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Post by jcarter on Jul 13, 2015 14:55:04 GMT -5
does anyone have a list of spells and what they do? some are easy to figure out, but I look at some and they confuse the shit out of me. which ones specifically?
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Post by hurrrrrrrrrr on Jul 13, 2015 20:35:47 GMT -5
Sand Statue is a two-part spell. You cast it on a PC and it makes a figurine of that character. You cast the spell on the figurine and it creates an NPC 'statue' of them with duration based on power.
Rewind pops after a duration and tells you how to get back to the room you cast it from (w;w;w;w;w;n;w;w;s;w;n;s;s, etc).
IIRC Haunt is the Drovian equivalent of Stalker (ethereal/invisible mob that follows target, casting shit like curse, blind, repel and Hands of Wind on them).
Shadow play is a cantrip spell.
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eblade
staff puppet account
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Post by eblade on Jul 16, 2015 9:55:45 GMT -5
Only by other ethereal critters, I memory serves. So Drovians can kill each other in ghost-mode, and Drovian elementals as well.
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Deleted
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Post by Deleted on Jul 16, 2015 9:58:10 GMT -5
I think the spell just ends if you die, though. So you yourself are fine; it's only your shadow that was killed.
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Deleted
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Post by Deleted on Jul 16, 2015 11:24:57 GMT -5
From what I know, your body stays in the spot where the spell was cast, and you send out an ethereal "shadow." I wouldn't call it a copy because I think it's usually an animal of some kind? Not sure. And yeah, if you die, you just rubber band back to your body.
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Deleted
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Post by Deleted on Jul 16, 2015 11:44:35 GMT -5
You are speaking of two different spells. One is called send shadow, the other ethereal.
Send Shadow. The first time you cast it, your shadow adopts a shape. For drovians its usually animal. Anyone with detect magick will be able to see your shadow is changed. So the first time you cast it, consider your days of being able to pass by templars gaze and remain a rogue are over.
When you do cast it though, your body grows still and you gain control of your shadow. It is an ethereal flying entity with 5-35 hp and infravision. It knows the languages you know and does NOT have listen skill. If its out in the open during day light, it takes slow damage. If you ever wondered when out of nowhere in a tavern you get 'someone crumples to the ground' it was probably a shadow.
You can go exploring and spying with it. Its very fast and takes 0 stam for movement. You can cross the world in seconds. But ... a lot of thresholds and areas have wards and guardians that kill shadows, plus sunlight. If it dies, you just go back to your body.
Ethereal turns your own character ... ethereal. Every item you have that was not enchanted with ethereal beforehand drops to the ground. You cannot pick or manipulate stuff. You can pass through doors and have 0 movement stam cost. You move fast, but you are NOT flying. If you fall, you take damage. You cannot use the way and your barrier drops. There are places that insta dispel ethereal, like city gates. Lots of drovians died by trying to ethereal through a gate, lose ethereal and get slaughtered by soldiers. Lots and lots of drovians.
I honestly forget whether you can or cannot pass through temple wards. Somehow I think you can? I forget.
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Post by jcarter on Jul 16, 2015 11:55:23 GMT -5
1)I had my shadow fight another Drovian's shadow. We kept swinging and missing at each other. idk if it's intrinsic to the shadow (0 offense/defense?) or a property of being ethereal. 2)The only ethereal creature I saw had a script that would insta-kill the shadow, which would return me to my body. Never tried it while ethereal. 3)I don't remember whether or not it can pass through temple barriers either. 4)Insta-death scripts can kill shadow form, even if it doesn't make sense.
There's a lot of ethereal barriers, some seemingly arbitrary, up around the world. The building near the Vivadu temple with a gate has an eth block over the front of it and is unpickable. Personally, I would never go eth through an area that I hadn't tried as a shadow first.
Also, your shadow is like your fingerprint. Anyone who has detect eth (TEMPLARS) up that looks at you can see what your spirit shadow form is. I learned that one the hard way.
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Deleted
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Post by Deleted on Jul 16, 2015 11:55:24 GMT -5
Shows what I know.
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Deleted
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Post by Deleted on Jul 16, 2015 13:49:34 GMT -5
Nah. You can walk through coded passages that are locked. Doors. Size limits. Hidden doors. Etc. City walls arent locked passages, they are just lack of a passage, period
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Deleted
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Post by Deleted on Jul 19, 2015 2:26:57 GMT -5
it increases your endurance and strength I think? Or maybe just endurance? I forget. The spell power wek-mon determines the duration.
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Deleted
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Post by Deleted on Jul 19, 2015 18:34:45 GMT -5
Just endurance. They got a spell called godspeed that improves their agility and makes their movement without delay, but its self cast only and cannot be maintained with stoneskin (which lowers your agility in exchange for insane amount of protection)
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Deleted
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Post by Deleted on Jul 19, 2015 18:38:46 GMT -5
How long is each spell power?
So Ruks have a spell called Strength, does Fury increase endurance and agility then or just endurance?
Also what does Alarm do?
Fury increases about half an end level per power level. Strength likewise raises half a str level per power level. You will see some variance in fury effects, since different races get different amounts of hp stun and mv per end level. Godspeed gives a flat +1 agi level. I've heard elkrans get a + agi spell that works like fury or str
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Post by magickermarco on Aug 15, 2015 22:19:11 GMT -5
Just get the magical fruits from Ruk's hole, put up godspeed, and then eat the fruit, boom, problem solved. Godspeed and stoneskin
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Deleted
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Post by Deleted on Sept 20, 2016 11:56:59 GMT -5
It's easier to contact someone who's in obvious contact with your character.
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julio
Displaced Tuluki
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Post by julio on Jun 23, 2017 10:51:58 GMT -5
Anyone figure out where clayworking branches from?
Is clay workingstill a thing now that tuluk is not playable?
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