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Post by shakes on Jul 29, 2019 21:28:36 GMT -5
No, and I don't.
If you're talking about making minor tweaks to lore so that it creates more potential for willing players to hook into plots of their own devise ... then I'm right with you. Especially since those tweaks could be done in such a way as to make the world feel like it's organically changing.
But I remain against the megaplots places like Arx do.
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Post by pinkerdlu on Jul 30, 2019 5:50:01 GMT -5
No, and I don't. If you're talking about making minor tweaks to lore so that it creates more potential for willing players to hook into plots of their own devise ... then I'm right with you. Especially since those tweaks could be done in such a way as to make the world feel like it's organically changing. But I remain against the megaplots places like Arx do. No, he’s talking about staff actually doing a decent job. Not minor lore tweaks. Making certain resources actually valuable and scarce. Giving clans an actual in-game reason to be in conflict. Creating power vacuums that players can exploit or fill. Major powers that face off, where players can tilt the balance. Granted, minor lore tweaks could -maybe- fix one or two of these problems, to an extent. Armageddon is not a true sandbox. Players do not have the power to create meaningful conflict on their own. Yes, you can stir up shit by ganking aides and Templars and certain merchants - that is not meaningful conflict. They will have a rolecall to fill that slot within the week.
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Post by shakes on Jul 30, 2019 11:31:48 GMT -5
Those ideas I'm cool with. The early references to Arx threw me off. Aren't they the game which basically generates characters in a big megaplot and you pick one or have one assigned?
That has never appealed to me at all. Hey, here's a giant mega thing happening that you didn't start and you don't control but we've assigned you a role in it in a character you didn't create.
I've suggested some variant on those ideas in multiple forms on this forum before. I feel like we could do it ourselves, but yes, it would be easier if staff would provide some support in it.
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Post by lyse on Jul 30, 2019 12:12:49 GMT -5
Those ideas I'm cool with. The early references to Arx threw me off. Aren't they the game which basically generates characters in a big megaplot and you pick one or have one assigned?
That has never appealed to me at all. Hey, here's a giant mega thing happening that you didn't start and you don't control but we've assigned you a role in it in a character you didn't create.
I've suggested some variant on those ideas in multiple forms on this forum before. I feel like we could do it ourselves, but yes, it would be easier if staff would provide some support in it.
That’s not 100% accurate. You can create your own characters and even your own house. You’re just not going to be able to create a major house, but you can definitely do your own thing. It is a roster game though and those do have drawbacks. The megaplot is a dynamic thing and it’s a backdrop. You definitely can start your own plots and you can definitely affect the mega plot too, if you choose to. So you have a degree of control over both. I know it’s not your thing, but what’s so bad about a system like that, in your opinion?
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Post by shakes on Jul 30, 2019 12:52:56 GMT -5
Nothing really wrong about it, just not what I enjoy. I really like creating new characters and working in ideas in a set lore sandbox. I feel the same way about games like Witcher versus Fallout, etc. I want my own character. My own style. To be fair, I've never actually PLAYED one of those types of games. I might dig it ... but I much prefer to set my own goals and work on achieving them. I don't even really clan up in Arm ... I prefer to go it solo 99% of the time. I've kicked around in muds for a long, long time and I've got favorites I play for different types of stuff. Sometimes I play two at once. Personally, I prefer survival elements.
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