najdorf
Displaced Tuluki
Posts: 265
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Post by najdorf on Dec 17, 2015 13:56:17 GMT -5
I had 4 characters who tested poison resistance several times. I conducted tests with bloodburn. HAving a specific character that was infected with bloodburn over 300 times over a lifespan of 50 days, I can conclude that there is nothing like poison resistance... OR, it's so small that's almost ineffective
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Dec 17, 2015 14:01:00 GMT -5
Isn't it possible to have a crit fail on your poison resistance? I seem to recall reading about comas from grishen or heramide, and something about necks snapping from terradin. Not something I'd want to test, myself.
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Post by jcarter on Dec 17, 2015 15:14:28 GMT -5
I had 4 characters who tested poison resistance several times. I conducted tests with bloodburn. HAving a specific character that was infected with bloodburn over 300 times over a lifespan of 50 days, I can conclude that there is nothing like poison resistance... OR, it's so small that's almost ineffective How robust is your dataset? Do you have timing interval for damage ticks and the amount of hp? I'd be interested in taking a look if you do and running some stats on it
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najdorf
Displaced Tuluki
Posts: 265
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Post by najdorf on Dec 17, 2015 16:51:05 GMT -5
I had 4 characters who tested poison resistance several times. I conducted tests with bloodburn. HAving a specific character that was infected with bloodburn over 300 times over a lifespan of 50 days, I can conclude that there is nothing like poison resistance... OR, it's so small that's almost ineffective How robust is your dataset? Do you have timing interval for damage ticks and the amount of hp? I'd be interested in taking a look if you do and running some stats on it havent looked at that, my perception of resistance was whether body prevented getting poisoned or not.. i always took pills immediately after. if it slowed down the poison, thats an angle i never thougt of, sad but preventiing ot reducing the rate of getting poisoned, that s not happening by high resistance
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 17, 2015 16:59:48 GMT -5
there is a hidden poison resistance stat, as well as spice and magick resistance stats. whether or not any or all of them are working as intended is a whole other ball of wax. they exist when you score/stat/skills as a staff member, both for pcs and npcs alike. how they're intended to work isn't exactly explained anywhere I've ever seen, so... that's the guess of the coders and admin+ I'm guessing. as I don't play anymore, I'm not particularly concerned with any of it.
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Post by lyse on Dec 17, 2015 17:32:00 GMT -5
From what I noticed, after having a character that was poisoned multiple times....because of not being dodgy enough. the only thing that seemed to happen after a while, it started taking longer for the poison to kick in. After a while I could nearly get to Tuluk before I started taking damage. I think that's what poison resistance does.
Purely anecdotal of course.
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Post by jcarter on Dec 17, 2015 17:38:06 GMT -5
How robust is your dataset? Do you have timing interval for damage ticks and the amount of hp? I'd be interested in taking a look if you do and running some stats on it havent looked at that, my perception of resistance was whether body prevented getting poisoned or not.. i always took pills immediately after. if it slowed down the poison, thats an angle i never thougt of, sad but preventiing ot reducing the rate of getting poisoned, that s not happening by high resistance yeah who knows how it's coded. i'd think it's more likely that it's some modifier (i.e. (1-%poisonresistance)*duration or damage or something) then a single resistance to being poisoned.
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yoashi
Clueless newb
Posts: 101
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Post by yoashi on Dec 17, 2015 19:21:51 GMT -5
there is a hidden poison resistance stat, as well as spice and magick resistance stats. whether or not any or all of them are working as intended is a whole other ball of wax. they exist when you score/stat/skills as a staff member, both for pcs and npcs alike. how they're intended to work isn't exactly explained anywhere I've ever seen, so... that's the guess of the coders and admin+ I'm guessing. as I don't play anymore, I'm not particularly concerned with any of it. Pretty sure I remember hearing someone say that _tol variables DO exist, but they aren't coded to anything in particular. Also. Pretty sure we were at that plant together, yo, because throwing the plant was my idea.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Dec 17, 2015 19:38:44 GMT -5
If you were, that shit ended tragically. Had to pass off a bag and say, OOC, It's virtually in there. Then be like, "Well, hope you're fucking happy, that was damn costly as fuck." shit pretty much killed everything I had going on at the time and resulted in a slow descent into tok-stomping madness. Then I got Nyr'ed. Figured they could at least let it run to its inevitable IC conclusion, but I guess that was unacceptable for some reason. It's a big part of WHY I'm against neutral GMHs doing things for "political favor", screw that noise, if they want favor, they'll give you a discount, oh, they do already, in that case, piss off.
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lurker
Clueless newb
Posts: 79
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Post by lurker on Dec 25, 2015 16:04:29 GMT -5
There's a like poison that's consumable. I've seen people using it to....what I assume is build up immunity. The black pills. Those knock you out, and are for roleplay purposes. But they do help you build a tolerance. i've used them on a few pc's
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