kannot
Clueless newb
Posts: 126
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Post by kannot on Apr 29, 2019 12:24:45 GMT -5
So certain skills have a maximum cap for certain guilds, to where the stat can naturally go.
Clothing apparel can also + certain skills, my question is, can these +s take one above the max for that skill?
This matters because for some rolls it could be the difference between assured successes and possible failures.
Also, do they stack?
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Deleted
Deleted Member
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Post by Deleted on Apr 29, 2019 20:34:08 GMT -5
They do stack. They can bring it above your skill cap.
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Post by Amos's Boots on Apr 29, 2019 21:33:45 GMT -5
Despite what staff preaches and attempts to tell you what is true and what is fabrication with the spread of misinformation, equipment in fact do give you enough bonuses to take you well above the maximum skill level attainable (which almost universally is 95 across 90% of the skills ingame), taking you up to 100 total skill level (beyond master).
A major instance of this with the current game-state, is with sneak/hide, scan/listen, and your wisdom score.
Previously before the class changes, it was possible to evade all but the highest wisdom characters if you had every last piece of sneak/hide gear equipped.. Now? Well, now that most classes do not get above advanced scan/listen, even a player with advanced sneak/hide with enough equipment to take them into the higher tiers of master will be virtually invisible.
A player with master sneak/hide with equipment to boost them, will be virtually invisible to EVERYONE. NO. MATTER. WHAT. Full stop..... Except for the select few players that still have master scan, and have at least 'exceptional' human wisdom to utilize it to its fullest potential, to which they still need to spam look shadow at least 5 times on someone with advanced hide and minimal gear.
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Deleted
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Post by Deleted on Apr 29, 2019 21:40:19 GMT -5
What misinformation? Way to color a simple piece of basic info with silly mounts of thick levels of paranoia and negativity.
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Post by Amos's Boots on Apr 29, 2019 21:46:26 GMT -5
What misinformation? Way to color a simple piece of basic info with silly mounts of thick levels of paranoia and negativity. I'm pretty sure that I could find a quote somewhere with Brokkr saying that it's not possible, or that wisdom doesn't affect scan/listen, but that might just be my inner cynic coming out.
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Deleted
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Post by Deleted on Apr 29, 2019 22:34:18 GMT -5
Mmm. I doubt Bokkr would lie. Though he does make mistakes, especially at first when he was learning the intricacies of code. But I doubt this particular topic would be something he'd be confused about. The augmented skill is literally shown in parenthesis whenever he'd look at a skill sheet. What he could've said, is that a tool does not improve a skill you dont have, like for example no amount of climbing gear would help you climb, if you didnt have climb skill to begin with. I have a loose recollection of Seidhr thinking that. While in reality some items dont do it, but some do. It was weird.
One thing about climb/sneak. Not every item that is described that it it would help hide, actually does it. You can relatively safely rely on cloaks/boots to give bonuses though.
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baobob
Clueless newb
Posts: 100
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Post by baobob on Apr 30, 2019 0:25:14 GMT -5
One thing about climb/sneak. Not every item that is described that it it would help hide, actually does it. That's kind of awful. If descriptions are all players have to go on, that is just a dirty trick. People who somehow know which is which (anyone who has access to "staff only" item code information) have a completely unjust, built-in advantage.
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kannot
Clueless newb
Posts: 126
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Post by kannot on Apr 30, 2019 6:19:33 GMT -5
Despite what staff preaches and attempts to tell you what is true and what is fabrication with the spread of misinformation, equipment in fact do give you enough bonuses to take you well above the maximum skill level attainable (which almost universally is 95 across 90% of the skills ingame), taking you up to 100 total skill level (beyond master). A major instance of this with the current game-state, is with sneak/hide, scan/listen, and your wisdom score. Previously before the class changes, it was possible to evade all but the highest wisdom characters if you had every last piece of sneak/hide gear equipped.. Now? Well, now that most classes do not get above advanced scan/listen, even a player with advanced sneak/hide with enough equipment to take them into the higher tiers of master will be virtually invisible. A player with master sneak/hide with equipment to boost them, will be virtually invisible to EVERYONE. NO. MATTER. WHAT. Full stop..... Except for the select few players that still have master scan, and have at least 'exceptional' human wisdom to utilize it to its fullest potential, to which they still need to spam look shadow at least 5 times on someone with advanced hide and minimal gear. Can you share the particulars of sneak/hide gear you refer to? I stayed away from those types of characters because based on my knowledge at the time I thought only elven pickpockets were min-maxed enough to be like that naturally.
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Post by Amos's Boots on Apr 30, 2019 17:56:22 GMT -5
No, I will not reveal which equipment in the game needs to be nerfed. Sorry.
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Post by shakes on May 1, 2019 22:18:18 GMT -5
Looking at the code, as best I can tell, you still have a SLIM chance to spot someone hidden at master so long as you have at least high advanced scan and at least average wisdom. Unless those items are boosting you by 20% then there's still a chance, even though it seems to be in the range of about 1-3%.
Someone else could doublecheck the function calls for scan to be sure. I could be misreading this.
What I'm not sure of, however, is if the +apparel bonus added to the room bonus (foliage for wilderness or crowd for city) would make it nearly impossible.
I've hidden at master with someone who had relatively low agility and no +hide gear and an entire unit of Byn couldn't find me. Hide is very good for getting you out of trouble, but if they're persistent enough and follow your tracks ... you're going to have to move eventually and they'll get you. Can't recover movement while hiding.
Being able to rest and stay hidden would be a game changer.
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kannot
Clueless newb
Posts: 126
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Post by kannot on May 2, 2019 5:37:57 GMT -5
Looking at the code, as best I can tell, you still have a SLIM chance to spot someone hidden at master so long as you have at least high advanced scan and at least average wisdom. Unless those items are boosting you by 20% then there's still a chance, even though it seems to be in the range of about 1-3%. Someone else could doublecheck the function calls for scan to be sure. I could be misreading this. What I'm not sure of, however, is if the +apparel bonus added to the room bonus (foliage for wilderness or crowd for city) would make it nearly impossible. I've hidden at master with someone who had relatively low agility and no +hide gear and an entire unit of Byn couldn't find me. Hide is very good for getting you out of trouble, but if they're persistent enough and follow your tracks ... you're going to have to move eventually and they'll get you. Can't recover movement while hiding. Being able to rest and stay hidden would be a game changer. Did you have decent hide levels? If so, that's very plausible. Things like +hide gear and agility as really kind of overkill, to ensure that thieving bastards are fully protected. It makes sense, since if you fuck up too bad it means Mantis.
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Post by najdorf on May 2, 2019 10:47:36 GMT -5
A proof of this is d-elf rangers with full camo armor. A maxed one would still be visible if it was capped but I had AI wisdom elf characters scanning (with max scan) and never be able to see even once after a spam of look room
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