argle
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Post by argle on Oct 22, 2016 0:16:11 GMT -5
Could anyone here possible enlighten me on what factors into the frequency of a character's attacks?
I'm aware that agility and weight are supposed to play large factors, but it seems that even when I'm playing a character with a decent agility and not too much encumbrance, I still can get delays between attacks of 40-60 seconds. Is this just bad luck, or what other sorts of things factor in? Does anyone have a fuller picture of the code?
Hopefully this isn't a question answered somewhere else on these boards elsewhere, I couldn't find it, but if it is, just throwing a link would work, too!
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Post by sitbackandchillout on Oct 22, 2016 2:56:54 GMT -5
40-60 seconds just sounds like a super long time, you're absolutely sure you haven't got toggle-combat on or something? Sorry for the retard question :/ don't mean anything by it. (have done this myself a couple times) Also, if it's occasional, I don't know how much game exp you have, getting reeled will cause you to not be able to do much, inc attack, for a while, unsure of duration however.
Aside from that though, only thing that I know to effect attack speed other than agi and load is combat skill in question. IE eTwo is quicker than Dual Wield, Razors super fast, etc. My brain is saying something about Str having impact but cant confirm. *All* my knowledge has come from using these boards, have maybe just under 10 yrs experience in game under my belt, on and off.
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Post by sirra on Oct 22, 2016 23:03:02 GMT -5
It's a combination of racial, agility, weapon type and weapon skill, compared to your opponent's.
IIRC, encumbrance actually has only a tiny effect on it, if anything.
Two-handing a weapon also increases attack speed. I know Strength plays no role, unless the racial penalty is so huge as to cancel it out. Cause my dwarves/half-giants did swing much much slower than my elves. But my giants swung WAY slower than even my dwarves, so there you go.
Part of the thing that fucks people up, is attributes don't give linear bonuses. You get like huge jumps at every 5-10 points or so. Which is why a dwarf with exceptional+ in strength/endurance and ~EG agility is a god of war. Whereas a human with AI/exceptional in everything, is sorta shit (they max out at 19).
Source: I've mastered a weapon on every race but mul.
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Deleted
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Post by Deleted on Oct 22, 2016 23:36:15 GMT -5
It's a combination of racial, agility, weapon type and weapon skill, compared to your opponent's. IIRC, encumbrance actually has only a tiny effect on it, if anything. Two-handing a weapon also increases attack speed. I know Strength plays no role, unless the racial penalty is so huge as to cancel it out. Cause my dwarves/half-giants did swing much much slower than my elves. But my giants swung WAY slower than even my dwarves, so there you go. Part of the thing that fucks people up, is attributes don't give linear bonuses. You get like huge jumps at every 5-10 points or so. Which is why a dwarf with exceptional+ in strength/endurance and ~EG agility is a god of war. Whereas a human with AI/exceptional in everything, is sorta shit (they max out at 19). Source: I've mastered a weapon on every race but mul. Being parried by a strong opponent seems to pause a characters attacks until the top of the next combat round. I am pretty sure that if you fail your two handed combat check, you dont get any extra attacks, like you dont get extra damage, until the next combat "round".
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Post by sirra on Oct 23, 2016 12:48:24 GMT -5
It's a combination of racial, agility, weapon type and weapon skill, compared to your opponent's. IIRC, encumbrance actually has only a tiny effect on it, if anything. Two-handing a weapon also increases attack speed. I know Strength plays no role, unless the racial penalty is so huge as to cancel it out. Cause my dwarves/half-giants did swing much much slower than my elves. But my giants swung WAY slower than even my dwarves, so there you go. Part of the thing that fucks people up, is attributes don't give linear bonuses. You get like huge jumps at every 5-10 points or so. Which is why a dwarf with exceptional+ in strength/endurance and ~EG agility is a god of war. Whereas a human with AI/exceptional in everything, is sorta shit (they max out at 19). Source: I've mastered a weapon on every race but mul. Being parried by a strong opponent seems to pause a characters attacks until the top of the next combat round. I am pretty sure that if you fail your two handed combat check, you dont get any extra attacks, like you dont get extra damage, until the next combat "round". Yah, there are 'hidden' rolls with both two handed and dual wielding, that govern certain things. But for the record, I have never seen the two-handed skill increase, except directly following a miss. And I've watched it tick over into a new skill category at least 20-30 times by now...
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Deleted
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Post by Deleted on Oct 24, 2016 18:50:59 GMT -5
I have. I had a long played warrior stuck at advanced weapon skill, who went from apprentice to master two handed. He didnt miss anything except a few ankhegs in that time.
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Post by sitbackandchillout on Oct 25, 2016 3:53:51 GMT -5
I have. I had a long played warrior stuck at advanced weapon skill, who went from apprentice to master two handed. He didnt miss anything except a few ankhegs in that time. Can that really be true? Surely you'd crit fail on some kind of reg interval.
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Deleted
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Post by Deleted on Oct 25, 2016 6:59:51 GMT -5
Crit fails are super rare in my view, and even then more often than not you only fail part of the rolls that go into an attack or something and just never miss.
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jkarr
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Post by jkarr on Oct 25, 2016 8:28:26 GMT -5
Crit fails are super rare in my view, and even then more often than not you only fail part of the rolls that go into an attack or something and just never miss. if by crit fails u mean complete misses theyre only super rare when ur not fighting another skilled opp and uve already got some skill in twohanded
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Deleted
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Post by Deleted on Oct 25, 2016 18:33:55 GMT -5
I have. I had a long played warrior stuck at advanced weapon skill, who went from apprentice to master two handed. He didnt miss anything except a few ankhegs in that time. Can that really be true? Surely you'd crit fail on some kind of reg interval. There are a number of past warriors who got stuck at advanced weapon skill. I'd have expected random crit fails to gradually push a warrior like that a few points up to branch.
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Post by sirra on Oct 26, 2016 11:38:27 GMT -5
As far as I know, crit fails don't exist, or else they cover only a super tiny portion of the roll. Crit successes are definitely a thing, though. And being on the receiving end of one can feel like a crit fail. I have. I had a long played warrior stuck at advanced weapon skill, who went from apprentice to master two handed. He didnt miss anything except a few ankhegs in that time. I wish I'd ever experienced something like this, but I never did. Because I heard similar anecdotes like this, when I went into pushing up my two-handed with abandon. All it did was get me a warrior stuck with two-handed at journeyman, while everything else was long since advanced/master. OTOH, two-handed started going up again, once I started getting auto-misses with it from attacking hidden creatures. I had this experience on several different chars (only taking those into account I started after hearing the above was possible).
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pimpey
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Post by pimpey on Oct 26, 2016 13:03:29 GMT -5
back to op, it's amazing this hasn't been mentioned at all. the most important factor in speed of attack is the previous rounds's result if you get dodged, you attack faster/quicker in upcoming if you hit, your attack speed gets slower compared to above if you get parried, your attack speed even gets slower compared to above
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Deleted
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Post by Deleted on Oct 26, 2016 16:12:28 GMT -5
That explains dwarves a little.
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Deleted
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Post by Deleted on Oct 26, 2016 18:31:34 GMT -5
back to op, it's amazing this hasn't been mentioned at all. the most important factor in speed of attack is the previous rounds's result if you get dodged, you attack faster/quicker in upcoming if you hit, your attack speed gets slower compared to above if you get parried, your attack speed even gets slower compared to above There is also something about being an additional attacker on the same target that reduces attack rate.
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