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Stats
Jan 11, 2015 17:04:32 GMT -5
Post by Tektrollnes on Jan 11, 2015 17:04:32 GMT -5
I had a pretty long lived ranger with shitty stats, though I would have liked to have better stats, it was a pretty fun character. I survived when I shouldn't have so many times. Somehow that character always survived even though I played recklessly and next thing you know he was 30days played and pretty badass inspite of poor stats. Having poor strength was a major hindrance for the character and was annoying at times. Even at 30 days played combat, would still get bounces off armor messages and bounces off tough skin.
All my stats were aweful on this character not just strength. St poor, agility good, endurance below average, wis ai. Started with exceptional wis but got smarter with age I guess. Ai wis is cool, but on a combat character didn't really do much for me, I learned a few languages, but was so weak at combat.
Like I said though, luck was on his side. Got morted and survived on more than one occasion. Fell off the shield wall, did alot of exploring escaped lots of mobs.
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dcdc
Shartist
Posts: 539
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Post by dcdc on Jan 11, 2015 17:09:35 GMT -5
Timers would help, as well for penalties for "pushing to hard". To much weight training leads to a temporary endurance/strength de-buff.
Agility I see raising in line with agility based skills, so no change.
In some cases, it can encourage social interaction beyond the Spar and tavern cycle so many military clans get stuck into. Instead of sparing every in game day, few days can be for endurance and strength training. (you know with an ACTUAL coded purpose to it).
Because then you have Zalathas Gym rats! I think there is more chance for character to interact while they weight train, or taking the unit for a jog around the city.
In the end, Twinks are gonna twink, tavern sitters are gonna to tavern sit. No code change will in the end make the difference. Some people can't help but meta game while others don't care or need to care about the code to have fun.
All that system does is keep the death by bad stat roll numbers down.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Jan 11, 2015 17:16:58 GMT -5
ai wisdom is under rated. you can get so good so fast at some things. I had exceptional wisdom on a ranger once and mastered archery in 10 days.
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Deleted
Deleted Member
Posts: 0
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Stats
Jan 11, 2015 19:32:13 GMT -5
Post by Deleted on Jan 11, 2015 19:32:13 GMT -5
Pretty sure most people lie about having AI in anything except agility on pickpockets/burglars.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Jan 11, 2015 19:41:05 GMT -5
Spice is a helluva drug... Personally I think every combat character needs to have spice on them for that moment when you know shit could get real. I know Elrum kept various spices on himself when fighting Kryl just incase staff animated a swarm.
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Stats
Jan 11, 2015 23:01:15 GMT -5
Post by Tektrollnes on Jan 11, 2015 23:01:15 GMT -5
If I had rolled a mage instead of a ranger it would have been great.
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Post by sirra on Jan 12, 2015 0:16:43 GMT -5
If you get some cushy app handed to you, then your rolls don't matter as much. Especially if you're a templar, pisonicist, a gicker or a noble. Most gickers, for example, really only need to have one good stat, and they essentially have 8 attempts at it with the priority system and a very generous age system.
Burglars/merchants/pickpockets similarly revolve around one stat. Assassins are close. At least as far as good stats are always helpful on an assassin but GREAT stats are generally a waste on an assassin.
The only roles that REALLY need good stats are your joe blow grebbers and mercs, karma 1-2 warriors, rangers and such. Those are the guys that chain suicide because their combat ability is the only thing they add to society, and the only source of power they have. So that makes it vastly more tempting to obsess about getting good stats.
And I don't blame them at all. I've let characters die when I knew I wasn't going to be sinking 40 days+ into a good, aa, avg, poor dwarf warrior.
A couple people are genuinely okay with playing some lame-ass cripple, even if they're not a spec app. This is usually as a 'look at me' vehicle in the hopes of getting more karma. But then again, some people seem to enjoy going into relentless, masturbatory detail as they solo emote...which I think is also a vehicle for karma begging, and which won't be seen unless you're already playing a high karma character that imms prefer to watch.
It's the very rare imm (Such as anaiah) that gives two shits what your Bynner or karma 0 role is up to. Outside some random chance of noting you while observing someone else.
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Stats
Jan 12, 2015 0:20:37 GMT -5
Post by sirra on Jan 12, 2015 0:20:37 GMT -5
ai wisdom is under rated. you can get so good so fast at some things. I had exceptional wisdom on a ranger once and mastered archery in 10 days. And yet, if someone said you could have one AI stat on any character, I highly doubt you would pick it as a first choice unless you were a mage or mindbender or such. I highly doubt, excepting those circumstances, it would even be your third choice. The last time I gave a shit about wisdom was back when city elves still had a sky high wisdom, before being nerfed. Everything below that...There's just no real noticeable difference. My humans, dwarves and desert elves all levelled at roughly the same rate. Only my half-giants were noticeably slower, and even an exceptional wisdom delf mage didn't go that fast.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Stats
Jan 12, 2015 0:34:08 GMT -5
jkarr likes this
Post by delerak on Jan 12, 2015 0:34:08 GMT -5
haha true. I'd put AI in strength
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Deleted
Deleted Member
Posts: 0
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Stats
Jan 15, 2015 17:21:17 GMT -5
Post by Deleted on Jan 15, 2015 17:21:17 GMT -5
Can anyone provide proof of having a natural AI in anything except agility? And if agility, on anything other than a pickpocket or burglar?
I played Armageddon for about a decade and I think I created in the neighbourhood of 250 characters. I can't remember the very early years so well, but I also didn't make most of them back then as I played these boring long-lived tryhard characters in the beginning before I got jaded, so I can't quite recall if there were any changes to stats back in like 2002 or something. Anyway, at least 200 of those characters were created in "modern Arm," i.e. the same stat system that's in use today, although some were before prioritization.
Almost all of these characters were warriors, rangers, assassins, burglars and pickpockets. The only ones I ever rolled an AI on were burglars and pickpockets, and only ever in agility. This, in turn, happens something like 50% of the time, so I know AI is not made artificially rare by weighted rolls or anything like that. I also did a reroll self on probably half of these characters. Basically, the sample size is easily 300+ stat rolls.
My estimation is that I've created approximately: 70 warriors 60 rangers 30 assassins 30 pickpockets 20 burglars
I never got an AI in anything except agility. Of those 70 warriors, at least 50 of them had strength prioritized. All characters were within reasonable age ranges (no kids or oldies) and had sensible stat prioritizations. And never a natural AI except in the two classes known for getting an easy AI in a certain stat.
I rolled exceptional in my prioritized stat something like 30-40% of the time, assuming the character was built to encourage this, e.g. big warriors in prime age. I know exceptional is very common. I know the dice isn't weighted towards the middle or anything like that. I've seen enough stat rolls to feel certain of this, and to conclude that you cannot roll a natural AI in anything except the two classes that get a high enough agility bonus to do it.
So why the fuck do people keep talking about AI stats as if it's normal? People claim left and right to have AI strength warriors, or discuss AI as if it were a real possibility. Are people just making shit up to look like they know the code?
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Deleted
Deleted Member
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Stats
Jan 15, 2015 17:31:01 GMT -5
Post by Deleted on Jan 15, 2015 17:31:01 GMT -5
If stats really are derived from random rolls then the law of averages would keep things evened out. In fact if stats were such a huge advantage they'd stay alive longer making characters with better stats more common than characters with lesser stats.
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Stats
Jan 15, 2015 18:16:43 GMT -5
Post by jimmyhoffa on Jan 15, 2015 18:16:43 GMT -5
Can anyone provide proof of having a natural AI in anything except agility? And if agility, on anything other than a pickpocket or burglar? not sure if this counts but had a warrior who went from exceptional str to ai with age boost
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Stats
Jan 15, 2015 18:28:24 GMT -5
Post by sirra on Jan 15, 2015 18:28:24 GMT -5
Can anyone provide proof of having a natural AI in anything except agility? And if agility, on anything other than a pickpocket or burglar? I played Armageddon for about a decade and I think I created in the neighbourhood of 250 characters. I can't remember the very early years so well, but I also didn't make most of them back then as I played these boring long-lived tryhard characters in the beginning before I got jaded, so I can't quite recall if there were any changes to stats back in like 2002 or something. Anyway, at least 200 of those characters were created in "modern Arm," i.e. the same stat system that's in use today, although some were before prioritization. Almost all of these characters were warriors, rangers, assassins, burglars and pickpockets. The only ones I ever rolled an AI on were burglars and pickpockets, and only ever in agility. This, in turn, happens something like 50% of the time, so I know AI is not made artificially rare by weighted rolls or anything like that. I also did a reroll self on probably half of these characters. Basically, the sample size is easily 300+ stat rolls. My estimation is that I've created approximately: 70 warriors 60 rangers 30 assassins 30 pickpockets 20 burglars I never got an AI in anything except agility. Of those 70 warriors, at least 50 of them had strength prioritized. All characters were within reasonable age ranges (no kids or oldies) and had sensible stat prioritizations. And never a natural AI except in the two classes known for getting an easy AI in a certain stat. I rolled exceptional in my prioritized stat something like 30-40% of the time, assuming the character was built to encourage this, e.g. big warriors in prime age. I know exceptional is very common. I know the dice isn't weighted towards the middle or anything like that. I've seen enough stat rolls to feel certain of this, and to conclude that you cannot roll a natural AI in anything except the two classes that get a high enough agility bonus to do it. So why the fuck do people keep talking about AI stats as if it's normal? People claim left and right to have AI strength warriors, or discuss AI as if it were a real possibility. Are people just making shit up to look like they know the code? I've had AI two times. On a human nomad warrior, and on a half-giant ranger, most memorably. I think the human warrior was surprisingly young...like 20 or some shit? The human warrior had AI strength and the rest were shit stats. I do remember that prioritizing stats on any class was a recipe for getting exceptional and nothing more. You're better off taking a completely random check. It calculates the stats differently. My only AIs came from going entirely random (except for agility, which seems easy owing to the age bonus). I've rolled 3 exceptionals on a character twice. Both I idiotically stored at some point. Best character had two exceptionals/EG/VG. A human ranger that also managed to acquire an agility ring, and on his way to a strength ring (doing negro work for a renegade krathi for months on end has its benefits), before dying. Magic rings are great on mundanes. The half-giant ranger was AI strength, exceptional endurance, exceptional agility, and very good wisdom if I recall. He was so deadly he made the game boring for me. And also, I came to despise everyone I interacted with as him. Excepting a half-elf played by Abuzer's player, who I briefly hung out with before mostly going rogue into the wastes. To wander and see how long I could go before dying. Half-giant RP sucks. People are compelled to pigeonhole you, and it just gets annoying, and I guess I don't have the gene that gets off on being the big bad. It doesn't help that I was in a death spiral of frustration with Adhira at the time, for account note related chicanery.
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Stats
Jan 15, 2015 18:47:19 GMT -5
Post by lyse on Jan 15, 2015 18:47:19 GMT -5
Ironically, one of the nobles I rolled was an AI strength warrior. She would secretly train her minions, because I thought it was funny to beat them up and then be all girly after doing it. I think it's not common, but it does happen and either people that roll them do really dumb things with them and die quickly or try to downplay it as much as possible until they have better skills. They definitely give an edge that could make you on par or slightly better than someone that is a little more skilled in a fight and your crits would be ridiculous.
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Deleted
Deleted Member
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Stats
Jan 15, 2015 21:50:22 GMT -5
Post by Deleted on Jan 15, 2015 21:50:22 GMT -5
Can anyone provide proof of having a natural AI in anything except agility? And if agility, on anything other than a pickpocket or burglar? I played Armageddon for about a decade and I think I created in the neighbourhood of 250 characters. I can't remember the very early years so well, but I also didn't make most of them back then as I played these boring long-lived tryhard characters in the beginning before I got jaded, so I can't quite recall if there were any changes to stats back in like 2002 or something. Anyway, at least 200 of those characters were created in "modern Arm," i.e. the same stat system that's in use today, although some were before prioritization. Almost all of these characters were warriors, rangers, assassins, burglars and pickpockets. The only ones I ever rolled an AI on were burglars and pickpockets, and only ever in agility. This, in turn, happens something like 50% of the time, so I know AI is not made artificially rare by weighted rolls or anything like that. I also did a reroll self on probably half of these characters. Basically, the sample size is easily 300+ stat rolls. My estimation is that I've created approximately: 70 warriors 60 rangers 30 assassins 30 pickpockets 20 burglars I never got an AI in anything except agility. Of those 70 warriors, at least 50 of them had strength prioritized. All characters were within reasonable age ranges (no kids or oldies) and had sensible stat prioritizations. And never a natural AI except in the two classes known for getting an easy AI in a certain stat. I rolled exceptional in my prioritized stat something like 30-40% of the time, assuming the character was built to encourage this, e.g. big warriors in prime age. I know exceptional is very common. I know the dice isn't weighted towards the middle or anything like that. I've seen enough stat rolls to feel certain of this, and to conclude that you cannot roll a natural AI in anything except the two classes that get a high enough agility bonus to do it. So why the fuck do people keep talking about AI stats as if it's normal? People claim left and right to have AI strength warriors, or discuss AI as if it were a real possibility. Are people just making shit up to look like they know the code? In 125 pcs I had 1 dwarf warrior (age 50) with AI strength. I am fairly sure that the key to AI str is the right combination of age, stat rolls, and the lumberjack subguild. More than half of my pcs were warriors with str primary. Other than that dwarf, I've only had one other AI, in agility, on a min age human gemmed rukkian. He still couldnt CC worth a damn. I had two half giant burglars with exceptional str. They were -completely- broken, far more so than that dwarf.
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