jjhardy
Displaced Tuluki
Posts: 280
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Post by jjhardy on Apr 26, 2018 17:22:03 GMT -5
Does anyone know how these new ones work? Do they branch, what do the others get?
I am interested primarily in knowing about the Touched by Krath but I would like to know all the others.
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julio
Displaced Tuluki
Posts: 270
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Post by julio on Apr 27, 2018 19:47:58 GMT -5
From what i understand you get a mundane skill based on touched effects. So SukKrath and light fires without flint (woowowooowowow) can learn languages really easy. Effortless direct cook-fires means..... why COOK fires? Ohhh COOK skill. Fuck that's great! And a boost to language learning. PFshsshhst AWesome sause?
generally they are all stupid.
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Post by legendary on Apr 28, 2018 1:53:26 GMT -5
They're about the worst choice you can make for a character.
If magick had more depth, it might have served as a nice prop for a 'dark secret' on an otherwise normal character. Since the change to how magick appears in the game, no one really bats an eye at their bestie turning out to be a magicker and even being a sorcerer doesn't make you very intimidating. There's no reason or benefit to being 'touched', when you can take a full magicker subguild. The only people who will be using them are new players and players who had no karma prior to the karma lockdown.
I feel really bad for the new players. They can't even special app for a real magicker anymore.
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Post by lechuck on Apr 28, 2018 11:05:03 GMT -5
The touched subguilds should have been what the actual magicker subguilds are now, and the original elementalists should have been kept in the game. I'm not sure exactly what their goal was with the change, but if it was to nearly eliminate magick as a feature of the roleplaying environment, they certainly accomplished that. It just doesn't matter anymore. Someone being a magicker means so little when they have like six spells (of which two or three might be useful) and a full mundane skillset on top. It has simply become something people don't care about, talk about, or put any thought into in roleplay. Such a massive loss for the game.
And while the new mages are a shadow of their former selves, the change has brought certain bizarre balance issues, like human warriors with the ability to buff their strength to near-mul levels. The only reason it isn't more gamebreaking is because magick itself has become so bland that people don't want to bother with it. It used to be that when you saw a mage, you knew they were powerful but also that they had certain weaknesses and limitations. Not anymore. Now it's just some spells tacked onto a dude who's otherwise the same as anyone else. There's no temptation to try your skill against them, there's no mystery, no gamble involved.
Magick was one of the really interesting aspects of Armageddon. It was at the root of so many plots, created so many gamewide villains, and generated an immeasurable amount of roleplay. That's just gone, thanks to some admin's desire to leave their mark on the game without having the creativity to make that mark something useful and valuable. It's like if somebody decided that elves no longer have their own language, can now ride, no longer live in desert tribes, have only two more points of agility than humans, and are only two inches taller. What a marvellous addition to the game! Doesn't that just enrich the experience?
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Post by triskelion on Apr 29, 2018 2:07:15 GMT -5
I strongly disagree with Legendary and Julio, touched is significantly cooler than it sounds. You get more powers with all the touched subguilds than you think. You get a small number of actual spells and they are useful. The abilities are not bad either.
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Post by triskelion on Apr 29, 2018 2:12:19 GMT -5
Perhaps I should qualify that the actual magic subguilds are stronger, but touched is available at lower karma and gets you more benefits if you intend to masquerade as a normie.
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julio
Displaced Tuluki
Posts: 270
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Post by julio on Apr 29, 2018 8:52:04 GMT -5
Can you give an example?
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jjhardy
Displaced Tuluki
Posts: 280
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Post by jjhardy on Apr 30, 2018 10:43:28 GMT -5
I second that, what spells do they get? Do they branch, if so, to what? What powers do they get as a result of the touched?
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Post by triskelion on Apr 30, 2018 18:02:01 GMT -5
Full disclosure: I didn't have my touched PC for long, and this was <TIME REDACTED> ago so I can't help you on branching.
Staring spells were flamestrike and detect magic. Not amazing, but both useful and flamestrike brings a lot of utility for humans when fighting mobs with high armor in my opinion. It looked like there was a passive boost to the guard and cooking skills, maybe to hidden defense and offense value as well, but that may have been wishful thinking. There is some kind of combat boost going on. You get two extra languages at high advanced and the linguist's ability to pick up more.
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Post by triskelion on Apr 30, 2018 18:03:05 GMT -5
Note that the entire linguist subguild gives you 3 languages at master plus the passive gain boost so if you are simply comparing on that basis it is a good deal.
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julio
Displaced Tuluki
Posts: 270
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Post by julio on Apr 30, 2018 20:19:24 GMT -5
Note that the entire linguist subguild gives you 3 languages at master plus the passive gain boost so if you are simply comparing on that basis it is a good deal. that's true. A linguist background can get a bit of flair.
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