Post by jcarter on Feb 27, 2016 9:05:06 GMT -5
thought I'd start a separate thread for people to discuss the content of the leaks overall.
i was sorely disappointed by what i saw. initially it was because of the content -- there's some interesting things here and there, but it's just scraps of information. but as I read through more of it, I was more and more disappointed because what's there and what isn't there are probably the biggest take-away. things that have been well-fleshed out and meticulously documented are the tan muark, conclave (tan muark spinoff), the ruene, dragonsthralls, quests for mages, and the atrium/house terash/pearl's exploits. all of these were vanity projects to build off of what staff characters had developed previously or clans that saw the most amount of staff playing in them.
yet for years, players were told about how they should enjoy roleplaying commoners and peasants, and the sky was the limit! if you worked hard enough on your private nobody of the t'zai byn you too could possibly achieve something big or great. but what big or great things happened? people in background-based clans like the tan muark or with high karma guilds saw all the attention. they were the movers and shakers of the world. many players suspected this for a long time, but of course had nothing to back it up besides anecdotal experience. i think what's here supports those assertions though.
i haven't dropped most of the files relating to the noble houses (allanak and tuluk) nor the GMH iirc. but what i've gone through has mostly been boilerplate things such as house expenses, general structure, etc. in spite of the efforts of recruiting and forcing players towards being in noble houses, they just don't see the same love that the tan muark or allanaki mages got. custom areas built and then removed (can't let the plebs see our fortress!), a codified system of alternative spirits, magicks, and gods that were codified. RPTs and plotlines that revolved centered around their characters and improving them.
i'm late to the party but I just saw the updated 2014 map the other day. i didn't even realize it got posted here and it reinforced what the docs show. the amount of content in the world that's gated to mundane PCs is insane. fortresses and hideouts that require flight to get to. insanely tough and vicious mobs with poison that you need invis to get passed unless you're doing a suicide run, etc.
i'm still in shock about it, because i had always taken staff at their word that there were mundane things going on and the world was supposed to be a low-magick setting. but there's nothing here to support that. just plotlines for staff by staff to entertain themselves or build up what their PCs started.
i was sorely disappointed by what i saw. initially it was because of the content -- there's some interesting things here and there, but it's just scraps of information. but as I read through more of it, I was more and more disappointed because what's there and what isn't there are probably the biggest take-away. things that have been well-fleshed out and meticulously documented are the tan muark, conclave (tan muark spinoff), the ruene, dragonsthralls, quests for mages, and the atrium/house terash/pearl's exploits. all of these were vanity projects to build off of what staff characters had developed previously or clans that saw the most amount of staff playing in them.
yet for years, players were told about how they should enjoy roleplaying commoners and peasants, and the sky was the limit! if you worked hard enough on your private nobody of the t'zai byn you too could possibly achieve something big or great. but what big or great things happened? people in background-based clans like the tan muark or with high karma guilds saw all the attention. they were the movers and shakers of the world. many players suspected this for a long time, but of course had nothing to back it up besides anecdotal experience. i think what's here supports those assertions though.
i haven't dropped most of the files relating to the noble houses (allanak and tuluk) nor the GMH iirc. but what i've gone through has mostly been boilerplate things such as house expenses, general structure, etc. in spite of the efforts of recruiting and forcing players towards being in noble houses, they just don't see the same love that the tan muark or allanaki mages got. custom areas built and then removed (can't let the plebs see our fortress!), a codified system of alternative spirits, magicks, and gods that were codified. RPTs and plotlines that revolved centered around their characters and improving them.
i'm late to the party but I just saw the updated 2014 map the other day. i didn't even realize it got posted here and it reinforced what the docs show. the amount of content in the world that's gated to mundane PCs is insane. fortresses and hideouts that require flight to get to. insanely tough and vicious mobs with poison that you need invis to get passed unless you're doing a suicide run, etc.
i'm still in shock about it, because i had always taken staff at their word that there were mundane things going on and the world was supposed to be a low-magick setting. but there's nothing here to support that. just plotlines for staff by staff to entertain themselves or build up what their PCs started.