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Post by yaznokumf on Apr 9, 2014 18:02:38 GMT -5
I think you are better off overcasting in the beginning as this will generate a lot more fails. Once your skill is getting up there, the trade off of additional chance of failure vs. being able to cast more times gets less.
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Deleted
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Post by Deleted on Apr 13, 2014 13:31:18 GMT -5
I think overcasting costs too much mana. I prefer to cast at max power (with the un reach).
If we're talking about min/maxing, when ICly feasible, I prefer to find the conditions that lend themself to boosting your elementalists regeneration rate (heat/wind/plants/etc) and just cast more often because I'm generating more mana.
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Post by jcarter on Apr 13, 2014 13:36:19 GMT -5
I was always under the impression that failing due to overcasts didn't count as a fail, it's too easy for someone to max out their spells.
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Deleted
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Post by Deleted on Apr 13, 2014 13:58:25 GMT -5
I've seen someone fully branch a whiran in 4 days played. It wasn't me, but I'm fully aware of how to.
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Post by renegade on Apr 11, 2016 0:18:15 GMT -5
I was a full guild elementalist before and never branched even though I had all my first spells at mon without twinking. Why is that? Sorry to bring this thread back up by the way.
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jjhardy
Displaced Tuluki
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Post by jjhardy on Apr 11, 2016 0:51:58 GMT -5
To branch, you have to keep failing, there are MANY ways to fail
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Post by renegade on Apr 11, 2016 1:21:14 GMT -5
To branch, you have to keep failing, there are MANY ways to fail Do you mind telling?
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bobo
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Post by bobo on Apr 11, 2016 10:09:13 GMT -5
I was a full guild elementalist before and never branched even though I had all my first spells at mon without twinking. Why is that? Sorry to bring this thread back up by the way. Chances are you were casting above your power level. I unwisely got caught up in this argument with some others on this board who think they "won," because I in good faith accepted their fuzzy memories and anecdotes since they didn't understand how logs can be used to make conclusions about the skill system, nor did they trust my own careful, meticulous observations as both player and staff and powergaming experience. (This is similar to how creationists and the like can appear to "win" arguments.) So I went back and actually ran a character to test this. If you cast the normal way -- at our below your powerlevel -- you will branch your first level of spells at about 8-12 fails based on . Every single time. (Granted you allow ~45 minutes or so between fails.) That was the case for every spell I trained in the normal way. I picked one spell to train only by overcasting. Want to know what happened? I racked up about 20 spaced-out un-cast fails and didn't branch, getting the spell to mon, and branched it at about ~8 fails after that. It was the last spell I branched, after all the nil-cast spells, even though I cast it more often than all the others, at un, and it probably used nearly as much mana as all other spells combined. You don't have to be a genius to see what's going on. (In some cases it *might* pay off to rush power level, but I haven't done extensive enough testing to tell what is the most economical use of mana if that is your goal.) It's possible in theory that improvements could happen (my overcast test spell branched at the short-end of the 8-12 range -- so those 20 overcast fails MAY have been associated with some 1-4 actual skill improvements), but frankly, the results give me every reason to think it locks out improvement entirely. In the interests of being helpful, here are some actual ways of increasing the failure rate while still improving (these are not as drastically obvious in causing failure as overcasting -- which is a clue that they aren't obviously crippled for skillgain purposes): Regen in your element. Already mentioned, this just allows you to cast more often. Cast out of your element. For elements like Krathi and Whira (And Drov/Elkros RIP), where environment makes a big difference in mana regen, it also makes a noticeable difference in failure rate. This can be leveraged by regenning mana in a "good" area and then moving to a "bad" area to cast. I.e. a Whiran can often exploit this by regenning in high outside winds, then going inside a building or cave to cast, or finding a zone boundary where the weather is still in an adjacent room and regen in one and cast in the other. Similarly, Krathis can get more failures by casting at night, so they should probably try to save enough mana from their midday practice sessions to guarantee they will have a full mana bar at night. Cast in the wilderness. Every mage has experienced the feeling of heading out on one of their first trips into the wilds and those "no-fail" spells are suddenly not so reliable. I've seen this enough to be confident it's not clustering illusion, and the wilderness probably imposes a small casting penalty. Cast in combat. Similar to the wilderness, there seems to be a noticeable casting penalty in combat. Don't fully drain your mana bar. I'm less certain about this one, might be just an illusion, but I think that the lower range of the mana bar regens more slowly. Either way, it's still good practice not to empty your mana, lest you be caught defenseless. it also promotes discipline in your use of mana if you try not to dip below half too much. You don't just want to avoid overcasting because it's useless -- you also want to avoid it because it can potentially ding you for 75 mana, and there's virtually no good reason you would ever want to do that. Sure, if you're some half-assed gemmed sitting in a temple, do whatever you want, but if you're a gemmed, you shouldn't be asking for advice -- the only advice you need is "go sit in your temple and spamcast." Rogues are the only true mages. It's easy to imagine that there are casting penalties associated with hunger/thirst, encumbrance, being at low HP/MV/Stun, certain spices, etc., but I haven't done extensive enough testing to be able to say for sure. These are things you can investigate while developing your own twinking routine.
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Post by gloryhound on Apr 11, 2016 10:58:16 GMT -5
They work the same as normal skills in that it will take a fail or two to notch the skill, but once you have that in, you should move on to the next if you want to maximize your practicing. I prefer to overcast by 1 reach, myself, because of the slightly higher chance of failure which can be helpful in failing starting spells, and even if you don't fail you have a chance to improve the power word you're at by 1. I'm almost positive you don't gain by casting over your current level. It seems to help you raise the power level, but you will not learn from it. I used to do it all the time and it would take me forever to get my skills up. I turned to only casting AT level, and I started branching much more quickly. Fastest branching magicker I've ever had, hands down, was a half-giant. He only had 50 mana, so could only cast at level, and was stupid so failed often. He was fully branched in like 5 days played without even twinking... it was ridiculous. My experience of casting "at level" is going thirty times in a row, successful (and thus useless) each time, between fails. It takes forever.
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Post by gloryhound on Apr 11, 2016 11:03:12 GMT -5
Lowball casting is usually how I get my last fails in for a spell, true. It's a legit strategy. I don't see how it makes me wrong about anything...? I got jumped on for doing this by some anal player during the Copper War. There my character was, templars all leaning on her to become more useful with her spells, and this turd complains to the staff that she was "spamcasting" in the magickers' little tent.
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Post by tektolnes on Apr 11, 2016 11:12:39 GMT -5
That player was probably maxed already and your spam casting was giving them PTSD flashbacks.
People fucking suck donkey dick. When true AI gets here, I fully intend to spool up my own Ginka server locally and just play with bots. On easy mode so I can win.
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Deleted
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Post by Deleted on Apr 11, 2016 14:13:28 GMT -5
That player was probably maxed already and your spam casting was giving them PTSD flashbacks. People fucking suck donkey dick. When true AI gets here, I fully intend to spool up my own Ginka server locally and just play with bots. On easy mode so I can win. Lol, when the singularity gets here I think our lives are going to be drastically changed by whatever it wants.
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Deleted
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Post by Deleted on Apr 12, 2016 7:18:37 GMT -5
I'm almost positive you don't gain by casting over your current level. It seems to help you raise the power level, but you will not learn from it. I used to do it all the time and it would take me forever to get my skills up. I turned to only casting AT level, and I started branching much more quickly. Fastest branching magicker I've ever had, hands down, was a half-giant. He only had 50 mana, so could only cast at level, and was stupid so failed often. He was fully branched in like 5 days played without even twinking... it was ridiculous. My experience of casting "at level" is going thirty times in a row, successful (and thus useless) each time, between fails. It takes forever. Exactly my point with this. You can run mana numbers and fail number comparison, but neither of those take into account the fact that you're nowhere near as likely to fail if you're casting at your power level as you are if you overcast. That's the entire point of overcasting is to notch up your horns/power levels, so that you can 1. cast for less mana when you want to cast, and 2. be able to lowball cast at 10 mana per more quickly, which helps the last fails come more easily, when it's like a 1 in 50 chance of failing. >.> Now, I've never fully branched ANYTHING in 5 days. I did have a drovian fully branched in 10 days, but I also played up to about 4 days played before she ever even manifested... so there IS that.
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Post by gloryhound on Apr 12, 2016 8:17:19 GMT -5
I suspect the difference lies in how people play. Those who report fully branching in 5 days of play time may be the ones who log in for an hour or so a day. Those who struggle to branch may be playing for six hours a day. I noticed that when I left off playing for a while, power levels would start jumping upon my first casts when I returned. Maybe the limit is partly based on real time passed as well as time played.
In any case, it was frustrating when I struggled and worked and tried to branch a spell, only to be told "finally" by the senior mage of the temple when I did it. Sorry I didn't know your OOC tricks for shitting out new spells, bitch.
Not that it matters much now that mages have been removed from the game. All there is now are warriors, rangers, etc. with a few spells and a heavy stigma if they use them.
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Deleted
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Post by Deleted on Apr 12, 2016 8:58:08 GMT -5
Sorry I didn't know your OOC tricks for shitting out new spells, bitch. So... the takeaway from me agreeing with you, liking your post, and speaking about what was an effective tactic for playing a mage was... the quote above aimed at me? Yeah, I'm pretty indifferent to whether or not you think I'm a bitch (I am a bitch, no fucks given). I don't understand the passive aggressive apology or assertion that it was an 'ooc trick for shitting out new spells' when I explained that levelling magic worked like other skills (like combat with someone with a lower defense than you isn't going to give you your fail, neither is lowball or at level casting as likely to result in such as overcasting is - much like fighting insanely fast/high defense creatures for combat skills). It's all a moot point anyhow, given that there aren't any more mages. That said... the first part of what you said (about how people play) - also not true. When I played (and I do stress that part, as I don't play), I tended to play for 6-10 hour stretches, daily, so... I don't know what you experienced, but... I never had any problems leveling up magic. Or crafting. Or combat. Or stealth. Doing it realistically with the nature of how the skill system works and the way the dynamics of the world are, yes. But the skillgains alone? Not really, no.
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