Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Mar 14, 2015 13:51:53 GMT -5
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Post by lyse on Mar 14, 2015 14:45:16 GMT -5
I was never a fan of writing a lengthy character report. I always felt like, they should be like legwork for your "plots" and that's about it. Because before it was like you'd write all this stuff that'd amount to "Ja'lyssa is going to investigate the disappearance of Lord Fluffybutt in Allanak by doing XYZ" and you'd get a response like "great!" So now you're thinking you're on the right track to something happening and get nothing. That was frustrating. I still feel like the feedback you get when you try to involve yourself in the things that are going on is lacking, but this looks like it's a turn in the right direction.
Really I think you should just be able to wish up, "hey I'm about to go kill a bahamet with my crew, can I get an animation?" and get some kind of response before you go out and attempt it. Then it's either feast or famine, you get nothing or now your crew is facing two bahamets!
But I like that they gave a simple outline of what they are looking for from both leaders and minions. But we'll see how it works out. That's definitely important that they established guidelines for that since it's tied to how you get karma.
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Deleted
Deleted Member
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Post by Deleted on Mar 15, 2015 10:20:04 GMT -5
I don't like the request tool. If there were some way to eliminate it from the game, or severely limit the need for it, that'd be pretty sweet.
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Post by sirra on Mar 15, 2015 11:37:31 GMT -5
There are many other games, mushes and muds out there, which use a request tool for just about everything, (from building, to spending XP, or whatever) and which have far fewer staff than Armageddon, but which use it to the considerable advantage of the game. Because the process is usually extremely transparent, and with a kind of +jobs system, let's everyone know what's going on. Players can check on the state of their jobs, and such, in game.
Armageddon's request tool, by contrast, is somewhere between the local DMV and throwing a penny in the wishing well, in terms of efficiency.
The worst part of Arm's staff culture, is how it's been afflicted by Nyr's obsessive makework...when it all just amounts to throwing a pillow around a room.
Nyr, Adhira and Ness remind me of those Dark Ages villagers who ripped up the old Roman roads and monuments, like Hadrian's Wall or the Coliseum, to use as bricks for their pig-pens or shitty little huts. The biggest 'changes' they've wrought, has been stuff they've taken away from Armageddon, rather than anything they've meaningfully added.
What they have added has been done in such a way, to be maximally inefficient, and to make them more important. A good example would be the extended subguilds. Any sane person would have built those extended subguilds into the pre-existing character generation. Just like when choosing a class or a race. But they handle it through the request tool instead, making yet more work for themselves.
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punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,098
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Post by punished ppurg on Mar 15, 2015 13:37:53 GMT -5
The reason that extended subguilds are so tedious is because the coding staff (read: Morgenes) is clueless on the true legacy code of char-gen, and is unable to manipulate it.
That's the only logical explanation. There's plenty of unlogical explanations - such as busywork - but I'm sticking to that because I have a shred of optimism.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 18, 2015 8:54:23 GMT -5
SOI is currently going with a similar tactic, with a website-based ticket request feature that they want to funnel all requests through, in an effort to reduce the number of petitions (in-game requests) and forum PMs for their staff. IMO, it just makes for a slower, more bottle-necked system for requests. The only advantage that it holds is in archiving an ongoing conversation (which PMs also accomplish) through email.
They've also added an in-game 'set status' feature for requests, so that when an admin types 'who', they see all characters' statuses. You can 'set status Looking for the elvish ghost with group' or whatever you want the staff to know. My problem with this feature, as opposed to petitions, is that you have no idea whether or not any admins have seen your status, or are present to help you out.
Petitions in-game, and forum PMs out of game, should be all that you need. Encouraging email communication, ticket/request tool systems, and status systems just mean more upkeep work for the administration, and these systems are just less efficient than the old fashioned way of communicating/collaborating with players.
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Post by jcarter on Mar 19, 2015 9:22:47 GMT -5
it's weird, for a staff so concerned about unnecessary work they sure do set up a whole lot of hoops to jump through for what ends up amounting to echoes to players of lunar phases. gdb.armageddon.org/index.php/topic,47159.0.html 50+ man hours just for coded design and implementation, input required for multiple-coders, etc, so that they can have a 'realistic' moon phase that only the astrophysicists in the playerbase who care enough to study the echoes and do the math on will even notice. i feel bad for storytellers, because i'm sure they come on there all hoping to be able to have fun and be like a DM for some players only to find out that they need to write up a 10 page document justifying why they want to animate a NPC to scratch their nose, how it will impact the game world, and possible collateral damage it can cause.
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Deleted
Deleted Member
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Post by Deleted on Mar 19, 2015 10:37:24 GMT -5
The reason they set up all the hoops is they have trust issues and want to make sure things are "Just Right" when "whatever it is" is going to be just fine with the amount of enjoyment added to the game as a result of not having to deal with all the bureaucracy being more of a benefit than having everything people are jumping through hoops for adhere to the narrow and limited view they are imposing on the game world. Sometimes I think staff are a little too strict in limiting what goes on, sure things can and do get out of hand so it takes time to find a middle ground so the hoops are needed but maybe there don't need to be so many.
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Post by jcarter on Mar 19, 2015 14:29:06 GMT -5
imagine the chaos that would occur if lunar echoes were not perfectly synced to a mathematical model obtained from wikipedia. everyone on TMS would point and laugh and say lol look at this two-bit game here, their moon does not follow kepler's astrodynamics equation what a joke!!!
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Post by latrineswimmer on Mar 19, 2015 15:46:33 GMT -5
That was actually pretty funny.
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Post by BitterFlashback on Mar 19, 2015 16:14:29 GMT -5
Problems with Arm:- Staff-creatd gridlock
- Non-exstent player contrbution to rpts
- Players being punished for being the chang and making thir own activity
- Excessive paperwork
- clans being lifelss cesspools players and sts alike drown in
- 99.22% churn rate for player accounts
Solutions:2014- NEW TEMPLAR UNIFORMS! SHRINKNG TULUK! 2015- REALISTIC LUNAR CYCLE!
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punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,098
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Post by punished ppurg on Mar 19, 2015 16:18:50 GMT -5
Don't forget clayworking. That's been in development for over thirty years!
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Post by lyse on Mar 19, 2015 17:43:31 GMT -5
My favorite was Adhira being all "We're asking because we're not really sure where we're going either."
As long as the game doesn't have a vision of what the staff wants to come to pass, there's just going to be more "Give us some ideas (that could be anything)....no we don't like your ideas." threads.
How about "We want to make Armageddon an experience that is fun, thrilling, scary as possible for BOTH you the players and us the staff. What can we do to add to that for you?"
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Post by jcarter on Mar 19, 2015 19:11:21 GMT -5
i'm at a pretty big loss of why there even needs to be character reports in the first place. like it would make sense of the imms were actively involved in the day-to-day things of players: building necessary objects/rooms, animating NPCs, making the world react realistically, etc.
but as it is...they aren't and haven't been for some time. so wtf is the point of reports? seems like a huge waste of time on everyone's end.
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Post by gloryhound on Mar 27, 2015 14:29:18 GMT -5
imagine the chaos that would occur if lunar echoes were not perfectly synced to a mathematical model obtained from wikipedia. everyone on TMS would point and laugh and say lol look at this two-bit game here, their moon does not follow kepler's astrodynamics equation what a joke!!! Don't kid yourself, the moons are still a joke in terms of astrophysics.
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