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Post by fatfinger on Jun 17, 2015 14:28:32 GMT -5
Grabbed this from the old secrets thread.
The reaches are as follows, they are all in game but you have to have staff give them to you.
"un", normal "nil", no affect "oai", potion "tuk", scroll "phan", wand "mur", staff "kizn", room "essa", silent
Right now mages get un and nil. I think it would be interesting if some of these were around. Maybe allow mages to spend the 3 CP they could use for a extended subguild to get one extra reach instead. Would this make mages more powerful, almost certainly, but it would also give your ranger a way to fly.
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Post by gloryhound on Jun 18, 2015 1:43:56 GMT -5
I like Jenki's idea that some magick could be more subtle. I'm also a fan of making magick more unpredicable and dangerous. Make miscasts a thing, sure you could send a mighty fireball at that kryl, but there's also a chance that it hits one of your allies or explodes in your hand. That Viv could fill your skin with water just by touching it, but she could also miscast and fill it with grishen. That drovian could make a shady spot for you to rest in after that battle with those filthy tribal neckers, but a powerful shadow cat could emerge from one of the shadows too. You get the idea, make it awesome, but also make it truly something to be afraid of because it could fuck you up unintentionally and sometimes with deadly results. As soon as you make each spell cast a roll against death, magick becomes worse than useless in my opinion.
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Post by gloryhound on Jun 18, 2015 1:45:07 GMT -5
Grabbed this from the old secrets thread. The reaches are as follows, they are all in game but you have to have staff give them to you. "un", normal "nil", no affect "oai", potion "tuk", scroll "phan", wand "mur", staff "kizn", room "essa", silent Right now mages get un and nil. I think it would be interesting if some of these were around. Maybe allow mages to spend the 3 CP they could use for a extended subguild to get one extra reach instead. Would this make mages more powerful, almost certainly, but it would also give your ranger a way to fly. We'll never see any reach but "un" and "nil" in play again.
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Post by fatfinger on Jun 18, 2015 12:38:06 GMT -5
Sort of sad that they have all this existing stuff, and we'll likely never see it.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Jun 18, 2015 15:04:25 GMT -5
Grack, Oashi Magus, had the kizn room reach. If you read the Wilem Oash logs I have posted you can see him experimenting with it. He got it from Kick who was a mutant whiran that got it god knows how. Lyvren Oash also got it at some point, I believe.
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Post by gloryhound on Jun 18, 2015 17:10:27 GMT -5
Grack, Oashi Magus, had the kizn room reach. If you read the Wilem Oash logs I have posted you can see him experimenting with it. He got it from Kick who was a mutant whiran that got it god knows how. Lyvren Oash also got it at some point, I believe. How long ago was this?
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Jeshin
GDB Superstar
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Post by Jeshin on Jun 18, 2015 17:23:42 GMT -5
Armageddon - Saturday, July 30, 2011, 8:12 AM <--- The date Wilem created Armageddon - Monday, October 17, 2011, 8:21 PM <---- The date Wilem died
So inbetween there.
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Post by gloryhound on Jun 18, 2015 23:21:36 GMT -5
Armageddon - Saturday, July 30, 2011, 8:12 AM <--- The date Wilem created Armageddon - Monday, October 17, 2011, 8:21 PM <---- The date Wilem died So inbetween there. Ok, I wouldn't be surprised if a character or two left over from the end of last decade managed to overlap with a character or two from the middle of last decade and and thereby learn and pass kzin on to someone before they expired. But with the way people horde knowledge, I expect your Grack never passed it along himself, that the number of characters with that knowledge are few and ever-diminishing, and there's no way the staff will be giving it to anyone themselves.
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Deleted
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Post by Deleted on Jun 19, 2015 0:44:01 GMT -5
Kick had the tendency on going on long hiatus. At one point she returned and whether on purpose or not, she taught kizn to a few people like for example Lyvren. Lyvren had her kizn capped at 1% within pretty much 10 minutes of her learning it.
But kizn was pretty spread out during end of the world plots. It is of course a 'nice' toy, but so is a wand that sends out dozens of demon breaths without any kind of delay. It's a game breaker. Kizn is 'extremely' powerful. It was cool to have it out to increase the sheer power of magick, but it is no longer necessary to have it out now.
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Deleted
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Post by Deleted on Jun 19, 2015 1:37:42 GMT -5
Special reaches create gigantic power gaps between characters that should otherwise have been on equal footing. In a lot of cases, people got them not because they had done a bunch of difficult shit to deserve them but because they just knew the right people (often OOCly). Gaining kizn would be akin to a ranger suddenly receiving maxed backstab and disarm. Not only was it inherently overpowered and gamebreaking, it also made it hard to feel excited about a character that didn't have it.
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mood
Displaced Tuluki
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Post by mood on Jun 19, 2015 2:09:32 GMT -5
The reaches are as follows, they are all in game but you have to have staff give them to you. this is not entirely true. if a spell is cast in the same room as you, and you know the spell, you will be able to learn any reach it's cast with.
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Post by gloryhound on Jun 19, 2015 7:49:44 GMT -5
but it is no longer necessary to have it out now. Just the same line of thinking as removing full sorcerers, nerfing Whirans, preventing people from reasonably reaching high weapons skills levels, etc. Down, down we go, until there's little point in doing anything except sitting in a tavern with a thumb up your ass, waiting for the next "festival" RPT which are the only types of RPTs players can actually manage in an unchanging world without much to strive for (either in terms of personal power or material gain), talking to your neighbor at the bar about which pieces of clothing or jewelry you want next, if you talk at all.
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bobo
Clueless newb
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Post by bobo on Jun 19, 2015 9:10:33 GMT -5
Much like PC Red Robes and full sorcs, Arm is packed with great content that staff doesn't have the storytelling or game design chops to integrate into the world. Instead of figuring out how to do that, they just cut one aspect after another, assuming that by putting more and more content into their domain of control-freakishness, their infinite wisdom will win out and the game will be fixed. However, if they can't figure out how to creatively improvise with a player in those roles, they sure as hell aren't going to be able to write compelling story arcs out of whole cloth.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
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Post by grumble on Jul 5, 2015 7:47:40 GMT -5
majik sukz just lyk burglurz kil al majikurz u dont lyk intil u fynd 1 u do.
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Deleted
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Post by Deleted on Jul 5, 2015 20:38:51 GMT -5
Well. Let me ask you this. Is it really a bane to game's existance if a drovian is incapable of turning the whole room ethereal for 10 minutes? Every single non-ethereal item drops to the ground. Silver rings, tektolnes amulets, weapons, clothes, 'everything' drops. And you cant un-ethereal yourself, it has to be dispelled or wear out, so you cant go back to reality for 10 minutes. "that" is the power of kizn. There was once a story that required incredible feats of magick and 'in your face' demonstration of it.
People cried havoc about the game being too magick rich.
Staff changed it's emphasis and is now trying to 'lower' the amount of effect magick has on non-epic plots. The rinth was forced to become a lot more anti-magick then it once did. All sorts of hijinks began being put into place to lower the amount of influence magick has on mundane plots, just so mundane plots have a better chance of running without being wtfpwned by a passing mage.
Now you cry about staff nerfing magick?
wtf?
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