Post by HidingBoots on Nov 6, 2016 17:29:03 GMT -5
Excited? This was a childhood favorite of mine. If the sequel doesn't pan out, StarSector is still in deveoplent, playable, and awesome - and will/does fill this niche!
Oh man oh man oh man. I'm excited anyways.
I just wish the original developer, Toys for Bob, was making it. They tried making a petition to their publisher to get permission, but instead they keep getting assigned spyro dragon games and stuff. It's their baby and they've been wanting to do a sequel since starcon 2 forever ago.
I hate starcon 3 because it killed the series until now. Yeah, assign a different developer and have them make a game 100% different from the original cult classic.... smart... it could actually be decent but it was a mistake regardless.
Stardock is an alright company. I'm not crazy about anything that they've made, but nothing seems terrible at least. I think given that there's more pressure, interest, and financial investment into this one (buying the rights), so we can expect something a cut above the usual 'that looks fine.' They have been releasing some space games since their purchase of starcon in 2013 and before as well, so they shouldn't be swamped with investing all their time in behind the scenes architecture vs fun gameplay/story/art.
I'm hopeful but not too hopeful.
Never heard of Star Control? checkout Urquan Masters, the open source release. Star Control 2 was made in 1992 and is amazingly playable today. The combat is innovative and fun. Imagine playing an invisible ship that your enemy can't see - but neither can you. Both parties watch for stars to blink away as it moves over them. A small ship hides near a planet to try to get a larger vessel to come too close. A medium vessel outmaneuvers a tank and kills it over a few strikes. 2D space action at its best. It's a unique, engaging experience that hasn't been attempted with as much success since. Exploration feels like Fallout where you don't know where you're going, only that you're traveling with a threat on the horizon. This isn't a game about trading, economies, or anything you'd see in a civil or free space game. It's a 2D game that's incredibly quirky, deep, and interesting. It's the exact opposite of no man's sky - nothing procedurally generated, plenty of threats, there is never a generic conversation without purpose or interest, and the positions of planetary bodies and your relationship to them isn't arbitrary. You're flying around in space with purpose, yet don't know what to expect moving place to place. It's a game that gets the benefits of a sandbox game without feeling shallow. Check it out.
It's also multiplayer. If others are into it, I'd love to agree on a # of points and see 1) who is the better pilot and 2) who allocated their ship selections the best. Each ship has very different abilities and use.
Oh man oh man oh man. I'm excited anyways.
I just wish the original developer, Toys for Bob, was making it. They tried making a petition to their publisher to get permission, but instead they keep getting assigned spyro dragon games and stuff. It's their baby and they've been wanting to do a sequel since starcon 2 forever ago.
I hate starcon 3 because it killed the series until now. Yeah, assign a different developer and have them make a game 100% different from the original cult classic.... smart... it could actually be decent but it was a mistake regardless.
Stardock is an alright company. I'm not crazy about anything that they've made, but nothing seems terrible at least. I think given that there's more pressure, interest, and financial investment into this one (buying the rights), so we can expect something a cut above the usual 'that looks fine.' They have been releasing some space games since their purchase of starcon in 2013 and before as well, so they shouldn't be swamped with investing all their time in behind the scenes architecture vs fun gameplay/story/art.
I'm hopeful but not too hopeful.
Never heard of Star Control? checkout Urquan Masters, the open source release. Star Control 2 was made in 1992 and is amazingly playable today. The combat is innovative and fun. Imagine playing an invisible ship that your enemy can't see - but neither can you. Both parties watch for stars to blink away as it moves over them. A small ship hides near a planet to try to get a larger vessel to come too close. A medium vessel outmaneuvers a tank and kills it over a few strikes. 2D space action at its best. It's a unique, engaging experience that hasn't been attempted with as much success since. Exploration feels like Fallout where you don't know where you're going, only that you're traveling with a threat on the horizon. This isn't a game about trading, economies, or anything you'd see in a civil or free space game. It's a 2D game that's incredibly quirky, deep, and interesting. It's the exact opposite of no man's sky - nothing procedurally generated, plenty of threats, there is never a generic conversation without purpose or interest, and the positions of planetary bodies and your relationship to them isn't arbitrary. You're flying around in space with purpose, yet don't know what to expect moving place to place. It's a game that gets the benefits of a sandbox game without feeling shallow. Check it out.
It's also multiplayer. If others are into it, I'd love to agree on a # of points and see 1) who is the better pilot and 2) who allocated their ship selections the best. Each ship has very different abilities and use.
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