a much different game then they probably remember. They would find an extreme boring game with nothing happening, the players remaining having no will to attempt anything anymore, and who could blame them, what was the point, it had been worthless to try for so many years. The staff has instead loved players who did nothing, contributed nothing, and tend to routinely stop other players from attempting anything remotely interesting.
Alright, I'm sure what was said in that retention thread will be taken in more consideration now at least. They will make sid and economy matter, add more meaningful politics to allanak, make the GMH's less static and more vulnerable, make it so people can have an impact in the game and actually feel like they can get involved. You know really bring Allanak to life as the last remaining city, because its really the only place left where newbies can log in and get introduced to the game.
That's what they are doing? Right guys? They are finally listening to their current player-base right? Not doing their own thing that no one really asked for, as they've done in the past and hope people will just go along with it? Heh.
I'm curious to see what the population like a couple months from now, it seems every time I stop by to check in, its dropped by 5-10 people at peak.
Happy Holidays Everyone.
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Deleted
Deleted Member
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Post by Deleted on Dec 27, 2015 0:12:04 GMT -5
But, but playable gith! That's what will bring back those dozens upon dozens of players! They quit because they couldn't play gith, right? Why spend any time on Allanak when you can focus everything on a remote area of the desert where everyone is explicitly warned not to go? Nyr's departure was a positive thing, but he needed to take his design philosophy with him. Armageddon needs to completely change its ways.
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jesantu
Displaced Tuluki
Posts: 388
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Post by jesantu on Dec 27, 2015 7:16:41 GMT -5
But, but playable gith! That's what will bring back those dozens upon dozens of players! They quit because they couldn't play gith, right? Why spend any time on Allanak when you can focus everything on a remote area of the desert where everyone is explicitly warned not to go? Nyr's departure was a positive thing, but he needed to take his design philosophy with him. Armageddon needs to completely change its ways. I'll agree opening gith probably isn't really beneficial but by the same token I give them credit for trying something ANYTHING different. Is it true who c is now back? I remember when my borsail wyvern had it eons ago and it was so helpful. Taking it away was one the first steps to the glass ceiling crisis. The problem with the gith reopening is that it's for a limited time only. In other words: participate in an imm's story and when it's over, so are you. Not that anyone really expects a gith to live very long but I'd still rather have my character bite the dust based on an actual IC occurrence....not because the imms no longer need you as their "audience". Nak needs to be the focus but it also needs an adversary, otherwise when your current pc dies you jump right back into the same area with all the same faces. I enjoyed alternating from tuluk to nak between roles, to separate a new char from the previous one. Red storm and luirs are poor alternatives in my book. Maybe the gith can be the game's much needed adversary but not if it's a) for a limited time only and b) available to a handful of people only. Opening all those tribes was also just silly. It sounds cool, I think people read it and got all excited but we've all played in clans that have only one or two chars and how fun can that be. I remember having a mul in the guild and being the clan's sole player for ages. I should've just escaped and went to luirs to work for kurac. Maybe some players enjoy being the only one in their clan (and to be fair some clans only really need one or two pcs to serve their function) but that can't be the majority perspective. Addition by subtraction has always been a defining imm failure but only because they have been removing those things which appealed to players or gave players power. Who c is a perfect example of addition by addition. Too bad it's such a tiny addition. Keep all the iso tribes closed for all I care but open something that encourages large groups of people rather than one or two players only. I think the game actually needs tuluk. Or something like a tuluk. Its population plummeted due to mismanagement. Even nyr knows how much he fucked up. The city needs to fall a second time and when it is reborn be a much less complicated, overly defined version of its current (closed) self. Maybe even replace it with a new sorcerer king, the son or daughter of muk utep. Something like that would make people poop their pants. Opening gith and a bunch of worthless tribes....not really.
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