Maybe I'm just out of the loop but it looks like the plot trailed off without any real ending. I wonder staff lost interest when one of their staffpet protagonists died.
Demons attacking allanak, people gettting evacuated to yaroch. And in Tedium's world, nothing is going on.
Granted it was just a fireworks display milestone type of the plots, but way to birth negativity with zero data.
I did preface with "maybe I'm just out of the loop." I play sporadically these days and haven't noticed anything happening when I'm on. I asked someone who I know still plays fairly regularly, and they said they hadn't heard anything either. It could be that I just missed it, or they assumed I knew, or it was one of those things that effected one clan and just... never rippled outward. Either way, I haven't seen/heard about a demon attack on Allanak. If anyone has more information, I would be interested.
I saw various elements of everything going down. I'll say that what I did see was really well done and interesting. But I went through multiple characters while it was happening and never got a whole, cohesive view of it. The players at the top who should have been investigating either didn't or didn't broadcast their findings.
I have noticed, however, that when I spread any rumor of what is happening/happened ... no matter how outlandish, within a couple of RL days I hear it come back to me as truth. The player base was REALLY hungry for this. They need more.
That 'is' a sad part of the gameworld. The broadcasting. Magick is taboo and secrets are valuable, so it's difficult to learn them for the unaffiliated. Which often leaves the indies who choose not to be tied down to clans out of the loop a lot. But that's the price of freedom. While those who are in the loop, cannot/choose not to disclose it too easily, because it either does not benefit them, or hurts them. That part is unfortunate, but overall a player choice.
The demon attack was a public affair. With shit going down in the middle of the street and despite that, the conversations about it often got shushed, due to simple matter of "Don't talk about Gick shit!" It's understandable, but it does make things complicated for the playerbase to learn about in an involvable detail. All in all, most clans and areas of gameplay were afflicted to a greater, or lesser degree. The rinth, the nobility, the byn, the merchants, the tribals. How that information ends up spreading is overall a player's choice. Needless to say, it pays to be part of clans. But the price is freedom and periodic boring downtimes.
In the end, I'd rather not be in the know but have freedom. If it is indeed a choice, I'll take the freedom. With a side of action.
Occasionally there's a clan that looks so hot I just GOT to get in on it, but that's rare. I've been dissatisfied with most of the sponsored leadership of clans. It's always their show. The majority of them want you to do nothing but work on what they say and they'll actually get pissed if you talk to anyone but them.
qwerty I'm going to risk outing myself here to call bullshit on the "Join a clan!" spiel.
When I played regularly I was part of a clan that should have been pretty tied into the plot, and most of the information we got was gossip from indies. Staff were basically non-existent in regards to us despite us having more reason to be tied into it than most. It possible that the clan I was in just sucked, because it really did feel like that org was a clusterfuck of staff incompetence from day one (despite amazing PC leadership and a healthy population), but that in combination with a belief that the plot was happening elsewhere in the game definitely contributed to losing interest in Armageddon all over again.
As it turns out, we were directly tied to two of the spheres you mentioned, and indirectly tied to most of them. I only ever saw light-shows and individual characters from those clans being given staff attention. Not once did I ever see clans as a whole being given an opportunity to react meaningfully to the goings-on in the world. So to see you point at them and go, "they were super involved!" really crushed any hope I have of players in Armageddon ever having any impact on the game world.
I've always come back to playing in clans, despite hating the restrictions, because I keep hoping that this time staff will actually follow through on clans being the drivers of metaplot. Like Charlie Brown trying to kick the football, I always land on my ass. Every single time it turns out to be another light-show on rails, with Chosen Ones being given all the plot elements, and clans as a whole being listless and unable to affect change. Every single time, staff chooses one or two people from a clan to be their contact, and the involvement of the clan as a whole lives or dies on that individual's whims.
Here is my advice to people who want to be involved in metaplots: Be an indie and use that freedom to make stuff happen, make your characters fun to play and fun to be around, and involve yourself in multiple spheres of the game. When one slows down, hop to another to keep yourself interested in the game. In my experience, players will look for excuses to involve you in their stuff at a higher level than you'd get trying to work your way up through the ranks by joining a clan and doing all the boring, tedious bullshit you're expected to do.
sneazy: Started playing with ArmSolo again. Mapping the zones against newer maps and chasm area mostly looks good. If anyone else is using it, I will make a thread and post results. Else, I'll keep doing my own thang.
May 24, 2019 6:47:54 GMT -5
mehtastic: Hi everyone. Back for a bit to catch up on how things have been and talk about Arm with a less angry and more mellow voice. Hope y'all have been doing well.
Jun 25, 2019 16:29:23 GMT -5
delerak: gonna hijack your thread to start a fight..
Jun 26, 2019 2:06:50 GMT -5
mehtastic: Haha. We actually agree more than we disagree, but I'm down to discuss the benefits and drawbacks of multiplaying in general.
Jun 26, 2019 6:05:09 GMT -5
thesandlady: Are the days of 250 unique logins a week long gone, or is there a chance Arm could get back to it's old numbers?
Jul 12, 2019 13:05:29 GMT -5
mehtastic: thesandlady I think those days are long gone at this point. People will say it's because MUDs in general are on the decline, but there are a few text based games that see slight growth. Arm's problems hold it back from player recruitment and retention.
Jul 13, 2019 13:23:07 GMT -5
delerak: arm can get the numbers back up. you need good leaders running clans for one which it seems arm is lacking right now.
Jul 24, 2019 11:52:44 GMT -5
mehtastic: Well, that's partly why I said Armageddon can't get back the 250+ weekly logins days that it used to have: because Armageddon lacks good leaders. I would argue that staff actively suppress leadership and don't give players ways to grow into such roles.
Jul 24, 2019 13:36:11 GMT -5