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Post by Prime Minister Sinister on Nov 1, 2015 10:59:02 GMT -5
I dunno man....
I feel that staff should have some degree of responsibility if they directly cause players to die to shoddy code, -especially- should said shoddy code cause the world to act in a way that makes absolutely no sense. Even more especially when you consider the silly shit they've given people resurrections for in the past.
"Oh look, those soldiers are trying to protect that Templar from an obvious and badly-emoted traitor! Better fuck their shit up!" -NPC AoD Soldiers, 2015.
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Post by Deleted on Nov 1, 2015 11:15:19 GMT -5
There is a thread about it that discusses it in depth. The one thing I remember from back there was that a recruit attacked. And then the other recruits joined in. That was a mistake of characters and training. It doesnt matter if it was attacking another soldier, a traitor, or a freaking Gaj in the sands. Recruits should have known that it wasnt them who initiates combat. Someone is usually designated to be on point, while the rest assist. The person on point was the Sargeant I'm assuming, who ... did not attack. For whatever reason. My assumption would be him thinking of possible consequences, or perhaps hoping to emote it out, or was just staling behind, it doesnt matter. So recruits ... broke rank and attacked first. So they died for breaking formation.
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Post by Prime Minister Sinister on Nov 1, 2015 11:38:10 GMT -5
Reminds me of a time a friend of mine put in a resurrection request because of an event where a Guild leader attacked someone in the Folly. Apparently the bartender and the back-room guard had their shit straight and assisted the PC guild leader, but the mul decided to join the wrong side of the fight. At this point my friend had already hopped in to support his boss-- but it didn't take long at all for that mul to completely wreck shop.
Friend managed to escape the fray and holed up somewhere for about an RL hour to gather his thoughts and heal up.
Next time he went back to the bar, to shamelessly loot every dead person in there, the mul, bartender, and the back-room guard insta-bashed him when he stepped back in and was promptly aggro'd to death for daring to assist his Guild-vein-wearing-boss.
He put in for resurrection, thinking it may have been a bug that the NPCs hold aggro for so long. Explained the situation, put in logs, etc.
I think it was either Vanth or Adhira that declined the request, giving some half-assed explanation as to how the clan-npc-assist code gets screwy when two members of the same clan initiate combat (even though one was Byn and the other was Guild)-- and then followed up with some drivel that basically amounted to "everyone ICly magically forgets everybody they've ever known when a bar brawl breaks out" or some shit like that.
It was almost like they didn't even read what his request was about.
I'm not sure where I was going with that, but my point stands that broken ranks or no, the derp-ass crim-code made the world react in a way that made no real sense.
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punished ppurg
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Post by punished ppurg on Nov 1, 2015 11:52:38 GMT -5
You're so wrong. Your facts are so bad. You're so willfully misinformed.
I attacked the half-giant first. The recruits assisted me. They got ganked unrealistically.
I'll say this much: in the current state, with the complete lack of care staff have in the legitimacy of the setting and the player experience, no there's no justification for those players to have been resurrected.
If either of those things actually mattered, and this game was run by people who actually care, there would be no question that they should have been resurrected.
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Post by Deleted on Nov 1, 2015 12:03:02 GMT -5
Here's another situation. A Byn squad is riding through the Mantis Valley in an RPT. A giant wyvern descends down before them, clearly staff controlled. It emotes out (poorly) and grabs one of the Bynners. The Sargeants realizing that it's staff controlled and therefore it is a 'scene', do not instantly shift to code and are sitting there, thinking on how to deal with this shit. A recruit doesnt have any of those thoughts, he just goes 'kill wyvern'. Unfortunately, there's a few more recruits with him, who jump in on the bandwagon and type 'kill wyvern as well'. Wyvern is ... a wyvern, so it kills everyone who attacked him, before the staffer manages to even react. Staffer is of course at fault, because with experience, he should know that shit like that happens and be twitchy jerky ready to fucking ... kizn sleep everyone, or whatever. But say he didnt react fast enough. Should those recruits be resurrected?
Yeah, crim-code is wonky. It's a text mud. There is no 3-dimensional space, there's no face recognition, there is no artificial intelligence. It's the whole reason why there is such a thing as Desert Training/Tactics lectures in the combat clans schedules. Call your name out if hurt/poisoned/need rescue. Dont just go "Rescue me!" Because it's a mud, and one hooded figure calling out for help does fuck all. Give out a keyword! That's the reality of a mud. Code is ... unwieldly. It's a job of a Sargeant to teach newbs on how to handle this.
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Post by Deleted on Nov 1, 2015 12:03:27 GMT -5
You're so wrong. Your facts are so bad. You're so willfully misinformed. I attacked the half-giant first. The recruits assisted me. They got ganked unrealistically. I'll say this much: in the current state, with the complete lack of care staff have in the legitimacy of the setting and the player experience, no there's no justification for those players to have been resurrected. If either of those things actually mattered, and this game was run by people who actually care, there would be no question that they should have been resurrected. I am getting this from the logs you posted. Am I misremembering them? Gonna go re-read them now.
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Post by Deleted on Nov 1, 2015 12:09:25 GMT -5
You're so wrong. Your facts are so bad. You're so willfully misinformed. I attacked the half-giant first. The recruits assisted me. They got ganked unrealistically. I'll say this much: in the current state, with the complete lack of care staff have in the legitimacy of the setting and the player experience, no there's no justification for those players to have been resurrected. If either of those things actually mattered, and this game was run by people who actually care, there would be no question that they should have been resurrected. I think the way the staff see it is, the code worked the way it was designed to work. Someone attacked a soldier and they got creamed, that's how it works. I think what you're saying is (if I have my facts straight) it's inconsistent for a half-giant soldier assaulting a templar to goes unaffected by the crim code when a squad of human soldiers (you were all human right?) attack that very same half-giant soldier suffer the full effect of the crimcode as if they weren't even soldiers. Is this about right? If so, it would seem like a staff member of screwed up. And since poor judgement on staff's part isn't grounds for resurrection under the currently policy, they choose to enforce the policy rather than change it.
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Post by Deleted on Nov 1, 2015 12:23:23 GMT -5
I reread the log. Before you attacked the The pudgy, brown-haired half-giant soldier. He was attacked by The silvering sleek-haired man.
A little later, I see "You attack the pudgy, brown-haired half-giant soldier." So that's you attacking. The Log is edited, so I dont see other recruits attacking, though later, I see them in a 'fighting pudgy ldesc'
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punished ppurg
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Post by punished ppurg on Nov 1, 2015 12:25:40 GMT -5
Let me say it again!
If the team really cared about the integrity of the setting and the player experience, there would be a guideline somewhere that says,
If the code acts in a way that threatens the integrity of the setting, it will be ret-conned.
Damn the current policy and the legalese that allows people to pick apart a legitimate case of staff screwing up in order to blame it on the players.
As far as silver-sleek goes, I think he was the aide to Alveron. Not one of my recruits, but still.
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Post by Deleted on Nov 1, 2015 12:29:16 GMT -5
It's true. This whole case could've been dealt with a LOT better. BOTH sides ... could've acted better.
the matter is not who's right, who's wrong. Everyone here is wrong. The Staffer for not thinking things through and being slow to react. The Code for being crude. The templar who was inexperienced enough to realize what's going on and not temporarily promoting recruits to privates. (When Elementals were attacking Allanak. One of the first things the Templars did were recruit/promote all gemmed into AoD privates, so they could cast magick without crim code. I'm sure it happens all the time).
The point here is that the whole issue is not absolute. There is no clarity. You're talking like there is absolute truth and righteousness supporting your every word, so any kind of disagreement is folly. Well ... that's not how it is.
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Post by Deleted on Nov 1, 2015 12:33:49 GMT -5
MY favorite line from the movie "Interstellar."
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Post by Prime Minister Sinister on Nov 1, 2015 12:50:10 GMT -5
Here's another situation. A Byn squad is riding through the Mantis Valley in an RPT. A giant wyvern descends down before them, clearly staff controlled. It emotes out (poorly) and grabs one of the Bynners. The Sargeants realizing that it's staff controlled and therefore it is a 'scene', do not instantly shift to code and are sitting there, thinking on how to deal with this shit. A recruit doesnt have any of those thoughts, he just goes 'kill wyvern'. Unfortunately, there's a few more recruits with him, who jump in on the bandwagon and type 'kill wyvern as well'. Wyvern is ... a wyvern, so it kills everyone who attacked him, before the staffer manages to even react. Staffer is of course at fault, because with experience, he should know that shit like that happens and be twitchy jerky ready to fucking ... kizn sleep everyone, or whatever. But say he didnt react fast enough. Should those recruits be resurrected? It absolutely makes sense on all levels for a Wyvern to lay waste to any group foolish enough to attack it, so.... Like.... No.
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punished ppurg
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Post by punished ppurg on Nov 1, 2015 12:50:51 GMT -5
Where in your summarization is it the players' fault who lost their characters for what happened?
The day you can convince me that those players deserved the retarded IC consequences for the OOC screw-ups of people far more experienced than them that should have known better, I'll drop the issue. Also, the day you can convince me that I was to blame, like Cavaticus tried, I'll do the same thing.
It's not that I'm angry they lost their character. I'm angry because they lost it for a stupid reason that violated the integrity of the setting. Do you get what I'm trying to say? I don't care who could have done what to prevent it at this point; what I care about is why did the staff team not jump to fix an obvious miscarriage of the scenario.
Yes, things happen that aren't opportune. This falls outside those things entirely. This is the direct result of a staff policy that is not benevolent towards the players; it is instead designed to be an excuse for the staff to do nothing. If these policies are allowed to proliferate, the game will suffer more than it has.
Edit: I'm not going to approach your false equivalency. This is pure apologetics you're doing for the staff's part, whose actions are inexcusable far above and beyond the intricacies of this specific setting you are attempting to trivialize by comparing it to situations which are nothing at all alike.
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Post by Deleted on Nov 1, 2015 12:56:02 GMT -5
templar d00d should have promoted 'em to privates of the AoD clan, ppurg, and should not have asked them to fucking come to his aid. (Edited to make clear.)
staff shouldn't have been dicks to you. i could care less about the case at hand: this sort of shit happens all the time: some dubious code glitch easily preventable by staff causes a PCs death; staff does not resurrect. it's dumb. but dumber is when staff treats you like a dick.
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Post by Deleted on Nov 1, 2015 13:32:09 GMT -5
Yeah. Stuff treated you like a dick and that's really their main problem. At the same time. You talked to them like they're a bunch of fucktards because they dont see how absolutely and totally right you are and "that" was 'your' problem. In the end, both sides happily talked themselves into a mess that produced nothing good to anyone. Very Nice.
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