Post by triskelion on Jun 27, 2019 20:32:59 GMT -5
A recurring superstition in game is that moons affect things in the world, or in the code. People say the black moon causes you to fail crafts/spells or roll lower, that the red moon makes mobs' combat rolls more effective, etc. etc.
I have always felt that all of this talk is bullshit. What is your take? Anyone know for sure?
You need a visibility of 0 to see and 1 to forage Default is 3, storms reduce them by 1 incrementally starting from the lightest sand storm, the exception is tremendous storms that lock your visibility at -1 right at the END of calculations. During "late night" and "before dawn" visibility is set to -1 instead of the default 3. Jihae or Lirathu adds 1 to visibility when out, so having both moons out let's you forage even at latenight/beforedawn, assuming there is ZERO storms. Moons also help visibility in the day, of course, since they help temper the effects of storms, other than the tremendous storms that fix visibility at -1, as mentioned.
The moon cycles are easy to follow, they both (Jihae/Lirathu) set and rise at a random time of day, when it is their rising day or setting day. For Jihae the Cycle is RISING DAY, 2 X SKY DAY, SETTING DAY, 3 X NOT HERE, then repeat. For Lirathu the Cycle is RISING DAY, 4 X SKY DAY, SETTING DAY, 5 X NOT HERE, then repeat. The cycles stay the same across every month, it's just a bit weird where they begin though, Jihae has its RISING DAY on the 3rd, Lirathu on the 4th. Easy to make an excel with this info.
They're up together quite often, a total of like 70ish days out of the 231 in the month (including rising days and setting days)
sneazy: Started playing with ArmSolo again. Mapping the zones against newer maps and chasm area mostly looks good. If anyone else is using it, I will make a thread and post results. Else, I'll keep doing my own thang.
May 24, 2019 6:47:54 GMT -5
mehtastic: Hi everyone. Back for a bit to catch up on how things have been and talk about Arm with a less angry and more mellow voice. Hope y'all have been doing well.
Jun 25, 2019 16:29:23 GMT -5
delerak: gonna hijack your thread to start a fight..
Jun 26, 2019 2:06:50 GMT -5
mehtastic: Haha. We actually agree more than we disagree, but I'm down to discuss the benefits and drawbacks of multiplaying in general.
Jun 26, 2019 6:05:09 GMT -5
thesandlady: Are the days of 250 unique logins a week long gone, or is there a chance Arm could get back to it's old numbers?
Jul 12, 2019 13:05:29 GMT -5
mehtastic: thesandlady I think those days are long gone at this point. People will say it's because MUDs in general are on the decline, but there are a few text based games that see slight growth. Arm's problems hold it back from player recruitment and retention.
Jul 13, 2019 13:23:07 GMT -5
delerak: arm can get the numbers back up. you need good leaders running clans for one which it seems arm is lacking right now.
Jul 24, 2019 11:52:44 GMT -5
mehtastic: Well, that's partly why I said Armageddon can't get back the 250+ weekly logins days that it used to have: because Armageddon lacks good leaders. I would argue that staff actively suppress leadership and don't give players ways to grow into such roles.
Jul 24, 2019 13:36:11 GMT -5
dunebum: Armageddon needs strong storytellers aka Dungeon Masters. Without them breathing life into the world and not just responding to fucking character reports, the game is static and boring. Player led storylines suck ass.
Aug 21, 2019 22:16:51 GMT -5
dunebum: Would you want to play a game of D&D where the Dungeon Master sat back and let the players do all the work? Fuck no. The admins have forgotten the face of their fathers.
Aug 21, 2019 22:17:39 GMT -5
Jeshin: The Gunslinger reference got me.
Aug 22, 2019 14:24:53 GMT -5