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Post by BitterFlashback on Jun 1, 2016 3:06:47 GMT -5
The whole thing didn't make me lose faith in the staff, just the players. They were all very poorly played from what I saw, especially the gith. The worst were all the players that wouldn't do anything without having a pow-wow to get approval with their imms. Then the imms give ambiguous responses because they want the players to make decisions and the players never do and just freeze up hoping things break their way. Makes the whole plot sluggish and lose momentum every time it would get going. Interesting. It begs the question of if all the self-starting players are gone or if the staff are still putting the wrong people into leadership roles. If RogueRougeRanger were still in the game, he'd have had the gith paying reparations to the elves right now and would travel via iron litter carried by a team of sexy* gith women. * sexiness is not guaranteed.
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Post by Azerbanjani on Jun 1, 2016 3:14:01 GMT -5
This game with staff is always a fucking coin flip with me. Whenever I'm with others and they so much as sniff at a npc staff animates them but when I try to actually interact with one they don't give a singular fuck.
They are pretty nifty when I bug the shit out of the game though or that time I got arrested for unlatching my own thing.
So what does that have to do with the topic? Maybe staff shit on the table lands so hard they dissipated. Was anyone involved with the gith thing personally, in the gith?
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jesantu
Displaced Tuluki
Posts: 339
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Post by jesantu on Jun 1, 2016 4:36:26 GMT -5
I can add to the other confirmations here that gith were being played out video game style. There was very little role play to be had from the majority of them.
I was a little excited when the tablelands thing got announced. Like newtwink, I didn't think it was the most sensible region to build a large storyline out of but at least someone was finally doing something again. The game had gotten so quiet during talia and nyrs tenure it was begging for something to happen. That's when rathustra entered the picture and some of us tried to be positive, hoping he'd turn things around.
Unless the tablelands plot is still brewing and gearing up for the next hrpt (do those things exist anymore?) I'd say the game is literally at its most stagnant ever.
There are things happening. I'm not saying otherwise. But you have to be online at the right moment for it. There are no storylines that ripple through the entire game world currently. Remember the borsail and the mul outpost plot? Man, you could feel that no matter what part of the world you were in. Everyone was somehow affected by those events in one form or another. Some felt it at full force, some just in tiny bit but as a story it was designed to ripple through the game world. What I want to know is....why are these things no longer a part of the game? What happened that caused all that to end?
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OT
Displaced Tuluki
Posts: 257
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Post by OT on Jun 1, 2016 5:25:55 GMT -5
What really happened was two things:
First of all, bad staff became too numerous. There's always been bad staff, but not until recent years have they been more than a tolerable minority. Most of the current staff seems to just do basically nothing, and even storytellers don't do anything to create stories.
Secondly, lots and lots of good players quit. The way the game was being run was unpalatable to anyone with standards, and players who like to make things happen and create meaningful roleplay realized that this was no longer possible on Armageddon.
It's actually fairly simple. If you run a game in such a way that anyone who wants more than to just log in and exist and sit at a bar will inevitably end up frustrated and leave, you'll end up with a game where everyone's just content to log in and exist and do nothing.
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Post by themountaingoat on Jun 1, 2016 9:40:10 GMT -5
FWIW, anytime I fucked with the gith (and I did so constantly), I got major snotnose from the immortals for not wishing up first so they could load hundreds of gith.
Problem is, they fail to realize that I don't want them interfering with my play. I'm at my most content when they leave me the fuck alone.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 1, 2016 9:48:25 GMT -5
Interesting. It begs the question of if all the self-starting players are gone or if the staff are still putting the wrong people into leadership roles. If RogueRougeRanger were still in the game, he'd have had the gith paying reparations to the elves right now and would travel via iron litter carried by a team of sexy* gith women. * sexiness is not guaranteed.Staff seem to discourage anything that creates work for them, and they've done a horrible job of this by setting up a system that creates a lot of busy work for themselves BEFORE they've even logged in. They'd be well served if they focused first on maintaining a word that seems alive where "anything can happen" and try to prioritize things that keeps them from this. The draw for me as a player is that is that things are happening and the game is alive everywhere without me doing anything. There are things that I can not only become a part of as a players but can also create (not just leaving a corpse in the world with a stack of coins.)
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OT
Displaced Tuluki
Posts: 257
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Post by OT on Jun 1, 2016 10:06:28 GMT -5
Unpaid Volunteers™ carrying out their jobs with as much diligence and efficiency as if they'd been forced into it.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 1, 2016 10:31:48 GMT -5
Unpaid Volunteers™ carrying out their jobs with as much diligence and efficiency as if they'd been forced into it. Even when being a volunteer is unwieldy and unappealing, it's hard to put it down because of the perks.
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Deleted
Deleted Member
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Post by Deleted on Jun 1, 2016 11:32:33 GMT -5
1) I thought there would be a violent and resounding ____
2) Where are my headlines, i.e.: All desert elves are effectively dead, as the remaining ones are virtual. The gith population has been drastically reduced. A shit ton of gith came together in a blood ritual, and the colossal gith monstrosity fought a humongous pillar of flames (one of these sentient entities is actually a thing that can happen). 2a) What happens when an invincible staff plot device meets an invincible staff plot device? Hint: Same thing as when there's one invincible staff plot device.
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yevad
staff puppet account
Posts: 43
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Post by yevad on Jun 1, 2016 13:36:02 GMT -5
I enjoyed the plot. Patuk is right, there were issues with staff going MIA or getting busy in the middle of things. The RPTs I did take part in were amazing--some of the most rewarding battles I've ever been a part of. Players in my clan, especially one, were really great about taking initiative. I myself am not so good about making decisions and being creative, so I'm probably one of the people being complained about, but I'm trying to get better, especially since seeing this other player's success and having so much fun playing around them.
It was a rollicking good time when it was at its best, but maybe it shouldn't have been talked up so much beforehand. It made it sound like it was going to be world-affecting when for the most part it only affected the people playing in the various Tablelands tribes, with a little bit of bleedover into Luir's. It makes me wonder if things would have been grander if there hadn't been those missing staff in the thick of it all. It felt like there was a great deal of buildup and drama and then...a strangely sudden, somewhat anticlimactic resolution. Maybe it means there'll be a chapter 2, I don't know.
All in all, it wasn't perfect, but it was fun if you were there, even if it didn't end up being as OMGTHEVERYFOUNDATIONOFTHEWORLDISSHIFTING as it was set up to be.
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punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,034
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Post by punished ppurg on Jun 2, 2016 11:35:30 GMT -5
Sad that it was marketed as something big, when it turned out to be a mediocre situation. Reminds me of that mafia plot where the sponsored Allanakis ended up killing themselves (and I killed 2 more).
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