|
Post by jonsmith on Feb 3, 2014 18:05:42 GMT -5
My problem is that after a while of playing a ranger I stop missing and kill things extremely fast. All my 10+ rangers died to pk, because players were the only ones that could and did kill me.
There needs to be more critters that don't smash you skull in in two hits bahamet, mek etc to fight so I can miss. I hate that to get a ranger really powerful I have to spar players.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 3, 2014 18:41:37 GMT -5
You won't even get more powerful by sparring players. Sparring is some of the worst training you can do. Fighting mobs is by far the best, both because there's an (almost) unlimited supply of them and because you can go for the ones with high agility. It's very rare for a player character to get good enough at fighting to be as good a sparring partner as a lowly stilt lizard. PvP combat is just not good for training, you reach the point of never missing far too quickly. This is doubly true for a ranger who doesn't need to worry about raising disarm, the only thing you can't do on animals. Even if you pick an extended subguild with disarm, you're better off training it on gith or something.
The Byn can be okayish to be in simply because it tends to have so many players in it that you actually can spar every IG day, but it's still worse than just going out to fight a verrin hawk every hour at your own leisure. Being in pretty much any clan is a joke for skillgains as they just don't have enough members to guarantee training on demand. There are long stretches of time where even flagship clans like the city-state militias or their most prominent military noble houses have somewhere between zero and three members. This game has an open clan for every five players or something, but staff refuse to do anything about the crippling effects of clan emptiness, or the fact that being a soldier is very literally the worst possible way to become a good fighter. It's absurd and ridiculous, incompetent and negligent, but then that is the case for so many things on Armageddon. That's why this forum exists.
For the purpose of becoming better at fighting, being in a clan is usually a waste of time compared to rinth-fighting, animal-sparring, or even prowling places like the Red Storm alleys or the gith lands. Arm's staff have never been willing to acknowledge this problem at all and it has always been an enormous blemish on the game because nearly all clans consequently operate under severe and perpetual underpopulation. It also makes the game almost wholly unplayable for off-peak players who want to be clanned, because even if they can tolerate being alone for most of the day, their characters will be useless. Note how Armageddon, despite having the largest playerbase of any RPI ever, has always had the lowest off-peak playerbase. Even when it peaks at 60+, it will sometimes hit 0 in the wee hours and will routinely linger below 10 players for as much as six hours of the day. It's such a wildly broken and criminally unaddressed part of the game, and it could be fixed so extremely easily.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 5, 2014 9:09:02 GMT -5
You dont raise the humanoid proeffeciency fighting verrin hawks though, but while sparring, you do.
Cant say it's a "great" offset though. No. But still something.
|
|
|
Post by gloryhound on Feb 5, 2014 14:32:15 GMT -5
There are long stretches of time where even flagship clans like the city-state militias or their most prominent military noble houses have somewhere between zero and three members. This game has an open clan for every five players or something, (...) being a soldier is very literally the worst possible way to become a good fighter. It also makes the game almost wholly unplayable for off-peak players who want to be clanned, because even if they can tolerate being alone for most of the day, their characters will be useless. Note how Armageddon, despite having the largest playerbase of any RPI ever, has always had the lowest off-peak playerbase. Even when it peaks at 60+, it will sometimes hit 0 in the wee hours and will routinely linger below 10 players for as much as six hours of the day. A partial solution might be to have regular "co-training" days, in Allanak anyhow. Especially now that the Byn have basically sided with the south. There are several events in the past to point to where the Byn, Tor and the Arm have worked together, which can be used as justification for co-training. Bring the different lonely clan members together to train for one morning or afternoon of the week. They could train in the arena, and when enough are around, practice military tactics. Let others watch from the stands, too.
|
|
|
Post by musashi on Feb 9, 2014 23:18:56 GMT -5
@oldtwink - Set your alarm for 3 AM, and pull an early morning Arm shift. Drive up them off-peak numbers. BE the change.
To get back on topic. Can anybody speak more to the coded benefits of the extended weapons? (Besides the fact that no one else has the skill.)
As far as I know: Polearms are +parry. Tridents are +disarm and high stun damage. Pikes give you first strike in a fight. (If someone attacks you, you get the first hit.) Razors are high damage and wreck armor. Knives ... ??
Are these descriptions accurate and complete?
|
|
|
Post by chaosisaladder on Feb 24, 2014 13:25:14 GMT -5
Related, but not quite Ranger stuff. Lets say I'm a half-elf warrior with maxed ride. I wander out onto the sands looking for a mount. What am I dressed in, to maximize success? Would riding gloves contribute to my 'taming' capacity? Does failing to tame a mount count for a ride fail? Finally, if ride eventually gives bonuses to combat while mounted, would a half elf warrior in full riding gear on a mount be functionally unstoppable?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 24, 2014 14:39:16 GMT -5
And with all that awesome power, you'll still be a fucking filthy breed.
|
|
Lizzie
Clueless newb
Posts: 199
|
Post by Lizzie on Feb 24, 2014 14:41:14 GMT -5
Thankfully, filthy fucking breeds can appear as humans with no hints in their mdesc that state otherwise, and their moodswings are probably given as much import from staff as a dwarf's focus.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 24, 2014 17:28:57 GMT -5
I can't speak to other staff's attention to it or policy regarding it, but I've awarded karma in the past for a dwarf who spent the entire life of their character roleplaying around their focus (It was a ranger with the focus of becoming a magicker. Impossible, yes, but they involved tons of other people and did so much random unnecessary stuff that contributed to the environment that it was just... beautiful.)... so there IS that. At least some staff do pay some level of attention to it. And just because you look human doesn't mean that everything should be played as human, and if it is, that's just poor roleplay.
|
|
|
Post by snorpborp on Apr 6, 2014 16:34:03 GMT -5
this thread seems like a good place to post this. hope it's OK to do so.
is there anything in the south that the average ranger can handle out of the box with a basic set of light armor? or is a year in the byn a necessity for all southern rangers?
|
|
|
Post by mekillot on Apr 6, 2014 17:25:54 GMT -5
Unless you're stats are great, no. Jozhal are pretty much the only thing, but they auto-flee. Scrab are more common, but they hit kind of hard. With basically no defense they're going to tear you up. There isn't much in the area around Allanak, and further out means tougher critters.
Rangers do benefit from sparring way longer then any other mundane though, except maybe merchants. (At least the sparring they do in the Byn) You're melee combat goal for a long time will be to branch parry. Once you max parry you're one of the tough characters in the game, congrats.
|
|
|
Post by lyse on Apr 6, 2014 17:38:37 GMT -5
this thread seems like a good place to post this. hope it's OK to do so. is there anything in the south that the average ranger can handle out of the box with a basic set of light armor? or is a year in the byn a necessity for all southern rangers? I would say its doable to solo a ranger in the south. You'd basically be grebbing, sparring scrab, lucking up on a jozhal and killing those giant rats when you can, slinging and skilling up ride while you do it. You'd branch trample pretty fast, which you can use to help you in hunting. Honestly I'd say joining the Byn would be anti ranger since you really can't do much of those things besides spar that make you a ranger, and compared to all the twinky warriors in the Byn it's really not a good way to do it, they'd see way more benefit than you. At the end of the year, you'd still be a crap Ranger. I'm sure the code guys can give you better details or a better way to do it. But this is one possible way to do it.
|
|
|
Post by mekillot on Apr 6, 2014 18:05:21 GMT -5
You could get rich and skill up all the non melee things rangers do. lyse is right about that.
|
|
|
Post by jcarter on Apr 6, 2014 19:39:54 GMT -5
All the other suggestions are great and all but the second you turn the wrong corner and bump into a beetle or tarantula there's a good chance for you to get reel-locked and killed.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 7, 2014 16:25:40 GMT -5
As a solo ranger, it is best not to go west, due to the tarantula that track. You can forage to keep fed. Your real goal is to max scan/listen. Once you branch sneak/hide, you'll be able to sneak onto jozhals with ease. Jozhals are very agile and pretty soon you will be relatively safe against scrabs. Black-shelled ones are stronger then grey-shelled ones. Also, ride is your friend. Ride gives "immense" bonuses to your combat. A very weak ranger can survive real well against scrabs and even raptors while mounted. But the moment you dismount, the raptors will tear you apart. So fight scrabs mounted, and fight jozhals on foot. Then once you get buff and strong, turn proud and loudmouthed and get yourself offed by someone buffer and stronger.
|
|