Post by rm51 on Apr 17, 2020 11:48:45 GMT -5
The first month, there were one or two cool plotlines that I was aware of. The cultist plotline stands out to me - it was exciting, creative and something that you would never see in Armageddon. But it lasted a few days.
Since then, I've been totally unimpressed. Maybe it's only me. But I just see a handful of shitty filler plots that remind me of poor Armageddon storytelling.
- Uh oh, GITH! The classic Armageddon antagonist that's easy to fall back on when you have no real story to tell. There's a gith warband claiming all of the land outside of Shetno. REALLY adds a lot to the storytelling with how uber buff they are. The NPCs will easily gank you if you're not careful, or staff will just animate a hunting party on you when you're in the middle of nowhere with an exhausted mount. Great. Oh, and they have a half-giant sized Chieftan type gith that can cut carru in half with one blow, and loves showing up to taunt characters into attacking him. Really? This shit is silly.
- The Elven Nation's premier raiding tribe has also randomly claimed all of the land outside Shetno. Why? Who cares. Hehe, tainted arrows and scalps. Would the rest of the Elven Nation like the fact that they're waging total war on Shetno and destroying any possibility of trade? Probably not, but can't get in a way of those epic animations. Apparently this is being reinforced by two or three delf PCs? It's stupid.
- Salt giants? Magick? High fantasy?
Not my type of plots. Senseless antagonists with little backing and then a bunch of HIGH fantasy shit which has never really interested me. It's clear that some of the staff members got all of their storytelling lessons from playing Armageddon and it's sad to see. And yes, I understand that this is a very small part of the game while they're finishing Keredet and the rest of the game world. But some of the behavior that we're seeing (among the current playerbase and staff) does not bode well for a full release. Something that I've realized is that when you more or less take all of your playerbase from Armageddon, and take all of your staffers from Armageddon, you're going to see the exact behavior that you see in Armageddon. For better or for worse, regardless of the gameworld.
Most of the shadowboard posters that I know and talk with regularly have never given Apocalypse a genuine try. Kinda sad. But I've also seen RPIs that were very new, barebones and in Alpha, and they would rack up 20-40 active players. While Apoc sits at more around 3-5 throughout the day and sometimes hits 8-10 around peak. I think on one of the days after launch, it peaked around 17. It seems like Ikthe is one of those 'slow and steady' guys so the game will likely gradually get built up, grow, and then maybe the playerbase will take off at some point. Or maybe the progress will be so slow that people just forget about it. All things considered, they haven't even begun advertising. But word of mouth spreads fast in the RPI community and let's be honest, that's their main source of players.
But like I said in my original post - I hope it picks up at some point and finds success.
You aren't wrong about the low player count, but I did want to remark on the 'raiding tribe' thing. Those PCs were actually going against documentation, including the wishes of their NPC chiefs, but the culprits are dead now. There were more, but many died fairly quickly. Their 'hunting ground' is supposed to be far from the city in the grasses.
Regardless, I think creating the concept of a tribe that seems ideally suited for justifying the random ganking PCs ... and then arming them with the superior Elven gear Shetnoans don't get access to, getting to stay in a place where non-Nation PCs cannot retaliate against them except to inform other elves of their wrongdoings, is a right recipe for a lot of bullshit happening.
That aside, I generally don't have trouble with gith.