My man, I can tell you from a player's perspective that I've seen two other groups moving forward now with the same sort of plans and making good progress at achieving them. That's just from a player's perspective bumping up against them in various situations.
I won't go into specifics because I don't want to be outed and I certainly don't want asshats rushing over to destroy what they're doing, but you can see that there's actual progress with them having plans, staff animating NPC's to tell them what they have to do to achieve those plans, and then them working towards those steps. If the rug gets yanked out from under them when they accomplish those steps, or if the goalposts get moved ... then there's a legitimate complaint to be made about staff. But I'm seeing some progress.
I have to work on my own gameplay before I can ever expect any of my own plans to start to get staff attention. Nobody is going to waste time on me yet. But some of these long-lived dudes are getting somewhere, and more power to them.
Because there were other players who tried to build what Crimson Wind built and staff ignored them, while when CW did it, they got what they wanted. Therefore staff can eat a bag of dicks for playing favorites. That's the general topic that we're discussing and one I was challenging, Jeshin. My arguments to these premises were numerous, but one of them was, "Name other groups like CW who tried and failed." So far, I'm seeing loner players who wondered around and PKed, a group that did indeed also get staff support eventually, after a long time of existence, much like CW, and an already coded and staffed delf tribe who already have headquarters and got plenty of staff support to the plots that they did ran.
This was when Nyr was still imm about four years ago, but desertman (playing Koman Locke), myself, Armali, and other Bynners were trying to splinter away from the Byn and form a separate group. We got brickwalled, and then the staff threw a clan-wipe RPT at us.
At the time, the shadowboards were just getting ramped up, and I feel like lots of people posting here were in the Byn at the time... so, they did not hesitate to just obliterate a big part of the Byn, many of them newbie chars.
Shortly thereafter, maybe a couple of months, the docs for forming a clan were written up, and Locke eventually was able to get some stuff done, albeit without the Byn merchant PC/Aggressor Harrar (me), which would have been a lot cooller. I stopped playing because I felt like I was letting other players down (like Albie, Locke) by not being able to get something as simple as a desert-colored mastercraft (1st mastercraft of a 40-day merchant at the time) cloak approved. It was disheartening and I mostly blamed Nyr.
So, yeah, I still had all my karma at the time I believe, but, still, felt totally brickwalled when it came to even getting a warehouse when no-one else was evening using them.
This was four years ago, so hopefully things have changed.
sneazy: Started playing with ArmSolo again. Mapping the zones against newer maps and chasm area mostly looks good. If anyone else is using it, I will make a thread and post results. Else, I'll keep doing my own thang.
May 24, 2019 6:47:54 GMT -5
mehtastic: Hi everyone. Back for a bit to catch up on how things have been and talk about Arm with a less angry and more mellow voice. Hope y'all have been doing well.
Jun 25, 2019 16:29:23 GMT -5
delerak: gonna hijack your thread to start a fight..
Jun 26, 2019 2:06:50 GMT -5
mehtastic: Haha. We actually agree more than we disagree, but I'm down to discuss the benefits and drawbacks of multiplaying in general.
Jun 26, 2019 6:05:09 GMT -5
thesandlady: Are the days of 250 unique logins a week long gone, or is there a chance Arm could get back to it's old numbers?
Jul 12, 2019 13:05:29 GMT -5
mehtastic: thesandlady I think those days are long gone at this point. People will say it's because MUDs in general are on the decline, but there are a few text based games that see slight growth. Arm's problems hold it back from player recruitment and retention.
Jul 13, 2019 13:23:07 GMT -5
delerak: arm can get the numbers back up. you need good leaders running clans for one which it seems arm is lacking right now.
Jul 24, 2019 11:52:44 GMT -5
mehtastic: Well, that's partly why I said Armageddon can't get back the 250+ weekly logins days that it used to have: because Armageddon lacks good leaders. I would argue that staff actively suppress leadership and don't give players ways to grow into such roles.
Jul 24, 2019 13:36:11 GMT -5