tl/dr player murk'd a staff-pet/staff-alt, only to have the game crash a few times just before the death blow. Before the death, a staff member popped in, teleported the staff-pet/staff-alt to safety, and stores the player's character when he calls bullshit.
So in the log. Someone stored the dude and then a few minutes later, he was unstored. He went into the game and asked to discuss it. Then someone asked to send in a report and send the log to rathustra. Am I understanding this correctly? Do you think you could bug this player to post the exchange within the request system? Is it known who did the storing? Is it known who unstored? The masses want to know!
What else is there to know? The guy was legitimately contacted ic ran up to where he was told the fight was, looked around for a little bit, found the killer with the body, got snatched out of the game three times as he was killing the killer, then told his kill was retconned, but he’s good, just send in a log.
Never mind the weird “How did you know where to go?” ooc conversation.
Kind of hard to sell the “That was years ago, staff is different now.” thing. It doesn’t matter which staff did it, only that it was done. We’ll never know which staff did all of that or even what happened staff side.
He said nothing was discussed in the request tool, that Rath brought him to Denny's where they talked for a while, but nothing was achieved. He said he thought he logged it, but cant find it at the moment.
Also, afterwards, staff nerf'd his clan activity so hard in the months to come that he chose to store the character (almost 2 months of playtime), and leave the game.
So a staffer gets a wish up "Hai. I just killed a SLK. He didnt have time to way anyone, but another SLK shows up right afterwards and proceeds to kill me"
So the staffer swoops in and puts the breaks on the entire situation. He/she doesnt pass judgement, he/she just kicks up the ladder to Rathustra.
The player sends the log and it all gets figured out. Nobody is stored. I wonder if the mage's 'escape' got retconned and the mage got stored. Would be interesting to see the log of that conversation.
How do you nerf a clan activity?
See what I mean? Everything's a little one sided here in this situation. The staffer acted rushly, but he had to rush, because he didnt know the situation and tried to act quickly. This is akin to SWAT moving into a building. They dont stop and figure out who's a criminal and who's not, they put 'everyone' down by force. Nooot the best way handled, but nobody got hurt, did they?
Nothing was achieved? What does he mean by that? What exactly should've been achieved? The conversation could've resulted in two things. 1) The player proved that everything was legit. This was performed. Nobody got banned, or karma docked, or anything. 2) The Mage's 'escape' got retconned and the mage got stored. That I dont know if it happened, or not.
The whole "Well, then why dont we store you thing" is a total asshole thing to do. I'd be curious if it was Noted Liar Noted Liar Noted Liar Nergal, or Seidhr who did this. But clearly the storage got cancelled within 'minutes' of it, so I'm assuming Rathustra interfered.
How do you nerf a Delf clan activity staffside? Kill them off one by one? I can understand running a noble house/GMH into the ground. They're heavily reliant on staffside support. But how do you nerf SLK? What exactly was done?
I was the wild-eyed Soh who you see as dead through like most of the log.
I didn't really have a lot of problems with the way staff handled this after the fact. They got a request thinking someone was cheating (which wasn't a valid complaint), and they immediately jumped in to intervene. If I wished up to stop a PK on me I doubt I'd see any immortal activity at all before the mantishead. In fact, I wouldn't even EXPECT any better result from it. I don't know why that gick thought HE would receive the best outcome, but he clearly did. The worst part is the authoritarian nature of the staff where if you try to explain or argue it's being force stored. It's happened to me as well, and the last time I "quit" over it.
With all the crashing that was going on at that time, they should have just retconned the whole thing, revived me as well, and let me and the other Soh resume our hunting of the gick at another time. Everyone would have lived, we would have had some more story for our characters, and we wouldn't have bad feelings.
I did play with another character later with that same gick and he turned out to be a pretty decent dude. No grudge on that from me.
If your expectations are that you're playing a fair game, well, you're going to be pretty disappointed. All of the rules are arbitrarily enforced. There's a caste system between the old players and the new, the "new" being anyone who hasn't played for 10+ years. Understand that you are there to be a redshirt for the stories of the old players and either have fun within that system or go find another game. I've tried to find another game, and there isn't one that's coded as well or as active. So each time I come back to Arm. And I tend to have fun UNTIL I bump up against that glass ceiling of "you're not one of our favorites so we're going to ignore you at best, or shit on you at worst."
But I'm not willing to cut off my nose to spite my face. Until the game becomes unplayable, I find something better, or staff does something so egregious that I can't get over it ... then Arm's my game.
sneazy: Started playing with ArmSolo again. Mapping the zones against newer maps and chasm area mostly looks good. If anyone else is using it, I will make a thread and post results. Else, I'll keep doing my own thang.
May 24, 2019 6:47:54 GMT -5
mehtastic: Hi everyone. Back for a bit to catch up on how things have been and talk about Arm with a less angry and more mellow voice. Hope y'all have been doing well.
Jun 25, 2019 16:29:23 GMT -5
delerak: gonna hijack your thread to start a fight..
Jun 26, 2019 2:06:50 GMT -5
mehtastic: Haha. We actually agree more than we disagree, but I'm down to discuss the benefits and drawbacks of multiplaying in general.
Jun 26, 2019 6:05:09 GMT -5
thesandlady: Are the days of 250 unique logins a week long gone, or is there a chance Arm could get back to it's old numbers?
Jul 12, 2019 13:05:29 GMT -5
mehtastic: thesandlady I think those days are long gone at this point. People will say it's because MUDs in general are on the decline, but there are a few text based games that see slight growth. Arm's problems hold it back from player recruitment and retention.
Jul 13, 2019 13:23:07 GMT -5
delerak: arm can get the numbers back up. you need good leaders running clans for one which it seems arm is lacking right now.
Jul 24, 2019 11:52:44 GMT -5
mehtastic: Well, that's partly why I said Armageddon can't get back the 250+ weekly logins days that it used to have: because Armageddon lacks good leaders. I would argue that staff actively suppress leadership and don't give players ways to grow into such roles.
Jul 24, 2019 13:36:11 GMT -5
dunebum: Armageddon needs strong storytellers aka Dungeon Masters. Without them breathing life into the world and not just responding to fucking character reports, the game is static and boring. Player led storylines suck ass.
Aug 21, 2019 22:16:51 GMT -5
dunebum: Would you want to play a game of D&D where the Dungeon Master sat back and let the players do all the work? Fuck no. The admins have forgotten the face of their fathers.
Aug 21, 2019 22:17:39 GMT -5
Jeshin: The Gunslinger reference got me.
Aug 22, 2019 14:24:53 GMT -5