kannot
Clueless newb
Posts: 126
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Post by kannot on Nov 22, 2018 16:32:43 GMT -5
Can't find in code.
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vulcan
staff puppet account
Posts: 28
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Post by vulcan on Jan 15, 2019 6:11:48 GMT -5
Maybe they don't?
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baobob
Clueless newb
Posts: 100
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Post by baobob on Jan 15, 2019 11:36:48 GMT -5
Height and weight don't seem to influence Stats. They might influence derived statistics though like carrying capacity.
It seems that height and weight are used to determine a PC's size. Size is used to determine armor and clothing's fit to any particular PC.
Size is also used to determine if certain spaces are too small to let any indi idual character fit into or through them.
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Post by shakes on Jan 15, 2019 14:40:23 GMT -5
I took a quick look and I can't find any segment of code that specifically influences stats based on size. However anecdotal evidence has always made me suspect that there was something tied to it. But code doesn't lie and trumps anecdotes and feelings.
What I'd be more interested in knowing is which guilds/subguilds give which benefits to stats.
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Post by gringoose on Jan 15, 2019 16:45:32 GMT -5
Size determines armor weight. Armor fitted for a dwarf is lighter than armor fitted for a standard sized human. This can be easily verified in game if you have a dwarf. This has ramifications like being able to stay at 1 lower level of encumbrance or wearing heavier armor instead.
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Post by lechuck on Jan 15, 2019 22:12:56 GMT -5
Height and weight don't seem to influence your stats, but it affects a few skills. Bash is the primary one, you get something like +5 for each size category you have over the target, or -5 for the inverse. That's why elves are so good at bashing--they can be several sizes above humans. Backstab damage is apparently affected by size as well, getting +1/-1 in for each size difference. Those are the only ones that come to mind but I haven't looked too closely.
From what I recall, size is determind by (height+weight)/7.4, which means a max height and weight human is size 11.74 - don't know if it rounds down or up - while max elves are something like 14. Weight counts for very little compared to height because a ten-stone is one "weight" and characters typically weigh like 7-9 or so, while each inch is one "height." So a max human is (78+9)/7.4. Meanwhile, dwarven height is in the 50s and their weight range isn't that much higher than humans, so their coded size ends up being pretty pathetic, making dwarves awful bashers.
Half-giants on the other hand are so effective at bashing that it's difficult to raise the skill at all because the bonus chance to hit they get means they can only practice effectively against huge anmials. This used not to matter because you were fine as long as you could hit with your bashes and the actual skill level only affected the marginal damage a bash did, but now there's a class that branches an important skill from bash, i.e. disarm for enforcers. Keep that in mind if you ever think of rolling a HG enforcer, and consider taking a subguild that gives disarm.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 16, 2019 9:21:54 GMT -5
Height and weight don't seem to influence your stats, but it affects a few skills. Bash is the primary one, you get something like +5 for each size category you have over the target, or -5 for the inverse. That's why elves are so good at bashing--they can be several sizes above humans. Backstab damage is apparently affected by size as well, getting +1/-1 in for each size difference. Those are the only ones that come to mind but I haven't looked too closely. From what I recall, size is determind by (height+weight)/7.4, which means a max height and weight human is size 11,74 - don't know if it rounds down or up - while max elves are something like 14. Weight counts for very little compared to height because a ten-stone is one "weight" and characers typically weigh like 7-9 or so, while each inch is one "height." So a max human is (78+9)/7.4. Meanwhile, dwarven height is in the 50s and their weight range isn't that much higher than humans, so their coded size ends up being pretty pathetic, making dwarves awful bashers. Half-giants on the other hand are so effective at bashing that it's difficult to raise the skill at all because the bonus chance to hit they get means they can only practice effectively against huge anmials. This used not to matter because you were fine as long as you could hit with your bashes and the actual skill level only affected the marginal damage a bash did, but now there's a class that branches an important skill from bash, i.e. disarm for enforcers. Keep that in mind if you ever think of rolling a HG enforcer, and consider taking a subguild that gives disarm. Yup. Same thing with subdue. Size helps with subdue success, but not its maintenance. Why elves subdue so easily, but fail to maintain subue worth jack.
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Post by mekillot on Jan 17, 2019 17:34:36 GMT -5
Size score. Height in inches and weight in ten-stone are worth points. Look at the size helpfile. There's a formula I figured out, with a little help, a while back. Everyone's size score is based off of that. Size hinders sneak stuff. Hide/Sneak Size helps combat stuff. Subdue/Bash It matters in relation to a rooms max character size limit. (Which oddly is separate from a weight limit, as far as I can tell.) Height matters, obviously, much more then weight, in the end score. Size also determines what mounts you can ride. Like erdlu only take size 9 (maybe 10) or less. Edit:If I remember right, one Size score has a max range of 8 points. So to be size 11, the biggest size score you can have is 88. Humans max at 86 points, but this is still size 11. Size 10 would end at 80 points. So from 81-88 is Size 11. Actually this isn't quite right, but really really close. I'm still forgetting a small bit of something. Elves always threw off the formula until I made one other breakthrough. lechuck actually has the formula right, and everything I've ever seen in Arm's code rounds down. Or it got an update at some point and can count the decimal values. Also, I don't believe it ever had an effect on stats. Generally it does what you think it would do, but maybe not to the correct level. I don't think it adds or takes away to backstab. Pretty sure that's almost entirely skill+weapon based. I've had a celf warrior that subdued a drov beetle, and another that a HG couldn't bash. So size isn't everything (ladies), but it does play a heavy hand for the skills it counts for.
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Post by lechuck on Jan 17, 2019 23:59:39 GMT -5
The code contains this:
/* damage = maxhps of target(backstab% -10) +/- 1 per size pt difference */
So unless that's outdated, size matters.
Meanwhile, I don't see anything in the code about sneak and hide interacting with size.
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kannot
Clueless newb
Posts: 126
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Post by kannot on Feb 26, 2019 15:27:51 GMT -5
There was a month when I scoured the code for anything ninja related like a shadow-squirrel on coke and I dont think I could find anything to suggest size matters either.
Will give it another look befre deciding whether to jelq.
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