delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,656
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Post by delerak on Oct 31, 2013 14:14:35 GMT -5
Considering every guild can eventually with enough time get to a point where they are one shotting people with certain skills. (assassin backstab, warrior bash/death, ranger archery) it's kind of pointless to keep magick karma. It kind of makes no sense. When I rarely played magickers which is only once or twice I didn't feel like I was more responsible than if I had just been starting out. You have bad players that play magickers and so on so make viv a 0 karma class.
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Foyle
staff puppet account
Posts: 19
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Post by Foyle on Oct 31, 2013 15:07:54 GMT -5
Perhaps it isn't a matter of responsibility but about rarity?
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,656
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Post by delerak on Oct 31, 2013 15:14:24 GMT -5
Trust me nobody plays vivs anyway. And if it was about rarity dwarves (what 2% of the fucking population?) would be karma required. They are not hence realism means nothing to the staff unless they are trying to use it for their own devices. Tons of players play dwarves because of their high strength and nobody bats an eye.
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Post by lulz on Oct 31, 2013 21:03:04 GMT -5
I think 5 would certainly be enough, though I could easily see a new guild called "grebber" made that gets the following skills:
slashing/chopping/bludgeoning (middling caps, around 60) scan (fairly high cap, around 70) hunt (decent, around 60) search (high cap) climb (high cap) forage (as high as ranger) mining (yes, I propose this be turned into a skill, not based off of your mvs pool) sneak hide cook tanning (branched, higher cap than rangers) general crafting (branched) stoneworking (branched) value haggle
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Post by lulz on Oct 31, 2013 21:04:13 GMT -5
Trust me nobody plays vivs anyway. isfriday would like to have a word with you.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,656
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Post by delerak on Oct 31, 2013 21:09:28 GMT -5
I like that class idea. Okay I will retract my original statement and replace it with the following:
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 31, 2013 21:31:53 GMT -5
Steal is a racial skill for celves, therefore agility influences it greatly. I've mentioned it earlier, I've had an assassin elf who succeeded a steal off a belt 9/10 times, on challenges. Yes ... he had a high agility stat. His steal was at advanced. He reached a point, where he would only fail steal if someone was watching him, or he was stealing from a merchant.
I find pick pockets infinitely more powerful then burglars. But definitely not due to killing power. Granted though, a pick pocket could potentially make a warrior that no assassin would trifle with, very vulnerable by nicking his weapons. But that's pretty self explanatory.
PPs have higher caps on weapons, compared to burglars. PPs get parry. I dont know about low scan. I've picked up assassins and burglars with my scan no problem as a PP, though admittedly, they were in and out. I've caught them long enough to set watch on them anyway. Aaaand ... they get mastercraft cooking. So from rinthi shitstain, to politicky aide, PPs have a very unique, and in my opinion, very powerful niche. Much more so, then burglars.
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Foyle
staff puppet account
Posts: 19
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Post by Foyle on Nov 1, 2013 11:33:31 GMT -5
They get cooking? Really? The more people reveal about PPs, the more interesting (and hodgepodge) they appear.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,656
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Post by delerak on Nov 1, 2013 12:30:27 GMT -5
Every class gets cooking.
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Deleted
Deleted Member
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Post by Deleted on Nov 1, 2013 15:56:38 GMT -5
PPs can get their cooking to master level, Delerak.
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Post by lulz on Nov 1, 2013 20:49:27 GMT -5
PPs can get their cooking to master level, Delerak. Stop the presses.
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nyrdelpasotaco
staff puppet account
Anti-Semitic Administrator Impersonator
Posts: 25
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Post by nyrdelpasotaco on Nov 2, 2013 2:06:15 GMT -5
They probably want maintain six no-karma guilds for beginners. So, just for fun, Burglar-PP merger happens. What do you guys think should be the 'new' sixth no-karma guild? Or would the basic five be enough? Side note: it really makes no sense to me why burglars get better hide/sneak than PP but also, why do they get backstab? Or poisons? What's the point of three stealth guilds anyways? The design there seems incongruous, there's even more sub guilds for it as well. It seems a bit overdone. I feel the problem is that two of three character archetypes (warrior, rogue/ranger, wizard) are available to beginners to try out while the third is locked away at a minimum of two karma. Armageddon is supposed to be a low-fantasy setting, but maybe a low-but-not-none magic guild could be introduced, something like a shaman perhaps where it can expose a more mystical role with skills like brew, (low) poisoning and maybe non-chanted versions of detect magic and dispel magic for late game, if only to name a few skills they could have since it probably sounds like something to compete with assassin guild as the pickpocket guild competes with the burglar guild.
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Foyle
staff puppet account
Posts: 19
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Post by Foyle on Nov 2, 2013 14:03:26 GMT -5
Is there an semi-updated PP list anywhere?
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bobo
Clueless newb
Posts: 58
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Post by bobo on Nov 2, 2013 16:51:26 GMT -5
Oooh, if burglars and PPs are merged, I would LOVE to see a new main guild somewhere between pickpockets and merchants. Call them Peddlers. More swindly, thiefly, lower-class mercantile types. In exchange for the more advanced merchantly crafts, instead they'd get something like: peek, sleight, brew, poisoning, and pick making branching to a low-capped pick, perhaps hide without sneak to really change things up. They would either have no combat abilities like merchant or maybe very minimal combat skills -- only weapons skill piercing, for example. So they would be around to provide mercantile and crafting support to the more sleazy groups on Zalanthas
Although nowadays with extended subs, merchant + slipknife or stealthy + mastercraft sub both approximate this pretty well.
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