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Post by BitterFlashback on Apr 24, 2015 20:33:06 GMT -5
They aren't bad. There's just very few of them and when I tried the game I got little direction in how to get anything done and there were IC circumstances that prevented me from getting anywhere. My suspicions were that they had avatars and were invested in certain groups 'winning' the game if you catch my drift. Sounds like they need to consolidate and close a city... I kid! I kid! TOO SOON! ... but seriously, though, didn't they already close 3 cities in EOE?
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Post by pinkerdlu on Apr 24, 2015 20:39:26 GMT -5
This, basically. They're very active when it comes to animation and making additions to the game. However, they're obviously very attached to a specific group of players(one or two) that hold nearly all the power in the game. There is no mobility but the staff won't fess up to that. Besides that, the game is pretty fun with a decent learning curve. Just not a fan of the roleplay. By "no mobility," do you mean a glass ceiling like Arm? The game in it's current stage is centered around one city, mainly populated by humans with a dwarven ghetto. The gameplay is focused on the noble houses that make up a council which loosely governs the city. The noble houses vary in power based on canon and the roles in those noble houses are given to players at the staff's discretion. Newbies can land noble roles but they essentially have no power or mobility in elevating their house unless you spend countless hours dealing with indies (you can't really offer them shit) or sucking up to the head PCs of a certain noble house which receive the most staff support. Sure, you can form a kickass hunting group and even go build your own cabin or mini-fortress out in the wilderness. It isn't really a glass ceiling. Just a ceiling that prevents players from changing up the cool kid scene. If you can have fun doing your own thing and manage to get along with the staff, I'd recommend the game to mess around in. If you want to 'be the change' like so many Arm players want to be? Naw, it's not really all that much different from Armageddon.
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Post by RogueRougeRanger on Apr 24, 2015 20:47:14 GMT -5
By "no mobility," do you mean a glass ceiling like Arm? The game in it's current stage is centered around one city, mainly populated by humans with a dwarven ghetto. The gameplay is focused on the noble houses that make up a council which loosely governs the city. The noble houses vary in power based on canon and the roles in those noble houses are given to players at the staff's discretion. Newbies can land noble roles but they essentially have no power or mobility in elevating their house unless you spend countless hours dealing with indies (you can't really offer them shit) or sucking up to the head PCs of a certain noble house which receive the most staff support. Sure, you can form a kickass hunting group and even go build your own cabin or mini-fortress out in the wilderness. It isn't really a glass ceiling. Just a ceiling that prevents players from changing up the cool kid scene. If you can have fun doing your own thing and manage to get along with the staff, I'd recommend the game to mess around in. If you want to 'be the change' like so many Arm players want to be? Naw, it's not really all that much different from Armageddon. Well, building a cabin or fortress sounds better than slaving over a simple curtain that never gets added. That said, even the perception of favoritism is a problem on every mud. Has a real shot been taken at the "in crowd" on EoE? It almost sounds like a challenge to me.
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delerak
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"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Apr 24, 2015 20:48:24 GMT -5
This. Fucking this. It rips the playerbase apart man.
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delerak
GDB Superstar
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"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Apr 24, 2015 20:49:45 GMT -5
I gave it a shot and failed. There are posts in the log dump and posts in another EoE thread (or this one I can't remember) where I went into detail several months after my PCs demise. I had a good run at it but couldn't get over the fact that one "house" had all the money and power.
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Post by pinkerdlu on Apr 24, 2015 20:59:22 GMT -5
I gave it a try. All I need to say is that the council members have the ability to crim flag anyone from anywhere so that soldiers in all parts of the city descend on them. Anyway, I'd recommend that you give it a try if you enjoy vanilla fantasy settings.
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Post by RogueRougeRanger on Apr 24, 2015 21:06:16 GMT -5
I gave it a shot and failed. There are posts in the log dump and posts in another EoE thread (or this one I can't remember) where I went into detail several months after my PCs demise. I had a good run at it but couldn't get over the fact that one "house" had all the money and power. Thanks for sharing. I'll look up those logs!
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Post by RogueRougeRanger on Apr 24, 2015 21:09:10 GMT -5
I gave it a try. All I need to say is that the council members have the ability to crim flag anyone from anywhere so that soldiers in all parts of the city descend on them. Anyway, I'd recommend that you give it a try if you enjoy vanilla fantasy settings. So council members are overpowered it sounds like? As far as vanilla fantasy is concerned, I do like it (at least where A Song of Ice and Fire is concerned).
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delerak
GDB Superstar
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"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Apr 24, 2015 23:49:29 GMT -5
It wasn't about them being "overpowered", it was the general lack of a fair playing field. On Arm they get this one thing right. Nobody is ever truly safe. I mean gone are the days of uber halaster sorcerers and immortal vampire elves in the rinth. Anyone can with the proper amount of skill, gear, and time played can killk anyone else. This didn't seem the case on Esos. I never saw true combative power in anyone. The combat system was strange. It just rattled my bones that even if I hired an assassin or something to take out my political enemies he'd probably fail due to code constraints.
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jazet
Clueless newb
Posts: 97
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Post by jazet on Apr 25, 2015 11:53:15 GMT -5
What I will say about level playing field, I am of the opinion that it is too easy to get your skills to a beast level, but everyone can get killed. Yes, tactics ARE a thing. I'm glad to answer any questions though and I will happily take feedback (prefer they come in pm/email) about Esos. Contrary to some opinions out there, I'm pretty reasonable and approachable about taking player ideas and involvement and trying to run with it. And generally speaking, in 15 years, we've only banned 3 people, the most recent one involved death threats, so that's reasonable, I think.
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Post by silentlamb on Apr 25, 2015 14:08:31 GMT -5
I've played on this mud a fair bit, I'd like to add staff has been nothing but super nice and helpful to me. Dunno too much about the players, they all seem fine enough. My €0.02. Edit: Just like to add I haven't interacted with staff very much here, their niceness towards me is -not- indicative of favouritism to me.
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Jeshin
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Post by Jeshin on Apr 25, 2015 14:45:04 GMT -5
I am excited to see if Jazet posts on this thread. I think senior staff of all MUDs should take an interest in lively discussion about their game!
EDIT - I definitely need coffee... Jazet, #1 question, in your opinion what separates your game from other fantasy games that players can choose from? #2 What would you say to players who have stopped playing or are unsure whether to play? #3 Can you give us a brief blurb on your staffing philosophy, how you approach the game from your perspective?
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jazet
Clueless newb
Posts: 97
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Post by jazet on Apr 25, 2015 18:55:11 GMT -5
I am excited to see if Jazet posts on this thread. I think senior staff of all MUDs should take an interest in lively discussion about their game! EDIT - I definitely need coffee... Jazet, #1 question, in your opinion what separates your game from other fantasy games that players can choose from? #2 What would you say to players who have stopped playing or are unsure whether to play? #3 Can you give us a brief blurb on your staffing philosophy, how you approach the game from your perspective? Glad to chime in where I can and to give people different perspective. I'm looking forward to answering questions, but knowing how well AMA's break the internet with trolls and stupidity, I'll do my best to keep the discussion alive and progressive so maybe we can get misconceptions removed and ideas born. #1> We've always been more driven by personal and intimate stories, where we make every attempt to push the player into having an immersive storybook set around their own character. This tends to increase our workload in the perspective of trying to cater npcs, props, "base of operations", and personal elements. This tends to throw people for a MAJOR loop when it comes to trying to figure out how to play, because they come in expecting to find world story flashing dazzling strobe effects so they can try and leap on board some out of control train. Instead, we're of the mindset that the most engaging stories are the ones where you feel like you're lost in your character. This isn't to say we're not beyond making a world event just to provoke mudshakes in the player, but on the day-in/day-out grind, we want it to feel personal. So if you're ignoring the npcs standing nearby while talking your plots and schemes, they will notice. And probably reply. That's one thing feedback seems to never miss "staff is good about animating the world around you". It's the rest of it that I think causes confusion. #2> When we opened humans last August, we made it very clear that we were going to work the docs and gameworld around what was happening, with the background in place to provide a rough guideline. Doing this, we allowed for rivalries and alliances and clans to develop "out of nowhere". What I'd say to people who have tried and left or are unsure is that we, as a staff, are always willing to try to work with people who want to provide a story or engage in one. We've been around a long time, long enough to see some of the good and bad in RPI offerings, and yes, we're still people and we are flawed, but we will always work with people to try to give them not only the situation they want to play in, but the tools to accomplish their goals. #3> Esos is run by a whopping staff of three people. Our staffing philosophy is to keep things smaller scale and intimate so that ideas are not bogged down, so that there entire and full accountability on those people and so that the direction is consistent. While some people might not agree with how we do aspects of the game, I would defy them to find fault not only in maintaining over 15 years of passion and progress on keeping a game running, but with the enthusiasm of trying to always keep the ideas fresh. When we started to see that things were in a state of growing stagnant, we went ahead and reopened humans in the game world after almost a decade of being closed. We did this to try and spark different interest and a different flavor of high/low fantasy values. And like everything else, when trying to put in something new, there was a learning curve and growing pains. Docs don't just grow on trees, building doesn't just happen overnight, but I did and still feel confident that the framework for good roleplay is present in Esos, for all different player types. I will add that times have changed a huge deal over the last several years. When we first started out, Armageddon was still having Saturday downtimes. During those few hours our who list would spike, but it would be filled with people who were logging in to grief and troll, to rampantly pkill, destroy shopkeepers and disrupt all gameplay. That eventually tapered out to where we were getting players who would show up and demand special roles based on their Armageddon karma values. "I play defilers on Armageddon, you can trust me with ....(insert)." These are the things that are hard to really police, because denying these people in any fashion tends to cause them to come down extra hard for not respecting their ability.
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Post by legendary on Apr 26, 2015 1:08:40 GMT -5
Well, building a cabin or fortress sounds better than slaving over a simple curtain that never gets added. That said, even the perception of favoritism is a problem on every mud. Has a real shot been taken at the "in crowd" on EoE? It almost sounds like a challenge to me. It's not just a perception, it's the reality of things. I tried the game several times and each time something drove me off. Almost every time was centered around Nadu and Avasar lording over everyone because they control everything. If you're all about kissing ass to staff favorites and begging for things like skinning knives because shops are devoid of necessities, EOE is a game for you. If you want to play a character off of Nadvasars leash, you're shit out of luck if you don't squat in the woods. Why has nearly everyone who has supported your game here ended up banned or quit? There are people who warned the rest of us that this was happening years ago, too, so it isn't a bunch of new players not getting your grand design. Why do you give everything to your friends in Nadvasar and no one else is allowed to have anything that doesn't come from them? Why am I forced to toady to them for every little thing?
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Deleted
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Post by Deleted on Apr 26, 2015 1:34:12 GMT -5
If there is a character who is so bad, why don't you just kill him? It seems like you're referring to a character, not a player or staff member.
Just one of those impossible to kill sorts?
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