Post by vulcan on Jan 29, 2019 6:06:18 GMT -5
Give mages an uncontrollable transform that only happens part of the time. Lift and reuse the mul rage code, maybe.
The mage living next door could literally become a ravening monster, their element expressing with crystal spikes through their skin, by drowning victims in vomit, and worse. The uncontrolled transforms get a healthy short term bonus to strength, endurance, natural weapons like summoned weapons, armor, and base O. Again, reuse the sporadic spellcasting code from elementals, so a transformed mage spews spells at random in combat.
Install a counter on mages where the more magic they cast in a short time period, the more likely they are to transform until they stop "twinking" for a while. Add npc guards to the temples that kill uncontrollable transformed gemmed.
Mages more feared. Check.
Less spamcasting in temples. Check.
Mages having a reason to become gemmed. Check.
A harder road for ungemmed, rumored to lead to the mythic state of the fully transformed elemental. Check.
Edited: Reason for people not to want to be alone with a mage for mudsex. Check.
Almost never happens for touched. More reason to play one, comparatively.
I like this approach. Make it totally uncontrollable and dangerous for the mage and the people around the mage. Kind of like the curse idea but the mage is the one cursed (as the people of the city would probably think of them to begin with, so why not make it real?) and that curse has effects on them and their environment. This would make mages scary. Make the curse get worse progressively as they go up in magick ability. So a mage that is very skilled in magick is also very contaminated with it. Make it a permanent problem but exacerbate it whenever the mage has recently used magick (in the past few days or week etc).It would also make mages a little more difficult/annoying to play so they wouldn't just all be FME tavern shitters. I think mages would be a bit cooler in general if they were more of an imperfect conduit for the immense power they are capable of channeling. They shouldn't have a reliable solid grip on this power but instead have it "leak" out as they struggle to maintain control. A lot more unpredictability to magick would also go a long way to making it scary and weird.