As a reference I had a log of one of my delves running in circling and shooting a group of 5 bynners. Intentionally i was shooting 1.short 2.short 3.short and so on for fun, total of 13 arrows all hit, no death, super fun. I bet some of those senior bynners was dying to depart from their group and chase me freely, which would make my job much harder
Killing players with IMM support or not.. It's a dangerous line that we talk about for .. RL decades. All of us saw lots of empty cries, calling certain PCs doing things in the "wrong way" then it turned out to just rumors death PCs' players spread out, or simply mistold. On the other hand, we know, and experience some IMMs killed certain PCs for no reason, but stopping them becoming too powerful or annoying. I dont know really, I guess it's right to talk more... but I said, it's hard to judge this critical concept of the game without knowing both sides of the story. Players normally, tend to look their PCs as owners by right. But that's simply is not completely true. They are IMMs' characters as well in a certain way.
Shakes told it well. But I'll repeat myself, it's better to have serial killers then not having some. When PCs begin to live longer and longer, Players got bored IRL and instead of storing their characters, begin making non-IC choices. Then again, this certain matter can be another example. If so, I hope(I can't do anything but hope) IMMs know what their Crimson Wind players are doing.
Isn't one twinked up raider with access to poison arrows enough to fuck over a squad of Byn?
One might think so but posion arrows don't seem to be as effective as they once were. Last year I was playing a character that had a good supply of peraine and heramide and I saw a bunch patrol moving someone from Allanak to Luirs and I thought it'd try and stir up some excitement, trying to put some fear into the group by incipacitating their leader. I shot a heamaide arrow and hit, nothing happened. A second shot, nothing haooened. After sneaking around and approaching from another vantage point I shot someone else in the group and again the poisoned arrows had no effect. IRRC archery skill was journeyman, if not advanced.
Either I was very unlucky or something was changed to the way archery and poison works.
Hollup how would journeyman archery be effective enough for that to work with the old code either? (assuming the code has changed)
Afaik you need to do damage for poison to proc, isn't it pretty likely that your shots missed? Was your strength bad by any chance, I believe the to_dam modifier wroks on ranged too, 0 bonus might affect things, negative bonuses even more so. Or maybe this troop was more armored than ordinary?
Let's just say if you go around killing too many people, you will be punished by staff. There's not a hard limit ... you killed 2, or 3 in a week ... or you killed 8 in one sitting ... and maybe it varies from person to person.
Please.. if it is IC to PKill the staff could care less. People get Pkilled constantly. The problem comes from when your PKs become more erratic and pointless with no end in sight. There's a huge difference between killing someone for being on your land or territory as a d-elf and then running all across the world to Pkill anyone you find outside as a d-elf because you can easily get away and have a camp where no one can really chase after you.
I imagine staff can come down on you for killing too many people, and ask you to justify your kills better or start putting in PK reports. The more common problem comes not when you kill too many people, but when you kill the wrong people. Kill a staff character or a friend of staff's character, and they will do everything in their power to make your life difficult.
I suppose there's no shortage of folks that might be tempted to PK just for the sake of PKing, and if you're a kuraci gear wearing poison dealing badass maybe you have a bit too much sid to be worried about looting.
If one wants to roleplay a raider though I don't see much trouble in being able to draw up that background. Short of killing near naked folks it doesn't seem like there needs to be much justification. "Profit" is enough.
Amon's logic is fine in terms of an OOCly motivated IC disposition to have, but it seems too geared around the PC population numbers to be a blanket rule to follow, unless virtual travellers and traders are much more rare than to be intuitively expected.
Even having that is better than some cooked up Ranger-control like logic of "oh but it doesn't make sense to piss people off", given the nature of actual bandits.
Someone tell me "for profit" is a good enough motivation. It will get you stuck on zero karma but it shouldn't get staff to stop you from doing what you're doing. If they spawn in more dangers for you that seems like a reasonable simulation of the realistic risk of banditry, but it should be handled that way, not with some OOC guidance.
Post by Tektrollnes on Jul 8, 2019 17:47:47 GMT -5
Staff are fine with pk so long as you wish up and put in a report. They like the juicy murder as far as I can tell. My encounters vs Crimson Wind were all interesting ranging from negotiations to standoffs to people I liked getting murdered. I like their presence in the game world. Give me the danger. Want respect from the raiders, earn it. Pay them off, tell them secrets, make deals. Amon Ma is one of my favorite bad guys in a long time. If you are getting consistently pk'ed it could be something you are doing, like avoiding roleplay by running every time. I'm not saying running away is never the right thing to do, just that its not the right thing to do in every situation.
sneazy: Started playing with ArmSolo again. Mapping the zones against newer maps and chasm area mostly looks good. If anyone else is using it, I will make a thread and post results. Else, I'll keep doing my own thang.
May 24, 2019 6:47:54 GMT -5
mehtastic: Hi everyone. Back for a bit to catch up on how things have been and talk about Arm with a less angry and more mellow voice. Hope y'all have been doing well.
Jun 25, 2019 16:29:23 GMT -5
delerak: gonna hijack your thread to start a fight..
Jun 26, 2019 2:06:50 GMT -5
mehtastic: Haha. We actually agree more than we disagree, but I'm down to discuss the benefits and drawbacks of multiplaying in general.
Jun 26, 2019 6:05:09 GMT -5
thesandlady: Are the days of 250 unique logins a week long gone, or is there a chance Arm could get back to it's old numbers?
Jul 12, 2019 13:05:29 GMT -5
mehtastic: thesandlady I think those days are long gone at this point. People will say it's because MUDs in general are on the decline, but there are a few text based games that see slight growth. Arm's problems hold it back from player recruitment and retention.
Jul 13, 2019 13:23:07 GMT -5
delerak: arm can get the numbers back up. you need good leaders running clans for one which it seems arm is lacking right now.
Jul 24, 2019 11:52:44 GMT -5
mehtastic: Well, that's partly why I said Armageddon can't get back the 250+ weekly logins days that it used to have: because Armageddon lacks good leaders. I would argue that staff actively suppress leadership and don't give players ways to grow into such roles.
Jul 24, 2019 13:36:11 GMT -5