So i read somewhere ever class had hidden bonuses. For example warriors had +defense again humanoids and rangers had +defense again animals, assassin against sneaky stuff. It has felt in the past my rangers have had some defense bonus, maybe it was just due to fighting weak people but i had a ranger who just wearing simple armors still had stuff and really good Agi score had routinely bouncing off him.
Are class bonuses real? If so what are they? What about race bonuses? i notice shit bouncing off dwarves all the time And finally what about location bonus? South away gets swords, north gets axes,etc etc.
Post by nyrdelpasotaco on Aug 18, 2013 3:30:02 GMT -5
From what I understand, there are two hidden skills; offensive and defensive. From what I've been led to believe, warriors start with a boost in both of these skills, rangers start with a boost in defensive and assassins start with a boost in offensive.
Post by armqwertytwo on Aug 18, 2013 13:47:18 GMT -5
Assassins also get penalties to their defense, as payment for the bonus to offense. That bonus is much greater then what Warriors get. I can only suspect that Rangers are the reverse of Assassins. A bonus to defense, a penalty to offense. Between these three guilds. Assassins, rangers, warrior. Assassin will max out their offense first, and rangers will max out their defense first. But by the time they'll do that, their other skill will be waaaay behind. Warriors will max out last, but they'll max out 'both' of these values at the same time.
It is potentially possible that a max def ranger will be totally immune to disarm/bash of a mid-level warrior, just due to their sheer defense. Which is actually very attractive. It is also potentially possible that an old, seasoned, maxed out assassin who is known for One Hit Kills and doing insane damage with weapons he doesnt even have skills for, to die to something relatively silly and mid level, due to his limits in defense. As far as I know, only assassins are capable of getting themselves crit hit by skeets, their starting defense is that abysmal. It's probably lower then a merchants at 0 hour.
Warriors ... well, warriors are known to hit hard, and tank stupid things like Bahamets with their shield use.
Post by donglepants on Aug 18, 2013 19:37:11 GMT -5
Off/def are broken into a number of categories based on what you're fighting - humanoid, general "animal," plant, etc. Rangers get a bonus to non-humanoid to start, and warriors get a bonus to humanoid.
Edit to add: Not sure about location but I know I start with different values to skills when I go to different locations. i.e. dual-wield is higher if you point rinth, slashing higher if you point Red Storm, etc.
As far as guilds, you get a small stat bonus on your roll depending on your guild. Rangers/Assassins/maybe others get +1 agi, warriors get +1 str, magickers get +1wis, psi gets +2wis and +1 end, etc.
South is Dual-Wield/Slashing, North is Block/Chopping or whatever the shield skill is.
This is how I remember it. North = Luirs & Tuluk. South = Red Storm and Allanak. Not sure about the rinth. Geographically they're Southern, of course, but I don't remember positively whether they get the southern boosts or not.
qwerty: and if someone is unexplainably hostile to you for no good reason. Chalk it off to being an asshole and slit their throat
Sept 5, 2019 12:41:42 GMT -5
qwerty: All in all, in my observation. OOC relativity comes about cliques, then hostility. As in, players might not care if you offed their previous character. But they might like and include another PC whom they talk to more often ooc.
Sept 5, 2019 12:42:44 GMT -5
qwerty: But again. You cant control it. Cant prove it. The nagging suspicion will ruin your gameplay. I just try not to worry about it and react to the gameworld events as if there is no ooc influence. Doing anything else makes for a really shitty experience
Sept 5, 2019 13:01:26 GMT -5
qwerty: You cant stop people from talking ooc. And if people talk ooc, it's bound to happen that they cooperate ooc. Or ... or not. But you wont know and therefore, you'll suspect. And this suspicion will kill the game for you.
Sept 5, 2019 17:46:21 GMT -5
qwerty: 4/5 times someone rages against staff, staff had nothing to do with it. It's just number one suspicion people go to.
Sept 5, 2019 17:47:19 GMT -5
mehtastic: Ignorance is bliss.
Sept 5, 2019 17:50:44 GMT -5
delerak: I recently accused staff of some nonsense. They showed me the log and I felt embarrassed. It's hard to shake the paranoia of days gone by when you were slayed by staff for going afk and using a script to forage wood.
Sept 5, 2019 18:32:02 GMT -5
jkarr: look east. near: agafari forest. far: agafari forest. very far: the ghost of halaster is here grinning evilly
Sept 5, 2019 22:30:43 GMT -5
mehtastic: I posted it on the Discord server a long time ago, but unfortunately I don't use Discord much anymore. If you can get a Discord invite you can get the code, probably.
Sept 26, 2019 19:33:50 GMT -5
qwerty: ask jcarter. I think he's giving it away
Sept 27, 2019 17:34:42 GMT -5
mehtastic: I am back on Discord. If you want a copy of the code dump, join the shadowboard Discord and ask, or DM me: meh#0490. Feel free to DM if you feel addicted to Armageddon and want help detaching yourself from it, too.
Oct 10, 2019 9:01:42 GMT -5