mehtastic
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Post by mehtastic on Oct 26, 2019 18:40:39 GMT -5
Something to contemplate, I suppose. Of late, it seems nakki nobility tried to instill their legacy with events, instead of landmarks. Pretty dumb thinking on their part, considering characters who remember events eventually die, whereas landmarks stick around forever (barring some disaster or vandalism). One of the setting's sillier quirks is its creators' inability to understand what nobility can actually do in their own setting (which is to say, almost nothing). Oh no, an elf pissing on a mural. Several nobles and commoners made public artwork in Tuluk and that city is literally closed, the works likely to never be seen again. Anyone actually worried about vandalism needs to suck it up: staff aren't going to let it happen unless it's plotted out, and even then they'll probably resist because it involves building, a task staff notoriously tries to avoid at all costs. This is one of the few circumstances where "be the change" actually works on Armageddon. It remains to be seen whether players of nobles will actually do it, or allow the height of their RP to be throwing parties and banging commoners.
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Deleted
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Post by Deleted on Oct 26, 2019 18:48:36 GMT -5
Yes. Landmarks have greater lasting memory. Especially landmarks that have been defaced. An eternal insult that you can no longer punish, due to being dead.
It is true, that Tuluki governship was more advanced and developed. It comes with being a city repeatedly rebuilt. Perhaps one day, similar things will occur in Allanak. But it cant be done without IC events, since people will whine that things changed without ... IC cause.
... What does Tuluk being closed have to do with 'anything' in this thread? What does staff has to do with anything? The fear of vandalism is entirely an IC thing. I'm not saying that this is the cause of lack of murals. It could be just simple disinterest. It's a player's choice. But if the fear of being vulnerable due to a piece of stone that is within reach of filthy commoners stays their hand, then it's understandable. Although unfortunate.
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mehtastic
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Post by mehtastic on Oct 26, 2019 18:58:21 GMT -5
No. It isn't.
The reason why I brought up Tuluk is to hammer home the point that nothing in this game is permanent. Nor is it supposed to be.
Players who have the privilege of being selected to play a noble should understand that by now.
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Deleted
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Post by Deleted on Oct 26, 2019 19:04:49 GMT -5
You're thinking from the point of a player. Or a person outside the game anyway. I am describing the thinking of a Noble of Allanak.
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mehtastic
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Post by mehtastic on Oct 26, 2019 19:08:04 GMT -5
If players lack the creativity to justify something they want to do in the context of the "thinking of a Noble of Allanak" then they ought to store their characters. So your options are that players are uncreative and willing to do nothing of substance, or they are creative in coming up with reasons to not do things. Either path describes some pretty fucked mentalities for people playing a role that is meant to generate activity within the game. I'm sure you'll justify one or both of them.
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my2sids
Displaced Tuluki
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Post by my2sids on Oct 28, 2019 12:17:57 GMT -5
Having played a noble in 2013/2014 and 2018 I would say a strong push for art usually has a long wait time. Most often nobles looking for artists can't find them and artists looking for buyers have the opposite issue. I've been actively moving some of my PCs to account for this side of Allanak for a while and I'm pretty pleased that there's now eyes on this with a great ST invested in projects related.
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