mood
Displaced Tuluki
JOHN DARNIELLE #1 FANZONE
Posts: 335
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Post by mood on Oct 9, 2015 23:01:02 GMT -5
yup id prob make an appeal to smart discussion too if i couldnt make it in ad hominem land. and u need a custom fit assplug by the sound of it if they even make them that big lol
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Post by picklehead on Oct 10, 2015 12:43:36 GMT -5
Wow, those numbers seem wicked low. When I stopped playing back around '07 or so they were usually 85-120 at peak times, if I recall. What a shame.
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Post by lyse on Oct 10, 2015 13:52:34 GMT -5
Well, good luck to them. Sounds like the numbers are back to where they were around peak times, counting staff alts and idle players...yeah, those numbers seem accurate, somewhere between 25-35. Sounds like their core group of players and thats about it.
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Deleted
Deleted Member
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Post by Deleted on Oct 10, 2015 15:29:35 GMT -5
Asanadas, worried about immortals hurting the playerbase, goes on top mud sites to dissuade future players from joining the game by posting his hatemail and thereby hurting the playerbase.
#logic
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Oct 10, 2015 19:17:49 GMT -5
#lolno
ppl deciding to avoid a mud after seeing staff hostility towards its pbase =/ hurting the pbase
staff hostility towards its pbase = hurting the pbase
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Deleted
Deleted Member
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Post by Deleted on Oct 10, 2015 19:55:15 GMT -5
It's a weird community. They added 'drov' as a keyword to those drov beetles and people are celebrating it as if it was some massive accomplishment and a great progress for the game. Arm's staff really has got it too easy now that they've reduced their playerbase to just those who blindly praise and fawn. They can make a token effort that takes five seconds and be hailed as gods.
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Deleted
Deleted Member
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Post by Deleted on Oct 10, 2015 21:36:55 GMT -5
I liked the change, I almost posted being happy about it. This doesn't mean I think it's the best change ever, but it's one I'm happy about. Is that a bad thing?
I've recently talked to a player who's been in the game for 2 months, brought on from a friend of a friend. The player was trying to get something accomplished in the game. I asked him why he hadn't sent in the request and he told me it's because 'the admins are dicks'. Wow, how'd he get on a bad foot with them so fast? He hadn't. He said it was because of these boards. It hurt me to see a brand new player decide, based off these forums, that he shouldn't communicate with the people running the game or be a part of the community. He did however know how to twink and told me he wasn't joining a clan with his first pc because it would hurt his skill gains, per the ranger thread. Disappointing.
Constructive arguments and transparency had me liking these boards some time ago, I browsed them and agreed and disagreed with various things. I found it neat to talk about code, I thought it was nice to give new players some of the knowledge the vets worked to figure out. Now it seems the majority of what I see is people poking a bear with a stick and acting surprised and betrayed when it bites them. Some of you are so jaded you could never look at a single issue brought up neutrally, you're ready to paint everyone involved with armageddon out to be evil. Call me a staff pet, but you're so off the mark it's not even funny. I like the game, I like some staff, I dislike others, I've been banned, I've been karma wiped, I've had sponsored roles, I've been force stored. I'm still playing, I'm still enjoying it.
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Deleted
Deleted Member
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Post by Deleted on Oct 10, 2015 22:42:00 GMT -5
But those things are true. Maybe it isn't ideal that a new player should be learning these things here, but the ideal thing would be for those things not to be the case. The ideal thing would be for the game's producers not to be irredeemably corrupt dickheads actively looking for opportunities to treat players like trash. The ideal situation would be that you could join a clan without sacrificing 75% of your character's coded progress, so that clans would actually be sufficiently manned instead of clinging to life with bare minimum populations. But as long as those things *are* true, it's better that there's a place pointing it out so that it might eventually change.
Or should they just remain problems that every player has to struggle with, yet never get fixed because criticism of the game is taboo, as per the GDB? Is it preferable that nothing ever gets better because the game has developed a habit of aggressively rebuking any negative feedback? Armageddon's community has an unhealthy culture of zealous opposition to any complaint anybody ever has, because they think that'll get them on the staff's good graces for self-serving purposes. Unfortunately, that hardly fixes those problems.
And when the game has reached a state where people rejoice because staff put in a trivial change that literally takes a matter of seconds (anyone who has ever worked on a MUD knows how little effort it is to add a keyword to a mob) I take that as a clear symptom of Armageddon's sorry condition of late; a condition where the staff does so little for the game that this kind of thing is noteworthy, and where the playerbase is satisfied with so little that staff does not feel compelled to make an effort that meets even the most reasonable of expectations.
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Deleted
Deleted Member
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Post by Deleted on Oct 10, 2015 22:51:44 GMT -5
I liked the change, I almost posted being happy about it. This doesn't mean I think it's the best change ever, but it's one I'm happy about. Is that a bad thing? I've recently talked to a player who's been in the game for 2 months, brought on from a friend of a friend. The player was trying to get something accomplished in the game. I asked him why he hadn't sent in the request and he told me it's because 'the admins are dicks'. Wow, how'd he get on a bad foot with them so fast? He hadn't. He said it was because of these boards. It hurt me to see a brand new player decide, based off these forums, that he shouldn't communicate with the people running the game or be a part of the community. He did however know how to twink and told me he wasn't joining a clan with his first pc because it would hurt his skill gains, per the ranger thread. Disappointing. Constructive arguments and transparency had me liking these boards some time ago, I browsed them and agreed and disagreed with various things. I found it neat to talk about code, I thought it was nice to give new players some of the knowledge the vets worked to figure out. Now it seems the majority of what I see is people poking a bear with a stick and acting surprised and betrayed when it bites them. Some of you are so jaded you could never look at a single issue brought up neutrally, you're ready to paint everyone involved with armageddon out to be evil. Call me a staff pet, but you're so off the mark it's not even funny. I like the game, I like some staff, I dislike others, I've been banned, I've been karma wiped, I've had sponsored roles, I've been force stored. I'm still playing, I'm still enjoying it. More than a few posters here have been staff on other games. I'd guess the number to be at least a quarter, and probably much higher. I've seen areas rolled out in between a weekend and a month. I've seen admins prep and run 6-8 hour rpts with a custom monster, item, a few rooms, or whatever, with less than a week's lead time. On two other muds I built on, I saw people paint 50+ rooms a week at a high level of quality. A coder I knew added the concept of oceans, ships, islands, autoquests to learn the needed skills, and playtested all of it in a summer. Adding a keyword to a mob or three is not noteworthy. I do agree that people take grudges too far. I'll admit it took me a few months for me to calm down after I went over the edge. I think that overreaction is unfortunate, but doesnt excuse the actions and character of some of the current arm staff.
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Post by lyse on Oct 10, 2015 23:35:33 GMT -5
But those things are true. Maybe it isn't ideal that a new player should be learning these things here, but the ideal thing would be for those things not to be the case. The ideal thing would be for the game's producers not to be irredeemably corrupt dickheads actively looking for opportunities to treat players like trash. The ideal situation would be that you could join a clan without sacrificing 75% of your character's coded progress, so that clans would actually be sufficiently manned instead of clinging to life with bare minimum populations. But as long as those things *are* true, it's better that there's a place pointing it out so that it might eventually change. I still maintain if there were something going on in clans, more people would join them. No clan I've ever been in has really suffered for minions, it's just what happens with the minions when they join. If they had an active story going on, characters wouldn't bounce in and out of them so much. You really don't need to be a Sirra level character to have a good time on the game. But something to look forward to when you log on, like a story arc that characters feel they are a part of goes a long way. I think the bottom line is ok, you join Salarr and you hunt. You hunt and you hunt, but that's it? You can't really throw the leader under the bus, because I've seen them all try to do something. It's the nothingness that's the problem.
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Post by latrineswimmer on Oct 11, 2015 5:41:00 GMT -5
The "how to ranger" cracks me up every time I read it. Any newbie that tries that early on instead of joining the Byn to learn how combat, rp and falling damage works deserves to be killed while afk on the grasslands by a met.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Oct 11, 2015 13:17:25 GMT -5
instead of joining the Byn to learn how falling damage works
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Post by latrineswimmer on Oct 11, 2015 15:57:34 GMT -5
Yes I am hilarious.
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Deleted
Deleted Member
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Post by Deleted on Oct 11, 2015 23:08:14 GMT -5
First week of October: 2010: 259 2011: 270 2012: 242 2013: 272 2014: 225 2015: 205 Second week of October: 2010: 270 2011: 270 2012: 254 2013: 286 2014: 242 2015: 204 Data is drawn from the 'unique logins' section of the 'updates' page (e.g: www.armageddon.org/updates/index.php?week=41&year=2010 ). That's huge, by the way.
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Deleted
Deleted Member
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Post by Deleted on Oct 12, 2015 5:17:56 GMT -5
It's even more acute when you look at the month-by-month numbers. In a handful of months they plummet from 280ish to 200ish. It's actually worse still if one considers the actual online numbers, because they've dropped by far more than the ~30% that the unique logins have shrunk by. This spring and summer, it was entirely common to see over 70 players online at peak, and sometimes even 80 on Friday and Sunday where it's always a bit higher.
Now it's down to 25-30, and 40 on Fri/Sun. That's half of their numbers lost in about four months. Since the unique logins don't reflect this, one can conclude that many players just don't stay online even if they haven't quit the game entirely. Even in lean times, Armageddon has always managed a peak of at least 50, excepting that brief spell of communal disillusionment after the Reborn announcement.
That's an astonishing decline for a game that has historically been so stable.
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