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Post by BitterFlashback on Apr 26, 2015 3:51:50 GMT -5
If there is a character who is so bad, why don't you just kill him? It seems like you're referring to a character, not a player or staff member. Just one of those impossible to kill sorts? That can of worms was nearly impossible to close after I opened it in another thread.
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jazet
Clueless newb
Posts: 97
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Post by jazet on Apr 26, 2015 8:38:49 GMT -5
Why has nearly everyone who has supported your game here ended up banned or quit? There are people who warned the rest of us that this was happening years ago, too, so it isn't a bunch of new players not getting your grand design. Why do you give everything to your friends in Nadvasar and no one else is allowed to have anything that doesn't come from them? Why am I forced to toady to them for every little thing? Nearly everyone has been banned? We've banned, in FIFTEEN YEARS, three people. Three. No more than that. One of those three was fifteen years ago when we first opened and one was this last week who decided to drunkenly rant at me and then give me a death threat. Aside from one other person, that's it. You're being mislead, or you're saber rattling. Either way, your information is bad. We err more on the side of giving people the benefit of the doubt than curb stomping them. As for giving everything to my friends in Nadvasar, I think you're wrong there as well. We've built entire forts for players to operate out of (2 of them to be precise), tried to rolecall for Kavka more than once in the hopes that someone would have enough in them to play an equal footing rival to Nadu, which is traditionally what they are. We've consolidated down the bulky leadership of the enclaves from ten people to five, then atop that made two of those virtual. So of those three, there's been turnover of one of them who had been around for a long time. Sundown was given resources exclusive to them. Kavka was given resources exclusive to them. So the opportunity has always been there. Oh and if a shop doesn't have a skinning knife in it, most people tend to wish up and say "Hey, can I get a skinning knife loaded here?" Since they are easily craftable, we tend to let things like that be player driven in the economy. If you don't want to toady, don't. Nobody is making you. There are plenty of places to go and things to do that are not reliant in trying to rub elbows with the people you don't want to. It's why there are multiple taverns and different, obvious sections of the city.
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jazet
Clueless newb
Posts: 97
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Post by jazet on Apr 26, 2015 8:40:26 GMT -5
If there is a character who is so bad, why don't you just kill him? It seems like you're referring to a character, not a player or staff member. Just one of those impossible to kill sorts? There is always a reference to Barons and Baronesses. And no, they aren't impossible to kill. One of them was killed a couple weeks ago, pretty brutally. The other one has, to my knowledge, never even had so much as an attempt on her life, despite all the griping about her.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Apr 26, 2015 8:43:04 GMT -5
Counter questions for Jazet
1) If you were going to play a rival to Nadu (or whichever PC is the queen bee) how would you do it? What character concept would you run? What role would you request?
2) Have you thought of creating a guide or tutorial to educate players on any unspoken aspects of your game such as the never before mentioned wish up for something in a shop? (not mentioned on this thread)
3) What is your current peak average in players and what would you do with another 10 players with such a limited staff?
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Post by RogueRougeRanger on Apr 26, 2015 8:48:33 GMT -5
Counter questions for Jazet 1) If you were going to play a rival to Nadu (or whichever PC is the queen bee) how would you do it? What character concept would you run? What role would you request? Don't steal/spoil my ideas!
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Deleted
Deleted Member
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Post by Deleted on Apr 26, 2015 13:50:46 GMT -5
I was banned, accused of 'saber rattling' and yes, that was the exact phrasing. The Sundown never worked for reasons we talked about a fair bit. Like making them pacifists who hunt for sport and profit, the inability to support themselves without Nadu, the fact everyone was forced more or less into their pockets by making them the financiers AND the ones for some odd reason in charge of the land. Oh Kaden and Avasar are the only barons around aside from Nathiria? And Sundown and Kavka kept plotting against them but pcs can no longer play one. So color me shocked.
BTW: My husband still plays EOE from time to time. I, on the other hand, do not, since being banned.
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Deleted
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Post by Deleted on Apr 26, 2015 15:23:44 GMT -5
If there is a character who is so bad, why don't you just kill him? It seems like you're referring to a character, not a player or staff member. Just one of those impossible to kill sorts? That can of worms was nearly impossible to close after I opened it in another thread. Holy shit, I just read all of that. Remind me never to get into an argument with you, heh heh heh. Honestly, if I had a computer right now that worked, I would probably make a character on the game, just to see what it's like these days.
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jazet
Clueless newb
Posts: 97
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Post by jazet on Apr 26, 2015 16:01:26 GMT -5
I was banned, accused of 'saber rattling' and yes, that was the exact phrasing. The Sundown never worked for reasons we talked about a fair bit. Like making them pacifists who hunt for sport and profit, the inability to support themselves without Nadu, the fact everyone was forced more or less into their pockets by making them the financiers AND the ones for some odd reason in charge of the land. Oh Kaden and Avasar are the only barons around aside from Nathiria? And Sundown and Kavka kept plotting against them but pcs can no longer play one. So color me shocked. BTW: My husband still plays EOE from time to time. I, on the other hand, do not, since being banned. Actually, if you read what I posted, Kavka is open and Kaden is not. Does that still color you shocked? Sundown was broken, by and large, because of leadership, leadership's decisions and the way they approached the world. After being given every benefit to move forward as hunters, scouts, members of the economy, they took the hard line of not wanting to exchange trade for coin, not wanting to hunt for the sake of hunting, not exploring, not scouting, and focusing only and entirely on woodworking and crafts. As for the rest, yes, Nadu controls the bank and the hard currency. Nowhere does it say that Nadu controls the land. Each enclave has their own sections of the city to develop as they desire, each enclave has property outside of that initial area and each enclave can build it up and develop it as they see fit. You keep feeding accurate information, glazed with entirely inaccurate and biased information, which makes you come across as being truthful enough to be right, except that you're largely wrong. There is an Avasar Baron, who has been in the role 2 weeks or so, a Nadu Baroness who has been in place for a few months and a Kavka Baron who has been around a couple months. Are you still colored shocked? Lastly, I'm not sure why or where you come of the notion that things should all be equal, balanced and fair in any game world, much less this one? Why is it necessary for everyone to start out entirely even in all things? Life isn't fair. Some people get it easier, some people have to basically kill themselves to get anywhere? So who says that there should be fairness and equality in a fantasy setting where there's no requirement for there to be such? It makes NO sense at all. Your issue was that whenever someone was "mean" to your character, you'd bury your head in the sand IC'ly, stop playing for days and weeks at a time then go to complain on other boards about how unfair the game is. I was watching, you had an opportunity to assume FULL leadership of your clan, with no glass ceiling, and you screwed it up. You had the chance, you could have been a difference maker, and you didn't come out ahead. Had you worked on allies in your own clan, which was pretty stocked with pcs at the time, you would likely have been doing something of value and worth with the concept. Instead, you got frustrated, buried your head in the sand and prepared to retire your pc. While doing this, you came to this board to out -me- as feeding contrary information to the readers, when it wasn't me on the board doing so. Instead of just asking me, you decided to point fingers and try to damage the reputation of the game itself, and that's why you got banned. The thing is, had you really sat down and thought about who it was posting on here and antagonizing you, you likely could have trailed back the characters they said they were involved with to figure out who they used to play and who they were playing at the time of your posting. Instead, it's easier to point at Jazet and just say he's a shit spouting boogeyman. But the point still stands, each enclave were given things in their sphere of influence to use to their benefit, to not only build up their power base but to expand upon their own goals and agenda with. Believe me, I'd love for the mud to be filled with scheming, hard core, nefarious bastards, but by and large, they tend to be people who are happy to skill up and bury their head in the sand when things get rough.
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jazet
Clueless newb
Posts: 97
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Post by jazet on Apr 26, 2015 16:06:53 GMT -5
Counter questions for Jazet 1) If you were going to play a rival to Nadu (or whichever PC is the queen bee) how would you do it? What character concept would you run? What role would you request? 2) Have you thought of creating a guide or tutorial to educate players on any unspoken aspects of your game such as the never before mentioned wish up for something in a shop? (not mentioned on this thread) 3) What is your current peak average in players and what would you do with another 10 players with such a limited staff? 1> The rival of Nadu, traditionally, if we're going on easy and obvious mode, is Kavka. Kavka are the craftsmen who produce weapons and armor. They have some trouble keeping and maintaining suppliers who are willing to go out and mine for ore, but it can happen. There is also a stockpile of materials for them to utilize at all times. I don't think it would be that hard to bribe soldiers with better quality gear, bribe hunters with better quality weaponry and bribe grimy people from the slums with, you guessed it, really sharp knives and daggers. Use what you've got to your advantage and do it with style. 2> I recently had a player challenge me on needing docs for "all the things we don't know we can't do". His assumption was basically about if it was wrong to have sex in public or not, there's more to it than that, but some of the details are IC and not worth getting into. It's super, super hard to police the things that are common sense to one person and not to another. But we try to, if we've got the time, to give each new character that comes into the game a bit of back and forth discussion so they can ask any questions before they get rolling. 3> On a busy night we can have 15 or so players running around. And to be honest, if we had 10 more players, I think the staff workload would actually decrease some as they would be able to play off one another rather than us having to bring more of the gameworld alive for them.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Apr 26, 2015 16:23:33 GMT -5
This is certainly true when I was playing. A lot of players were given ridiculous setups. The problem is this leads to a lot of confusion by players. How do you decide who gets X amount of money from their background. To me it felt like there was no actual policy in place which is fine. I never gave a shit about all the unique gear people were running around in, my fight was always with the pbase itself. I just never saw any really interesting characters at the game and that's a testament to how green that playerbase was (or still is?).
It's up to the players to do stuff, I ran a pretty successful RPT that had a ton of players show up and that's the only good thing I ever did. Partly my fault but partly the fault of the players playing the game that weren't receptive at all to what I was trying to do.
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jazet
Clueless newb
Posts: 97
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Post by jazet on Apr 26, 2015 16:33:45 GMT -5
This is certainly true when I was playing. A lot of players were given ridiculous setups. The problem is this leads to a lot of confusion by players. How do you decide who gets X amount of money from their background. To me it felt like there was no actual policy in place which is fine. I never gave a shit about all the unique gear people were running around in, my fight was always with the pbase itself. I just never saw any really interesting characters at the game and that's a testament to how green that playerbase was (or still is?). It's up to the players to do stuff, I ran a pretty successful RPT that had a ton of players show up and that's the only good thing I ever did. Partly my fault but partly the fault of the players playing the game that weren't receptive at all to what I was trying to do. Basically, we will set up "#1" clan leaders with enough coin and gear to support financing getting a couple henchmen, throwing some coins around and give them a personal base of operations. The entire goal of someone in that ultimate leadership role is that they are getting the benefit of the work of ALL the underlings, so they can be the ones pushing the clan agenda. This means building projects, alliances, exploring, whatever. People who want to start their own clan, but that clan isn't an Enclave, just some dirty group or hunter crew, or whatever, we'll tend to give a boost to some starting coin and decent gear for their own person. This is to be reflective of them obviously being someone who has a plan in life and has met some success and are now ready to take the next step. Someone starting out in the slums, wanting to just make a street gang, we'd just give a hovel or apartment, a place to store their "garbage" and to hide out. Like an apartment over a tavern, or a rundown house. It's all about what they are doing or are wanting to do, not everyone starts out equal. To combat the coin in game that was dormant, we recently (staffwise) put out taxes on all of the enclaves that leadership had to come up with. We're talking in some cases, tens of thousands of coins. This was then taken out of the gameworld. POOF. "upkeep of roads and snow removal" I think was the excuse I gave. Oh and to pay the army. And you hit the nail on the head, it is entirely up to the players to make things happen. We'll run staffside RPTS, but we're not going to micromanage clans when we want players driving them. That's one of the main things people complain about when it comes to Armageddon, and that's glass ceiling. We're the opposite, we want people taking ultimate power, and for whatever reason, they don't do it. Like they are afraid to get behind the wheel and be accountable.
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Deleted
Deleted Member
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Post by Deleted on Apr 26, 2015 17:12:32 GMT -5
my xperiens was ok bcuz i got 2 shape teh mindset uv a race bak wen it was jst elf and fish pepl
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Post by legendary on Apr 28, 2015 17:53:15 GMT -5
Nearly everyone has been banned? We've banned, in FIFTEEN YEARS, three people. Three. No more than that. As for giving everything to my friends in Nadvasar, I think you're wrong there as well. If you don't want to toady, don't. Nobody is making you. There are plenty of places to go and things to do that are not reliant in trying to rub elbows with the people you don't want to. It's why there are multiple taverns and different, obvious sections of the city. I said nearly everyone ends up either banned or driven away. You have driven away plenty of people with mismanagement, favoritism and neglect. Read the thread. Read your own forums where people say the same things. I think I have it right, completely right, actually. The other enclaves are poor and have nothing to offer. They have no means to get or pay for what they want and need. Nadvasar have steel and silk and boundless resources, they're the ones, the only ones, with money and the only people who can provide more of the above to players. They control all the houses and apartments and properties. It shouldn't come down to players forced to to toady to your friends or wishing to staff to load items, half the time getting a snide response instead of results. Diku isn't hard, put base items players need to function on an npc to be sold in infinite supply and people won't wait real time days for skinning knives. Problem solved. You bottleneck it to force people to go to your friends PCs, who arbitrarily decide who gets to succeed and who can fuck off and die for not kissing enough ass. And you do need to toady. You do need to toady hard or you will be wearing newbie clothing and fighting with wooden swords and living off forage indefinitely. Your friends in Nadvasar run the big city and you and your wifes pcs control the slums. If you don't toady to one or the other you might as well not even play, which is why people keep quitting your game.
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jazet
Clueless newb
Posts: 97
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Post by jazet on Apr 28, 2015 18:07:19 GMT -5
Nearly everyone has been banned? We've banned, in FIFTEEN YEARS, three people. Three. No more than that. As for giving everything to my friends in Nadvasar, I think you're wrong there as well. If you don't want to toady, don't. Nobody is making you. There are plenty of places to go and things to do that are not reliant in trying to rub elbows with the people you don't want to. It's why there are multiple taverns and different, obvious sections of the city. I said nearly everyone ends up either banned or driven away. You have driven away plenty of people with mismanagement, favoritism and neglect. Read the thread. Read your own forums where people say the same things. I think I have it right, completely right, actually. The other enclaves are poor and have nothing to offer. They have no means to get or pay for what they want and need. Nadvasar have steel and silk and boundless resources, they're the ones, the only ones, with money and the only people who can provide more of the above to players. They control all the houses and apartments and properties. It shouldn't come down to players forced to to toady to your friends or wishing to staff to load items, half the time getting a snide response instead of results. Diku isn't hard, put base items players need to function on an npc to be sold in infinite supply and people won't wait real time days for skinning knives. Problem solved. You bottleneck it to force people to go to your friends PCs, who arbitrarily decide who gets to succeed and who can fuck off and die for not kissing enough ass. And you do need to toady. You do need to toady hard or you will be wearing newbie clothing and fighting with wooden swords and living off forage indefinitely. Your friends in Nadvasar run the big city and you and your wifes pcs control the slums. If you don't toady to one or the other you might as well not even play, which is why people keep quitting your game. Part of the problem would be that people are afraid to actually wish up and engage staff, they are too timid to actually try and make a difference, it is because of how they are engrained to react to the staff and the game world. It's absurd to think that you can't wish up if you have a problem finding tools. And if you're getting a snide response, it's from me, because I'm the one that tends to handle replies to wishes in the human side. So sure, if you've got a problem there, it's with me. As for the resources and management of things in the city, where did you get the impression that anything has to be fair or even? There is no written or unwritten rule that things have to be equal for everyone? Sure, a mud where there is no racism and social class? Sounds great. Control the slums? No, thanks though. Now if you've interacted with npcs and you think they are pcs, well, I must be a better roleplayer than I thought, or, shit, you were immersed in the game? Imagine that. People come and go all the time, people feel victimized by the staffing mindset of making the game actually personal for each character who logs in. So when you show up and the story smacks you right in the face, and you're shocked...that's not our fault, that's how we do things. We tell everyone: HELLO, you're the central character in the story, get ready for some shit. But be warned, this mud isn't for everyone. It's -different- than what you're used to. And it isn't a style everyone likes. That doesn't make it shit, that doesn't make the staff biased. It's just not what you're used to. I've put people in roles of power based on the initial conversation I've had with them the first time we've spoken.
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Post by lyse on Apr 28, 2015 19:03:16 GMT -5
I think it's cool you came to discuss your game. I'll let legendary speak for herself, but I think what most people that post here had a problem with was the monopoly some characters had on items and having to go through them to get something.
I'm on my phone so I can't quote you, but you're saying how different your mud is and that's awesome because your animations are a great contrast to Arm. But where does it say how you're different on your webpage? In other words how would a player coming from Arm or Harshlands know what to expect or how to do things on your mud?
Don't look at any of this as us attacking you. Look at this is constructive criticism, people came and left because of frustration. Just something to think about.
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