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Post by BitterFlashback on Dec 2, 2015 23:53:51 GMT -5
So "be the change" means "don't even try to change anything, because you can't, you fucking peasant." To be honest, that's how most of us read the doubletalk before you showed up. I'm not really a huge fan of these Armageddonisms. Find out IC. Be the change. So on, so forth. But if you were to ask me what that means to me, now, I'd say ... To play something inspired and fun without expecting any kind of support. Yes, and you're welcome to that, but it's got little to do with how the staff use the phrase. And I'm not so sure I'd wanna play this game if everybody always got what they wanted. What a grotesque thing it would become. Then, I wonder if that's what any of you actually want? Or is it "No, we just want more power to shape the world. I want MY thing to happen." I don't know. Speaking of RedRanger, though, I'd love to hear from them about how they were shot down or marginalized. See, I played with them for quite awhile, and it seemed to me that Dragean got damn near everything he wanted. So, what is it you didn't get that you thought you deserved? Comments like this make me wonder if you skimmed my post or just decided to ignore most of it. I was extremely clear that my problem with the staff is they interfere with players playing their characters while simultaneously saying "be the change". Fuck fulfilling requests. They piss away more time punishing players for not keeping their heads down than they do reviewing requests. Especially when clans are involved. Where RRR is concerned, I was actually hoping he'd share what happened with another character of his. He knows which one. Regarding Draggers, I can't speak for most of what happened there, that's for RRR because he has all the details... with one exception. I can get into to the Shartist fiasco. In addition to everything else wrong with it, Nyr saw it as a way to free up "shadow artists with clan syndrome" who only did things for one group. The initial Shartist idea was fucking retarded. You train up people who can be used against you. Nobody in their right mind would train people in that scenario, though that was not the goal. It was a way to break RedRander's near monopoly on sneaky types in Tuluk. Why did Red have a monopoly? Because he gave them shit to do. He made things fun and made tasks seem like they mattered. He engaged them in engaging the playerbase on a level that didn't require staff event scheduling. It's the same shit he's done with every other leader role which, by some unfathomable coincidence, has resulted in his leader PCs having a monopoly on whatever part of the playerbase he was willing to employ as far back as I can remember. RRR didn't get all those players because a staffer filled a request. He recruited them. They lined up to get to role play something. All the staff had to do to let him "be the change" was nothing, but that is beyond them, because "fuck you, peasant."
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Deleted
Deleted Member
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Post by Deleted on Dec 2, 2015 23:58:45 GMT -5
Please tell me you played that one "street sweeper". The one who fucked up everything left and right. All the lulz.
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Deleted
Deleted Member
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Post by Deleted on Dec 3, 2015 0:03:21 GMT -5
So, your theory for the shadow artists thing is that it was a way to shut down a character when they had various other simpler options to limit him? Or perhaps they were preventing future clan monopolies? I do seem to recall Dragean having a handful of sneaks who were active and doing things for a couple months, but I think may be exaggerating their impact on Tuluk at the time. That binary noble house war dragged on for WAY too long. Most people didn't give a shit about it.
Seriously, though, I was hoping to hear some good, solid stories about how staff had shut someone down for something other than a mastercrafted door. Not conspiracy theories about the undisclosed motives behind a failed documentation change. I gave up on this when I was reminded that very few of you use your real identity.
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Post by BitterFlashback on Dec 3, 2015 1:50:27 GMT -5
So, your theory for the shadow artists thing is that it was a way to shut down a character when they had various other simpler options to limit him? Or perhaps they were preventing future clan monopolies? I do seem to recall Dragean having a handful of sneaks who were active and doing things for a couple months, but I think may be exaggerating their impact on Tuluk at the time. That binary noble house war dragged on for WAY too long. Most people didn't give a shit about it. Nah, man, staff have had a bug up their ass about PC hires being "monopolized" for decades. It's an overreaction they have; any impact players might have is beneath notice. Seriously, though, I was hoping to hear some good, solid stories about how staff had shut someone down for something other than a mastercrafted door. Not conspiracy theories about the undisclosed motives behind a failed documentation change. Nyr announced his motives in the thread without naming names. At that time, Drageon was the only noble with subordinates actually playing as sneaky types (maybe Raleris had one getting their ass beat during hourly spars), so I don't know who else would have been impacted. Did it even apply to the elves? I'll leave RR a message and see if he's up to telling a particular tale I had in mind.
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my2sids
Displaced Tuluki
Posts: 341
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Post by my2sids on Dec 3, 2015 1:55:14 GMT -5
Rahnevyn was a great staffer. I've had pretty good experiences with others, too.
Actually, he's the one that convinced me to submit for a particular noble (after animating the NPC that killed my PC....) Too bad he wasn't my ST or Admin for that PC's life span.
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jesantu
Displaced Tuluki
Posts: 388
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Post by jesantu on Dec 3, 2015 2:39:54 GMT -5
Do any imms even animate npcs these days? Like, at all? It's a funny thing to get in trouble for (sad would be a better word). I never see imm animations anymore and sort of associate them as a thing of an earlier arm era.
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Deleted
Deleted Member
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Post by Deleted on Dec 3, 2015 7:58:14 GMT -5
Do any imms even animate npcs these days? Like, at all? It's a funny thing to get in trouble for (sad would be a better word). I never see imm animations anymore and sort of associate them as a thing of an earlier arm era. Yes they do. They animate NPCs and send people echoes and a bunch of other things. One of my PCs recently had something in their background and an IMM picked up on it and did some stuff to support the background. I saw another instance not long ago (within the past month) of an imm animating an NPC to help a little scene involving a new player. I also was involved in a different scene where echoes happened specific to the situation (so, not generic room echoes).
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Post by RogueRougeRanger on Dec 3, 2015 8:32:50 GMT -5
Speaking of RedRanger, though, I'd love to hear from them about how they were shot down or marginalized. See, I played with them for quite awhile, and it seemed to me that Dragean got damn near everything he wanted. So, what is it you didn't get that you thought you deserved? I never deserved anything more than any other player: to be trusted enough to play their role within the scope of the IC world. I'm busy so I'll point out that I’ve posted plenty of examples, and that there are more examples specific to my noble Dragean Tenneshi, to my templar Htaniya Fale, and to my other PCs but that I haven't posted. So here are a few examples from those that I’ve posted before. First, an example with Dragean. I'd have to dig up the original request tool exchanges, but IIRC I was told explicitly that my builder PC the "Lord Erector" of the builder House Tenneshi couldn't do any more building and he couldn't hire any "military PCs." I wasn't told explicitly that I couldn't hire sneaks, but the Shartist thing was looming and that efficiently eliminated any possibility of continuing the Silent Sweepers. You can go back and read my public comments on the GDB about the Shartist plans by searching for my alt handle Sayyadina. I didn't post often outside of clan fora with that handle so you should be able to find my Shartist comments pretty easily. As I recall, I was essentially just asking for better documentation and some trust that the players could do a good job once they had some guidance in the form of documentation. I've made it clear what I think about the staff and their lack of trust in the players here on the Shadow Board. My comments in that thread all still stand and I think they look more prescient now that Tuluk is gone. ETA: Instead of just relying on my memory I've gone back and actually read my GDB posts about Shartists and, if it's possible, I stand by them more emphatically now. I even explicitly asked for more trust in the players in one post. Now an example from the templar Htaniya. What's crazy about all the gemmer PCs I had working with my templar Htaniya (we called them The Gaur Pandu Players) was the intense imm backlash against it. Whether it was animated NPCs getting on my case, imm interactions via the request tool, animated templar NPCs harassing the gemmer PCs when I wasn't around, or imm posts to the templar forum, it was made abundantly clear that the staff didn't care for what I was doing. Which is too bad because I was up front about what my plans were when I applied for the templar role. And another example from my first post on the Shadow Board. Hi. On the shadow board I’m a short time reader, first time poster. My main handle on the GDB, going back to the old GDB, was Red Ranger. I’m not 100% sure, but I probably used the handle RedRanger on ISCA, too. You’re most likely to know three of my PCs: Sargax Kurac, who became the Head of Kurac while I was playing him (actually the title was ‘Magnate’); Dragean Tenneshi, who was cheekily titled ‘Chosen Lord Erector;’ or my final PC the Lady Templar Htaniya Fale. ... So. I no longer play Armageddon. I haven’t quit – I just don’t have any interest in playing, which is very unusual for me going back years. The last straw for my interest was when I was told OOC’ly that my templar Htaniya had to cancel her bounty on Tuluki tattoos because it might lead to killing Tuluki PCs. So I stored her in November 2014, as soon as I could without reneging on my RPT obligations (which were sizeable as it turned out), and I haven’t had a taste for playing since. I’m coming out now on the Shadow Board after having been encouraged by friends to share my story, after hearing about Kronibas’s coming out, and now finally after the recent announcement that Tuluk is being removed from the game. It turns out my fun little Tuluki bounties were unceremoniously squelched for exactly nothing, because Tuluk will soon have zero PCs. And that’s emblematic of what Armageddon has become for me: squelched player efforts for zero gain. There are no true IC politics and there’s certainly no collaborative effort from the staff to world-build with the players. It’s sad to lose what feels like an old friend, but despite all my efforts to convince myself otherwise, there’s nothing that will turn the game around and this Tuluk debacle is further evidence of the sad decline.
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Deleted
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Post by Deleted on Dec 3, 2015 15:13:21 GMT -5
I liked the idea of the shadow artists. An organization that represented a culture of assassination. I didn't like how it was implemented. It made no sense to me that a contracted assassin would be honorbound to betray their patron, or friends and family. On the one hand, it creates conflict, but it just doesn't click with how human beings would behave.
I'm not convinced, however, that it was implemented solely to shut you down. It was pretty clear the rehaul of Tuluki documentation was a long time in the works. Unfortunately, it never really jived with a lot of diehard Tuluki players. That was evident in the ultimate death of Tuluk. Heavy-handed though it was, that was also the situation that led to your star hands plot being shot down, too. There's only ten or fifteen active players remaining in Tuluk. Here's a good idea -- KILL THEM ALL.
I won't agree with your templar being told flat out to stop killing Tuluki PCs, but I must also concede that nothing about what you were doing was fun for anyone trying to revive a dying Tuluk. Indeed, you are partly responsible for its demise, are you not?
And you never answered my question. Did the Tenneshi/Winrothol rivalry get aggravated by Aristarche sleeping with Raleris?
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punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,098
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Post by punished ppurg on Dec 3, 2015 15:20:42 GMT -5
That's the fear, that the Allanaki Gemmed monsters would camp outside the Tuluki gates and murder-stomp everyone who stepped out. Seriously?
If adhering to the MCB of the setting truly helps Tuluk to die, then there needs to be a shift in the setting. Here's a thought -- Allanak and Tuluk could have made white peace. It's not like they were in open conflict for very long. That way, there's still xenophobia and whatnot, but Tuluk would be able to get on its feet again, by your thinking. As well, the two disjointed circles would have become one larger, tenser circle. It would have been better, in my opinion.
Yes, there's plenty of lore reasons why it shouldn't be so; but let's not kid ourselves. That lore was made up along the way to justify OOC direction and ambition from the staff. This situation would have been no different than that.
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Deleted
Deleted Member
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Post by Deleted on Dec 3, 2015 15:24:47 GMT -5
Personally, I enjoyed the times when Tuluk and Allanak were at uneasy peace. I remember doing deep south patrols, and the protocols we had regarding what we would do if, say, a templar was present, compared to maybe a Corporal and a couple Recruits. It was nuanced and tense. Any time Tuluk and Allanak were in all out war, it just seemed like two big dogs frothing at the mouth, but never going for the throat.
ETA: I did, however, miss the HRPT battle. I've never even read it. Playing a Tuluki Templar in the aftermath, it would appear that Allanak did wipe out a good number of the Faithful.
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Post by RogueRougeRanger on Dec 3, 2015 16:53:24 GMT -5
I liked the idea of the shadow artists. An organization that represented a culture of assassination. I didn't like how it was implemented. It made no sense to me that a contracted assassin would be honorbound to betray their patron, or friends and family. On the one hand, it creates conflict, but it just doesn't click with how human beings would behave. If you look at my feedback on the GDB from the time, you'll see that we agree. I'm not convinced, however, that it was implemented solely to shut you down. I don't know what Nyr's motivation was. However, based on my interactions with him at the time and since I feel pretty confident in stating that he didn't lose any sleep over what the stupid Shartist system did to Tenneshi as a clan. It was pretty clear the rehaul of Tuluki documentation was a long time in the works. Unfortunately, it never really jived with a lot of diehard Tuluki players. That was evident in the ultimate death of Tuluk. Heavy-handed though it was, that was also the situation that led to your star hands plot being shot down, too. There's only ten or fifteen active players remaining in Tuluk. Here's a good idea -- KILL THEM ALL. I won't agree with your templar being told flat out to stop killing Tuluki PCs, but I must also concede that nothing about what you were doing was fun for anyone trying to revive a dying Tuluk. It looks like you agree with their heavy handed tactics. I disagreed with their tactics. Tuluk was starved for players and for fun because of their heavy handed tactics and then they tried more heavy handed tactics to try to save Tuluk. I'm not surprised that by any measure they failed miserably. They, and you, both use zero sum reasoning. It's the same reasoning that makes it seem like a good idea to cap noble clans to only a handful of PCs. Have you considered that people seem to talk constantly about how hard it is to play a villain, and despite that acknowledged uphill battle I was still trying to play the villain for Tuluk? Have you considered that my bounty plans may have increased activity and fun for Tuluki players, that once other players learned that there is activity and fun in Tuluk that more people would make Tuluki PCs? Indeed, you are partly responsible for its demise, are you not? You certainly appear to think so. I disagree with you that my templar PC's actions were even minutely responsible for Tuluk's demise, however. But if you mean that I'm partly responsible for Tuluk's demise because I stored Dragean, then maybe you're right. At least you're right insofar that any player of leader PCs is responsible if they abandoned Tuluk, like I did. But it would be pretty rich for you to blame me for that, considering your post here on the Shadow Board about your playing philosophy that eschews trying to "make your mark" and embraces playing in the Byn. And you never answered my question. Did the Tenneshi/Winrothol rivalry get aggravated by Aristarche sleeping with Raleris? I didn't answer your question because it wasn't germane to the topic of WTF is wrong with Armageddon. Also I try not to be overly boastful. However, since you asked: Dragean had many spies in different shapes and forms through the years I played him, but none was better than Aristarche Tenneshi. Not only did she get closely guarded and personal information from Raleris but she also could manipulate him like nobody else (and it gave me the opportunity to use the word 'uxorious' IC'ly!). It was all a ruse (and maybe the oldest trick in the book). The fact that people still aren't OOC'ly sure about Aristarche's motivations is a testament to her RP. The truth about the Tenneshi/Winrothol rivalry is that it was actually mentioned in the documentation, and those are two things I always loved when I played Armageddon: documentation and rivalries (viz. Borsail v. Oash or Kurac v. Kadius). Despite that, when Dragean first entered the game it was after the Deluge and I made Dragean with the OOC understanding that the focus was to be on rebuilding Tuluk, so I set out to be chummy and to collaborate with everybody. Thus it was to my surprise when on day 0 or 1 of playing Dragean that instead of wanting to collaborate Raleris was all accusatory and uppity to my new PC. So I decided that the rivalry was the way to go, and Raleris obliged. It was a lot of fun for me for the entire time that I played Dragean. ETA: I've just gone back and reviewed your posts Kmart, and I see you played Arj and Hurlen. I liked 'em both! Welcome!
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Post by BitterFlashback on Dec 3, 2015 19:52:35 GMT -5
Just gonna drop this for anyone who's interested...
gdb.armageddon.org/index.php/topic,46260.msg778912.html#msg778912
An observant person might notice that "you work just for one person and that's it. All work has to be approved through them" isn't an actual problem.
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blargle
Clueless newb
Beast Master
Posts: 63
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Post by blargle on Dec 3, 2015 20:22:32 GMT -5
Just gonna drop this for anyone who's interested... gdb.armageddon.org/index.php/topic,46260.msg778912.html#msg778912 An observant person might notice that "you work just for one person and that's it. All work has to be approved through them" isn't an actual problem. If you approach it from the point of view that because the population of Tuluk is anemic it is easy to corner the market on sneaky types and that is "bad" I suppose that is a problem. But if that is the case I think there is a larger problem with the population of the place than it is with one driven and organized leader taking up all the talent. Tuluk closing was so fucking long overdue it is kind of hilarious how long they let it pathetically limp along.
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Deleted
Deleted Member
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Post by Deleted on Dec 5, 2015 14:09:38 GMT -5
I've been out of town on business, doing things by phone, but I wanted to say, thanks RR for the welcome. I enjoyed playing with Dragean. There was always tension and conflict around him.
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