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Post by magickermarco on Jun 12, 2015 17:07:50 GMT -5
There are only a few different Salt Flat rooms. You can try where the old conclave was located though. Grassy Salt Flats area. (If it even exists anymore) Though the Meks used to run heavily in that area. Then near the statue in the flats are some other named rooms and near the lake too in the flats you can try there as well.
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Post by Deleted on Jul 31, 2015 12:30:17 GMT -5
Salt Worms are lazy fucks who won't agro that hard as far as I know. At least, unless a staffer is feeling bitter. Their poison blows tho. Bring fruitstuffs. I made an account just to respond to this. Every single time Many of the times that I've encountered a worm, it's chased me a shit ton. I've never hurt one to make it aggro. Guess there's at least one staffer that really doesn't like me. Most of my PC deaths have come from NPC possession, actually.
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Post by sirra on Jul 31, 2015 17:30:52 GMT -5
I look forward to possessions. I've never been killed by one, though I've had many triggered on me. I always looked at it as them being playful. If a staffer really didn't like me, and were using NPCs to express that, I'd feel extremely fortunate. I'd much rather have them express their dislike via loading up NPCs I can fight, rather than shitting on my account notes.
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Post by Deleted on Aug 1, 2015 11:38:47 GMT -5
I look forward to possessions. I've never been killed by one, though I've had many triggered on me. I always looked at it as them being playful. If a staffer really didn't like me, and were using NPCs to express that, I'd feel extremely fortunate. I'd much rather have them express their dislike via loading up NPCs I can fight, rather than shitting on my account notes. Even npcs with skills set to max?
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Post by Deleted on Aug 1, 2015 13:31:42 GMT -5
I look forward to possessions. I've never been killed by one, though I've had many triggered on me. I always looked at it as them being playful. If a staffer really didn't like me, and were using NPCs to express that, I'd feel extremely fortunate. I'd much rather have them express their dislike via loading up NPCs I can fight, rather than shitting on my account notes. You kill x NPC easily. Sometime in the not-too-distant future that NPC goes into a room you're in, closes the door, and kicks your ass without relying on active skills. RIP Edit: Obviously a NPC coming back to get revenge for being killed would be very OOC. In this case, there was a supposed reason (a poor one which I wasn't even remotely aware of until reading my account notes - one of the immortals even sounded confused, and left a qualifier like 'or something') why various NPCs in the area wanted me dead. What startles me the most is that the NPC was beefed up to kill me. You think 'oh, this NPC with the ugly face. I can take him.'
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Post by sirra on Aug 2, 2015 9:56:08 GMT -5
I look forward to possessions. I've never been killed by one, though I've had many triggered on me. I always looked at it as them being playful. If a staffer really didn't like me, and were using NPCs to express that, I'd feel extremely fortunate. I'd much rather have them express their dislike via loading up NPCs I can fight, rather than shitting on my account notes. Even npcs with skills set to max? I look at something like a braxat with maxed-out offensive being loaded into an arena with the express purpose of having high enough offense to get past a warrior's defense, as being a somewhat different situation from your usual semi-random encounter in the wasteland. Although, on another level, I have a certain lack of sympathy for those that fight in the arena. Because anything can happen. I do have lots of empathy for them, as I know how I'd feel in that situation, and I can put myself in their shoes. But I don't have much sympathy. In fact, if I agreed to fight in the arena (for whatever stupid reason), and a maxed-out uber NPC was loaded to kill me, I would be upset. But I wouldn't even have much (if any) sympathy for myself. Wilderness encounters are measured differently.
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Post by Deleted on Aug 2, 2015 10:20:28 GMT -5
Yeah, the arena is kind of fair game because it's a bit of an artificial notion that only PCs grow really powerful. If all you fight in the arena are the basic levels of loaded mobs, only a select few things can challenge a skilled fighter, e.g. a gaj. There's no reason that a veteran warrior couldn't find himself facing a veteran braxat that spent its whole life bossing the Tablelands. It's still shitty to give a mob such high skills that it becomes unrealistic and ridiculous, but raising skills can be fine under the right circumstances.
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Post by Deleted on Aug 9, 2015 21:55:53 GMT -5
Even npcs with skills set to max? I look at something like a braxat with maxed-out offensive being loaded into an arena with the express purpose of having high enough offense to get past a warrior's defense, as being a somewhat different situation from your usual semi-random encounter in the wasteland. Although, on another level, I have a certain lack of sympathy for those that fight in the arena. Because anything can happen. I do have lots of empathy for them, as I know how I'd feel in that situation, and I can put myself in their shoes. But I don't have much sympathy. In fact, if I agreed to fight in the arena (for whatever stupid reason), and a maxed-out uber NPC was loaded to kill me, I would be upset. But I wouldn't even have much (if any) sympathy for myself. Wilderness encounters are measured differently. I've had, on different characters, seven different situations where critters had vastly out of range stats. The stilt lizard that dropped four horrendous blows in a row on a standing pc comes to mind. My point was, the standard applied to players is inconsistent.
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Post by sirra on Aug 10, 2015 5:45:50 GMT -5
I look at something like a braxat with maxed-out offensive being loaded into an arena with the express purpose of having high enough offense to get past a warrior's defense, as being a somewhat different situation from your usual semi-random encounter in the wasteland. Although, on another level, I have a certain lack of sympathy for those that fight in the arena. Because anything can happen. I do have lots of empathy for them, as I know how I'd feel in that situation, and I can put myself in their shoes. But I don't have much sympathy. In fact, if I agreed to fight in the arena (for whatever stupid reason), and a maxed-out uber NPC was loaded to kill me, I would be upset. But I wouldn't even have much (if any) sympathy for myself. Wilderness encounters are measured differently. I've had, on different characters, seven different situations where critters had vastly out of range stats. The stilt lizard that dropped four horrendous blows in a row on a standing pc comes to mind. My point was, the standard applied to players is inconsistent. I get that, but we've all had freaky things happen, or seen them done, and my guess is that, at least 5-6 out of 7 those incidents were the result of a critter spawning in with maxed stats and getting a couple lucky crits. I'm not saying all your examples were definitely this. In fact, the reverse. I'm 100% positive that staff do tweak NPC stats now and then...but when it happens, it's usually quite obvious. They're being animated or some such, and the staffer whether through ignorance or malevolence, set the stats to something unreasonable. Conversely, I'd say virtually all random wasteland encounters where a critter is really tough, is just RNG. A final word on stilts...Critters do learn, and they learn at a much faster rate than PCs. It's been theorized they don't have a timer to prevent their learning, just extremely low wisdom. People often twink on stilt lizards and leave them alive. Especially in the old days when it took RL days for critters to respawn. So stilts could get quite tough, especially if fighting a lesser skilled PC. Without knowing the days played/class of the critted PC in question, it's hard to know for certain. Warriors especially can get fucked by critters. I've seen 40 day+ warriors get their balls bitten off by a common variety spider that a 10 day ranger could eat for lunch.
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