Post by ibusoe on May 30, 2019 16:11:57 GMT -5
But that said, I really dislike how they are OPENLY SPONSORED by the Sandlord now. They have a public-facing structure on a main street, no longer a hidden entrance in an alley. That changes the political dynamic in a way that I haven't seen addressed in game. The Sandlord, by harboring a group which rides openly against Allanak and the Templars, has gone beyond just protecting his turf on the Silt Sea and is actively aiding and abetting the enemies of the city. OPENLY.
Yeah, this is bullshit. Staff are out to lunch sometimes.
The other dynamic I dislike about the way things are going is how Red Storm has turned into "Rinth By the Sea". Protection is openly demanded from groups, who don't care if you're a silter or a smuggler. They are literally breaking one of the first rules of Red Storm ... posted by staff on the rumor board in Red Storm ... don't mess with the spice trade.
Yeah. They don't seem to understand that they've become the establishment. They're no longer hip or punk rock. These kind of antics were cool when they were up and coming, and they needed to stir some things up to get noticed. But now they're the establishment.
But the game has become just as factionalized up north as well. Try riding in the grasslands with a southern accent these days.
ClanMud indeed. Join or die. No room anymore for the free agent.
I hate to break it to you Bro, but the people up North more or less work for the Crimson Winds.
Your choices in the game involve either the Templarate or the Crimson Winds. There is one elven clan that I can't really account for, and a single criminal group that kind of does it's own thing. But other than that there is no non-aligned movement.
I'm speaking to the twinks: If you are going to twink it, go at full force otherwise it's going to be a terrible grind and waste of time:
Play from 2 computers
create a dummy elf account with max agility, get in byn as a noob. Use VPN for this account, leave it idle mostly.
Spar, rest, spar, always with wooden training weapons and heavy armors on both characters. Ext.heavy is fine, both characters will get maxed in about day 20
In my humble opinion it's much less crazy than it sounds. I look at it this way - if you want to be good at bowling, you probably don't need drugs. If you want to be good at boxing, well they test you a lot so you probably shouldn't be taking drugs. But if you're interested in playing professional baseball, everyone takes amphetamines. Go ahead and just do the drugs. If that bothers you, you'd be wasting your time in the MLB. When the system is that nerfed you're better off either going with the flow, or else bailing and moving on to something else. I would say that in the case of Armageddon it's poor game design that the most logical approach to solve most of the in game problems is to cheat rabidly. I like you guys but I think you'd be selling yourselves short if you invested a lot of time in a game where cheating is the most logical option, where most of the players cheat, without cheating. Hopefully that doesn't sound harsh but I like the community here and I find it naïve. There's a lot of very bright and creative people that play this game and I'd feel bad just letting you walk around a cheater's game and feel that there's a moral high ground to be taken. There are no good guys in Armageddon MUD, and I'm talking about the players.
I forgot about the nogain thing. This is so dumb. I wish that Armageddon staff would admit that this is a hack & slash MUD, and establish two or three canonical ways to skill up.