They're a raider crew out of Red Storm. A pretty big deal in the south, not so much in the north. You actively play and didn't hear of them? I would have thought they were well known. Or at least they were at the time of my banning.
Problem with the Crimson Wind is that they are less an organic expression of a raiding crew coming together, and more like a band of staff avatars/pets who decided to have fun by going 'evil'. If anyone with less connections had tried to do what they're doing, they'd have gotten hardcore fucked.
That said. This is basically what Halaster-era staff used to do all the time. Make raiders/sorcs and such that would fuck with the playerbase. In that sense, the Crimson Wind has probably driven more plot and RP than most other initiatives they have attempted.
I would rather have staff playing raiders, than just doing nothing.
It's pretty easy to tell the difference between a staff avatar or a player. A staff avatar has no compunction about just rolling up and murking your ass. A legit player raider tends to go to exaggerated lengths to somehow spare you, out of a desire to avoid OOC retaliation. This isn't always the case. There's a few scenarios where they will attempt to kill you regardless. A desert elf ranger will almost always arrow a random mul.
If there's a reason to be annoyed, it's that staff pets are allowed to stir the pot, but anyone else trying to gets dramatically undercut for it. The same things that the CW are probably doing that earns them glowing account notes, are some of the same activities they've ruined other people for.
I don't disagree with that, but I didn't see any signs that Amon and his core crew were staff pets under the criteria you laid out. Did we kill? Yes, but Amon was very clear on the fact that we needed to limit it. He went so far as to point out via roleplay that you can rob a guy multiple times unless you kill him, so try and keep them alive. As part of the crew I died to His Arm, Templars, and random spiders in the desert. Except for Amon himself, his crew has turned over multiple times with each previous position ending up dead. There's been internal betrayal, attacks from coded NPC's, gith raids (always gith), etc. So whether or not it really was organic, it certainly FELT organic to me.
As for my part, I KNOW I wasn't a staff pet and I took the care to not arbitrarily PK. But code is what code is and I had multiple occasions where a two-handed weapon would take a guy straight into mortally wounded, despite having mercy on. Each time staff would complain about me doing that when I filed my pk report and each time I would argue that I had mercy on and I had literally done everything within my power to avoid the kill. If they want less murder then they need to fix the code so players who wish to engage in fighting other players have more reliable tools to not have it END in murder.
I don't know for sure the guy in the thread claiming to be Amon IS actually Amon. Doesn't seem or sound like him based on my experience, and since I know who he was on the GDB I'd say that fronting like that is out of character for the dude. Unless, of course, he's just fed the hell up with this whiny-ass thread.
It's also the case that staff-pet initiatives tend to live on for a little while, even after staff and staff pets have long since moved on. Sort've like Salarr's Expansion Division. It had a ton of staff support and staff involvement, and then one day it didn't, but people didn't really cadge onto that fact until like six months down the road.
It's easy to tell if something was motivated by staff-pettery, if after a couple PCs die/leave/retire, staff interest suddenly drops to zero.
Ah, so you're saying it may have started that way but by the time I got into it the staff had long since lost interest and were on to promoting their next big idea? That's quite possible and I wouldn't have been able to tell that from any perspective.
It's been that way the past two years, so I thought. I killed someone the first time and an imm wished down "Make sure you file your PK report" so I thought it was mandatory.
Only recently did I discover it was only mandatory for me.
Not just for you. I've had to file them for at least two years. I thought it was more like four. I've also only pk'd three times successfully in about eleven years of play, so I thought this was a common reporting requirement for everyone.
Players used to do that weekly/biweekly report to their head staffer like head Kuraci, head Indies, head Northlands staff. They normally expected PKs to be in those so when they said stop sending us shit unless it's super important they probably made PK reports a thing so they could get the backstory to a PK.
About half of my PK replies came back with "sounds legit, thanks" as about my only input. But then the same situation later would earn you a three-thousand word essay on how you're ruining the game for other people. So it seemed to depend highly upon who felt like picking up the report, and it wouldn't always be your clan storyteller either.
sneazy: Started playing with ArmSolo again. Mapping the zones against newer maps and chasm area mostly looks good. If anyone else is using it, I will make a thread and post results. Else, I'll keep doing my own thang.
May 24, 2019 6:47:54 GMT -5
mehtastic: Hi everyone. Back for a bit to catch up on how things have been and talk about Arm with a less angry and more mellow voice. Hope y'all have been doing well.
Jun 25, 2019 16:29:23 GMT -5
delerak: gonna hijack your thread to start a fight..
Jun 26, 2019 2:06:50 GMT -5
mehtastic: Haha. We actually agree more than we disagree, but I'm down to discuss the benefits and drawbacks of multiplaying in general.
Jun 26, 2019 6:05:09 GMT -5
thesandlady: Are the days of 250 unique logins a week long gone, or is there a chance Arm could get back to it's old numbers?
Jul 12, 2019 13:05:29 GMT -5
mehtastic: thesandlady I think those days are long gone at this point. People will say it's because MUDs in general are on the decline, but there are a few text based games that see slight growth. Arm's problems hold it back from player recruitment and retention.
Jul 13, 2019 13:23:07 GMT -5
delerak: arm can get the numbers back up. you need good leaders running clans for one which it seems arm is lacking right now.
Jul 24, 2019 11:52:44 GMT -5
mehtastic: Well, that's partly why I said Armageddon can't get back the 250+ weekly logins days that it used to have: because Armageddon lacks good leaders. I would argue that staff actively suppress leadership and don't give players ways to grow into such roles.
Jul 24, 2019 13:36:11 GMT -5