MartenBroadcloak
Displaced Tuluki
It's not a shit post if you spell check (tm)
Posts: 370
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Post by MartenBroadcloak on May 24, 2014 16:07:27 GMT -5
I put in an app. I hope SoI works out. I like the codebase pretty well and It'd be nice to have a different MUD to dabble around in.
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Post by donglepants on May 24, 2014 23:44:05 GMT -5
Was also on staff when Japh was hired, and had left when Japh was raised up to HA/l5. Japh is the real deal, and even though he and I didn't really work together much (being different spheres and all), everything he says is sooth.
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Post by apriestswife on May 25, 2014 8:55:47 GMT -5
What races are available in chargen? Are orcs in?
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Lizzie
Clueless newb
Posts: 199
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Post by Lizzie on May 25, 2014 12:28:18 GMT -5
What races are available in chargen? Are orcs in? Orc and fmehuman are the only available races right now.
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Post by apriestswife on May 25, 2014 14:22:38 GMT -5
Then it's worth checking out.
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MartenBroadcloak
Displaced Tuluki
It's not a shit post if you spell check (tm)
Posts: 370
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Post by MartenBroadcloak on May 25, 2014 16:25:35 GMT -5
I want STEAL and PICKLOCK as options plz. *gets on knees and prays to all assorted gods they will be implemented soon*
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 25, 2014 17:36:28 GMT -5
Do they have pirates?
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t2thej
staff puppet account
Posts: 44
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Post by t2thej on May 25, 2014 19:21:30 GMT -5
I want STEAL and PICKLOCK as options plz. *gets on knees and prays to all assorted gods they will be implemented soon* These exist, but may be locked behind other skills (you need to select 'palm' before 'steal' and 'picklock' become available, I don't know.. just as an example) It may also be RPP restricted at this time, which is always possible for other skills as well.
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t2thej
staff puppet account
Posts: 44
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Post by t2thej on May 25, 2014 19:24:26 GMT -5
Old SoI actually did at one time have an interesting group of 'swashbucklers', as I would call them. I don't think SoI really supported 'sailing' and they weren't around when we had the ability (later on) to really make sailing happen and worthwhile. I don't know about now, just made me remember.
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MartenBroadcloak
Displaced Tuluki
It's not a shit post if you spell check (tm)
Posts: 370
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Post by MartenBroadcloak on May 25, 2014 20:28:49 GMT -5
I want STEAL and PICKLOCK as options plz. *gets on knees and prays to all assorted gods they will be implemented soon* These exist, but may be locked behind other skills (you need to select 'palm' before 'steal' and 'picklock' become available, I don't know.. just as an example) It may also be RPP restricted at this time, which is always possible for other skills as well. I was pretty sure palm was rolled based off of your steal/slight(?) skill. At least this is what I read in some listing somewhere of SoI's skills. The skill list at chargen was pretty slim overall.
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t2thej
staff puppet account
Posts: 44
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Post by t2thej on May 25, 2014 23:48:27 GMT -5
These exist, but may be locked behind other skills (you need to select 'palm' before 'steal' and 'picklock' become available, I don't know.. just as an example) It may also be RPP restricted at this time, which is always possible for other skills as well. I was pretty sure palm was rolled based off of your steal/slight(?) skill. At least this is what I read in some listing somewhere of SoI's skills. The skill list at chargen was pretty slim overall. Honestly I am making several assumptions, but I think it's using the Atonement Codebase which changed how it worked to some degree. They existed in both codebases regardless and it is pretty trivial to prevent players from seeing/accessing skills using several methods. I was just giving some possibilities/reasons. Also, the codebase is/has been released several times (atonement) and several people have it. Even though it would be easy (and likely) that they changed the caps/name/etc you could still get a feel for all of the features.
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MartenBroadcloak
Displaced Tuluki
It's not a shit post if you spell check (tm)
Posts: 370
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Post by MartenBroadcloak on May 26, 2014 0:14:16 GMT -5
True. But, all I want is to figure out where and how I get my theiving skills so I can play my beloved sly and slightly crazy deft fingered rogue archetype. It matters not how or where they are.. I just want so much to know where or how to obtain them.
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Deleted
Deleted Member
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Post by Deleted on May 26, 2014 0:21:30 GMT -5
Old SoI actually did at one time have an interesting group of 'swashbucklers', as I would call them. I don't think SoI really supported 'sailing' and they weren't around when we had the ability (later on) to really make sailing happen and worthwhile. I don't know about now, just made me remember. I've tried other RPIs and none seem to do it for me but just the hope of getting to play a pirate would do it. Lucky for me Arm doesn't have pirates or I'd probably die from starvation in front of my computer.
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Lizzie
Clueless newb
Posts: 199
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Post by Lizzie on May 26, 2014 22:41:44 GMT -5
To get steal you need to have sneak, which requires you to have hide.
Not sure about lock picking, because my experience with this codebase says the skill will be useless.
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Post by donglepants on May 26, 2014 23:23:24 GMT -5
In earlydays SoI lockpicking was pretty goddamned overpowered. This was mainly because shops worked very differently than Arm.
See, shops in SoI/RPI engine/Atonement engine/etc have storerooms, which is an actual room in the database where items are stored for the shop. Any item dropped into said storeroom is now for sale, depending on the shopkeeper's markups. All the money they make from those sales are also stored there. When something is bought from the shopkeeper,, it's removed from the shopkeeper's storeroom (unless infinite), and the money is deposited. When something is sold to shopkeeper, the item is dropped back there, and change is made from the storeroom's funds, then given to the player.
This made it so player-run shops were super simple and easy to stock, though some fine-tuning, like markups and what kind of items would be bought from players, required staff help.
The reason this has anything to do with lockpicking is because in early days SoI, every shop, including every single NPC shop, had its storeroom actually linked to the grid, usually directly in the shopfront itself. Some of them had pretty easy and low skill requirements to pick.
So yeah, I had a few "personal shops" selling off stuff I had stolen/burgled, and took every copper from every shopkeeper I could.
Edit to add: Since then most shops have had their storerooms removed from grid unless player-run, or most backrooms were locked and pickproof. It's also pretty common for players on "more social" RPIs (which SoI evolved into pretty heavily over time) to be absolutely /railroaded/ against by the entire rest of the playerbase as soon as any of them have an /inkling/ that the player is even remotely sketchy. We all know how bad it can be as a pickpocket in Arm. As a Rogue on old SoI it was a thousand times worse.
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