Post by ohmygravy on Jul 10, 2024 7:46:48 GMT -5
If used correctly, an LLM might reduce coding-related labor but it won't effectively reduce the biggest tasks staff actually work on: requests and building. To some extent you could leave building to an LLM then have a human revise the output, but you'd still end up with samey descriptions everywhere -- not that Armageddon doesn't already struggle with this.
Requests are the #1 staff time-taker and you just can't have an LLM reply to those. As funny as it would be for a staff member to copy/paste a character report into ChatGPT and ask it to respond, it just wouldn't have the context required to do so. The game constantly has about 100 open requests at any give time, both pre- and post-seasons.
The real solution to reducing staff labor is for players to be less needy, less presumptive, and more self-reliant. The amount of frivolous requests and unsolicited submissions and ideas that go to staff over the years is one of the few things that make me feel sorry for staff. If you think the ideas posted on the GDB are stupid, imagine being a staff member in 2023 reading all of the "this is how you get players to trust the staff, trust me bro" requests.
Similar to the whole "everyone who demands to speak to the manager needs to spend a year working the retail return counter" notion, everyone who wants to submit an idea needs to spend a year working a jira queue...
In all my time playing Arm off and on I've never submitted an idea. When I was on staff (granted this was over 20 years ago) the requests you'd see were so unrealistic and even the ones that were realistic - in terms of feasibilty - were unrealistic about how much ROI it would provide.
I'm not saying ideas are bad, but you need to spend a little time with diku to really understand what is reasonable or not. And the problem is that a deluge of corner case/wildly huge in scope type idea requests ended up making all ideas seem like spam to be disregarded.