delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Jan 19, 2015 2:49:52 GMT -5
I know for a fact it does. I've branched so fast with exceptional wisdom. Had a half-elf ranger maxxed in 15 days play time. Parry everything man.
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Jan 19, 2015 15:34:38 GMT -5
Post by legendary on Jan 19, 2015 15:34:38 GMT -5
It does make a sizable difference.
For me, it comes down to the question: Am I willing to sacrifice long term stats for a quicker rise to coded power. If you're the kind of person to have ten characters a year, I could understand making that sacrifice. If you can keep a PC alive for six months or more, wisdom becomes irrelevant as far as the skill grind goes.
If you're having trouble getting over a hump with average wisdom, you can always pick up a spice addiction.
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Post by topkekm8s on Jan 19, 2015 15:43:25 GMT -5
the whole notion of melee fighting in arm is arbitrary to the brutality of the code
poisons are like nuclear weapons maxxed stealth/hide equates to untouchability only hinging on player error magic OHK's make a joke of it all even more HG's - need i say more
yeah i'm gonna waste literally 20+ days of my life so i can take on some tarantulas now and then and do some epic badass arghp in the training circle. "melee skills" are utterly irrelevant in the grand scheme of griefing and ganking. this game isn't balanced by any modern metric, never has been, never will be. good wisdom assumes you are logged in for hours at a time with the soul intent of grinding. lol no thanks
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Jan 19, 2015 15:49:58 GMT -5
good wisdom assumes you are logged in for hours at a time with the soul intent of grinding. lol no thanks he didnt typo that either
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Jan 19, 2015 15:51:30 GMT -5
Post by topkekm8s on Jan 19, 2015 15:51:30 GMT -5
jkarr are you am from eu yes?
come to the mumble already, words i have four you
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MartenBroadcloak
Displaced Tuluki
It's not a shit post if you spell check (tm)
Posts: 370
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Jan 19, 2015 16:18:36 GMT -5
Post by MartenBroadcloak on Jan 19, 2015 16:18:36 GMT -5
Mumble sounds like serious business.
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Jan 19, 2015 16:21:32 GMT -5
Post by topkekm8s on Jan 19, 2015 16:21:32 GMT -5
totally
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Apr 18, 2015 18:12:54 GMT -5
Post by catalyst on Apr 18, 2015 18:12:54 GMT -5
I'm just going to be the devil's advocate for "shit stats," and the GDB naysayers.
The reason my best characters had always been characters with shit stats is because once I got over the internalized butthurt of typing in that first 'score' command and seeing 'average, good, poor, average', I stopped having irrational expectations for that character. I stopped thinking, "I'm going to be the biggest, baddest MOFO in all the land and PK all those other little shits." I stopped getting bent out of shape over the hours and hours of my real life that I was prepared to piss away twinking by myself on an online video game, and most importantly, I stopped hyperventilating over losing my precious, precious character and started focusing on what I was going to do with this piece of crap I've been stuck with.
Yes, I suppose I could 'accidentally' walk off the shield wall, or bravely take on a silt horror while 'foraging'. But then I would have to sit there and write a whole new stupid description, with this whole new background, and wait with my thumb up my ass for it to get approved. I ain't got time for that.
Now, I could just *play*. If I died or made some templar angry, so what? I didn't have to miss out on plots because I needed to spend the day fisting animals. I was the throw-away character, and I could piss off anyone I wanted, kiss enemy templar butt, or fill in the role of the Adoring Fan -- CONSISTENTLY and BELIEVABLY. I admit that there was this incredible freedom is getting to tell a story and just play this side character without worrying about keeping to a strict itinerary of OOC training goals.
I guess you could say that I'm advocating people try to let those shit-stat characters go out with appropriately colorful bang, than just a quiet suicide over the shield wall.
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jkarr
GDB Superstar
Posts: 2,070
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Stats
Apr 18, 2015 18:23:46 GMT -5
sirra likes this
Post by jkarr on Apr 18, 2015 18:23:46 GMT -5
lol thats cool u see it that way
but realize ur post translated to a lot of players = waste time playing a char theyll always resent on some lvl vs. not extending their misery and using that time instead to get a stat roll they wont regret
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Apr 18, 2015 18:42:53 GMT -5
Post by catalyst on Apr 18, 2015 18:42:53 GMT -5
lol thats cool u see it that way but realize ur post translated to a lot of players = waste time playing a char theyll always resent on some lvl vs. not extending their misery and using that time instead to get a stat roll they wont regret I know. I've actually been there, too, especially back in the day. I don't know what changed in my life that caused my view point to shift, but it did. What you hit on was the resentment. If you look at the character like something was taken away from you, and you just absolutely can't figure out how to have fun with it, then you're always going to hate it, and I get that. But at the same time, the kind of stats that are being talked about in this thread are not *that* common. I've seen good stats pop up at around the rate of 1-in-10 rolls. GREAT stats seem to be a 1-in-40 thing. At some point, I realized this, and recognized that I was spending all of my time working on a character concept (2 to 6 hours), submitting it (16-36 hour wait), realizing it sucked and then trying to suicide it (1 to 3 hours to do it 'proper'), and rinse-repeating. You could literally go an entire real-life week or more before actually just playing the game you are so desperately trying to roll a character for, and then you still had to avoid all of the normal Zalanthan risks (PK, plot-deaths, random silt horror). To me, that borders unhealthy.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 19, 2015 9:27:17 GMT -5
lol thats cool u see it that way but realize ur post translated to a lot of players = waste time playing a char theyll always resent on some lvl vs. not extending their misery and using that time instead to get a stat roll they wont regret I know. I've actually been there, too, especially back in the day. I don't know what changed in my life that caused my view point to shift, but it did. What you hit on was the resentment. If you look at the character like something was taken away from you, and you just absolutely can't figure out how to have fun with it, then you're always going to hate it, and I get that. But at the same time, the kind of stats that are being talked about in this thread are not *that* common. I've seen good stats pop up at around the rate of 1-in-10 rolls. GREAT stats seem to be a 1-in-40 thing. At some point, I realized this, and recognized that I was spending all of my time working on a character concept (2 to 6 hours), submitting it (16-36 hour wait), realizing it sucked and then trying to suicide it (1 to 3 hours to do it 'proper'), and rinse-repeating. You could literally go an entire real-life week or more before actually just playing the game you are so desperately trying to roll a character for, and then you still had to avoid all of the normal Zalanthan risks (PK, plot-deaths, random silt horror). To me, that borders unhealthy. Or, you pour a thousand hours into a pc and lose the very first pvp fight simply because a couple levels of strength, agi and/or wisdom sets that opponent apart.
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Apr 19, 2015 11:09:02 GMT -5
Post by gloryhound on Apr 19, 2015 11:09:02 GMT -5
People who tend to have long-lived characters might never see a really good roll.
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Post by lyse on Apr 19, 2015 12:49:24 GMT -5
I understand the sentiment of playing through a character with shitty stats, but the original gist of tnis thread was how unbalanced the stat system is and what people do to get around it. Some people must play larger than life characters.
Kind of hard when your larger than life character of twenty days gets their ass handed to them by a five day character, because they rolled ai strength and yours is good.
Them feelz.....
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Apr 19, 2015 19:47:41 GMT -5
Post by sirra on Apr 19, 2015 19:47:41 GMT -5
Well. If you're playing a gicker, mindbender, sorc, pickpocket/burglar, crafter/merchant, f-me, most special leadership roles, a noble, or a templar...then stats don't really matter. Wisdom does for a gicker, but that's it.
Through some strange quirk of fate, the above describes a large majority of the active GDBers in the 'just be yourself man' crowd.
If you're playing a character that actually has to make a living as a merc/assassin or a grebber, and whose utility to other players more or less directly correlates to their ability at fighting and surviving, then you'll need at least 3 out of 4 stats to be well rolled, or else the juice of getting decently skilled just isn't worth the squeeze.
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Apr 19, 2015 20:00:33 GMT -5
sirra likes this
Post by lyse on Apr 19, 2015 20:00:33 GMT -5
I agree. Having played a character with super shitty stats all around and trying to tough it out. It just isnt worth it in the end. Nobody will trust you with doing anything major because most things you'll codedly suck at, particularly combat wise.
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