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Post by jcarter on Sept 19, 2014 14:00:03 GMT -5
in all fairness google weights search results to websites you go to regularly. so if you regularly go here and search for something relevant 'armageddon mud discussion board' or even 'armageddon board' or whatever the website you go to more (this one) will be prioritized.
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Post by BitterFlashback on Sept 19, 2014 15:06:05 GMT -5
Thats not actually true. If you're not using chrome it would also be impossible. google weighs results based on a combination of sites linking to yours (which themselves are also weighted), tendency of people to click your result ovr other results, w3c compliant html, lack of javascript errors, page load speed, and a few other things. i actually had to learn that SEO shit for a couple jobs now. More on that here
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Post by BitterFlashback on Sept 27, 2014 2:27:31 GMT -5
"How To Have a War" - gdb.armageddon.org/index.php/topic,48108
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Post by jcarter on Sept 27, 2014 12:33:05 GMT -5
i don't even get the point of discussing 'the most sensible conduct for the War' when what's done IG-wise is lazy storytelling and deus ex machinas. ok you have a bunch of your manpower going into killing the other side's guys, wouldn't those incredibly powerful red-robe templars who cannot be properly played by a PC according to staff that are nigh-unkillable using a small sample of the power at their fingertips to take care of business? i get 'oh well you don't know the ULTERIOR MOTIVES of these people' but come on if this was a book or movie every viewer would be rolling their eyes about how nonsensical it is. even just, you know, using conscripted gemmers to swallow up entire units in the ground or ignite their wood shit, etc, would make a lot of sense.
it's funny how fast realism gets thrown right out the window for the sake of playability when it comes down to imm orchestrated HRPTs, but then comes right back into play when a PC wants to set up a merchant stall and is told the GMH won't allow a single person to set up a stall (even though there's plenty of commoner NPCs) or that being able to build a wagon is impossible.
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Post by topkekm8s on Sept 27, 2014 13:49:30 GMT -5
the real heart of that thread seems to be a resignation, realizing there is a distinct lack of staff support
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,656
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Post by delerak on Sept 27, 2014 15:10:08 GMT -5
The thread got locked. lol.
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Post by BitterFlashback on Oct 8, 2014 17:51:40 GMT -5
from" Where Players Found Us: September 2014" - gdb.armageddon.org/index.php/topic,48173
No commentary needed. Speaks for itself
good thing Nyr is chasing off all those pesky jaded vets who might be introducing the game to new peopl.
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nobody
Clueless newb
Posts: 80
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Post by nobody on Oct 19, 2014 3:00:14 GMT -5
The war is fkn stupid. It is the most piss weak thing I've ever seen. The HRPT was crap. I'm sorry, but throwing all those PC's against each other in the one room is retarded, and having experienced people get mega ganked is a waste of good RP. I'd expect the same from a hack'n'slash. There really appears to be no vision. One battle in a war? Wait.. there was another when allanak attacked Tuluk's walls with magickers too I think. Im a fan of PVE, not PVP (I've killed way too many PC's in my time), at least ARM patrols and Legion patrols could have engaged with NPC units every now and then to maintain the illusion of a war, or aggression between the city states. The most I've really seen is all the legionnaires harassing one simple southerner, or likewise down south harassing and killing one single northerner who is probly some newb who doesn't know any better and choose the wrong starting location. Lets move on, next scenario pls. Maybe senior staff should look into some MUX's and see how they run things. Maybe we need "expansions" or some shit every six months or yearly. A new focuse, a new enemy, or an old enemy rebuilt to strength, an epidemic... something... just something else for the love of the game.
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Post by lyse on Oct 19, 2014 8:27:09 GMT -5
The war is fkn stupid. It is the most piss weak thing I've ever seen. The HRPT was crap. I'm sorry, but throwing all those PC's against each other in the one room is retarded, and having experienced people get mega ganked is a waste of good RP. I'd expect the same from a hack'n'slash. There really appears to be no vision. One battle in a war? Wait.. there was another when allanak attacked Tuluk's walls with magickers too I think. Im a fan of PVE, not PVP (I've killed way too many PC's in my time), at least ARM patrols and Legion patrols could have engaged with NPC units every now and then to maintain the illusion of a war, or aggression between the city states. The most I've really seen is all the legionnaires harassing one simple southerner, or likewise down south harassing and killing one single northerner who is probly some newb who doesn't know any better and choose the wrong starting location. Lets move on, next scenario pls. Maybe senior staff should look into some MUX's and see how they run things. Maybe we need "expansions" or some shit every six months or yearly. A new focuse, a new enemy, or an old enemy rebuilt to strength, an epidemic... something... just something else for the love of the game. Thank you! I said how I feel about this "war" a long time ago. The war could be the main story arc for a while and staff runs smaller one offs for their clans or their city. It doesn't have to be something every week, but something going on somewhere that people can talk about in the game that actually makes you feel like there's a war. It's large group storytelling 101; what the players do in the smaller plots effect the actual outcome of "the war". Again, the staff might actually be doing this, but it just doesn't feel like it. You're right, pve might help push that along.
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Jeshin
GDB Superstar
Posts: 1,451
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Post by Jeshin on Oct 19, 2014 8:52:05 GMT -5
I'm going to argue from the staff perspective for a moment. The 'war' which we can just call Volcano HRPT did have a major storyarc and built up for months. The issue isn't that staff -didn't- take the time to involve clans and (some) player. It was that it was basically all cloak and dagger and less fighting and more information.
1) The gypsies managed to learn of their impending doom over 3 - 6 months before the HRPT and spent months trying to avert their doom. They also tried to get the Muarki npcs to do certain things to ensure survival but as it was scripted the Muarki npcs were like we know we're going to be invaded but it's just them marching through to Tuluk duh!
2) Kuraci was tentatively aware (because gypsies tried to get help) but once again they were getting big bags of virtual money and thus didn't do anything. They were aware anywhere from 2-4 months prior to the volcano HRPT.
3) The southern Templerate had mini RPTs to explore the silt and acquire a guitar which was a gate key which involved Oash, gemmed gickers, byn, militia, blah blah blah.
4) The north was also completely aware (once again because the gypsies) and deduced that the south was going to attack Muark so the NPCs once again did nothing progressive because of the scripted event despite numerous players trying to change the response to a more offensive protection.
So as you can see side RPTs were held, there were side plotlines that built up, it's just they were stupid and not visible enough.
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Post by lyse on Oct 19, 2014 13:00:49 GMT -5
I'm going to argue from the staff perspective for a moment. The 'war' which we can just call Volcano HRPT did have a major storyarc and built up for months. The issue isn't that staff -didn't- take the time to involve clans and (some) player. It was that it was basically all cloak and dagger and less fighting and more information. 1) The gypsies managed to learn of their impending doom over 3 - 6 months before the HRPT and spent months trying to avert their doom. They also tried to get the Muarki npcs to do certain things to ensure survival but as it was scripted the Muarki npcs were like we know we're going to be invaded but it's just them marching through to Tuluk duh! 2) Kuraci was tentatively aware (because gypsies tried to get help) but once again they were getting big bags of virtual money and thus didn't do anything. They were aware anywhere from 2-4 months prior to the volcano HRPT. 3) The southern Templerate had mini RPTs to explore the silt and acquire a guitar which was a gate key which involved Oash, gemmed gickers, byn, militia, blah blah blah. 4) The north was also completely aware (once again because the gypsies) and deduced that the south was going to attack Muark so the NPCs once again did nothing progressive because of the scripted event despite numerous players trying to change the response to a more offensive protection. So as you can see side RPTs were held, there were side plotlines that built up, it's just they were stupid and not visible enough. Right, that's why I said maybe staff could be doing stuff like this, you kinda don't feel it though. Right now the player base is simply happy to have someone animate a gith or drop some monsters in the next room. That's just where they are. I really don't think it's time for subtle, I've literally seen a couple of times where a room full of pcs missed something subtle and that was even people in sponsored roles and vets. Only a couple of people noticed it. I just think a little bit more tangibility would go a long way. There's a lot of newbies playing right now and feeding people smaller chunks of story might be helpful in keeping people around because it would feel more like the world is moving.
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Deleted
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Post by Deleted on Oct 19, 2014 19:01:50 GMT -5
Plot that no one sees... is self-pleasure and not plot.
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jkarr
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Post by jkarr on Oct 19, 2014 19:18:20 GMT -5
people involved in the plot =/ no one
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Deleted
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Post by Deleted on Oct 19, 2014 19:42:19 GMT -5
people involved in the plot =/ no one Yes, I was trying to be funny. Did these plots reach more than 10% of the player base?
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jkarr
GDB Superstar
Posts: 2,027
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Post by jkarr on Oct 19, 2014 20:00:05 GMT -5
all it shows is that 10% or less of the pbase is all that is needed to make an enjoyable plot between pcs and that the # of pcs involved is no indicator of how successful or enjoyable a plot is but it can show that ppl that are uninvolved in some of these plots can falsely conclude the game is stagnant or that other ppl are obligated to include them when theyre not
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