It would definitely be cool if there was a way to choose slums or commons when you pop into the game. I've only once made a human on there without prediscussing at least some aspect of the PC with Jazet or Alaire, and so it hasn't been an issue for me, but seeing what happened to your slummer pc and a friend of mine's slummer pc who also started in the commons due to just generating/getting into the game as a default... definitely could be useful. I was pleased to find that you could at least get out of the slums while not having talked to that pc. That said, if you wanna PM me, I can maybe answer a few of the questions or Jazet definitely could and probably a lot better, or else just transfer the said pc. I'm not fond of the way the blockade is, but I understand the circumstances that led to it, and it's sort of storyline related so it wouldn't make too much sense to change it for OOC stuff until/unless something IC can be done to change it. Sadly, given the slivers of stuff I do know, I don't know how that would happen. >.<
Post by princehyacinthus on Oct 13, 2015 9:31:02 GMT -5
It's nice that a transfer is an option, but at this point I'd hope there'd be an IC reason or justification for him being able to cross the blockade, because he's been seen and talked to by commons PCs already. I wouldn't want to just be imm-transferred for OOC reasons alone.
Ah, that might complicate things indeed. I've got one of the pcs who's managed to wrangle permissions to get in and out of the slums, and I know of a couple others as well, but as far as I know, there's no recourse for getting in and out of them (sans imm intervention) aside from talking to that particular pc, sneaking, or I believe running may also work, though I'm not certain.
Post by princehyacinthus on Oct 13, 2015 9:53:26 GMT -5
Yeah, if I'd known they were blocked off I would have asked for a transfer immediately, before RPing or seeing or interacting with anyone from the commons. But I didn't know about the plot, so I kind of burnt that bridge. There should maybe be a warning about that on the website or the forums, so that new or long-absent players who create slummer PCs can know to ask for an immediate transfer.
Probably a good idea, and not a bad idea at all. Last time someone made a point here about something that would be helpful for players to know it was updated fairly quickly to give guidelines on crafting type stuff by Alaire, so it seems likely that'll wind up happening after the point made on the subject.
I wouldn't say that, given that a good chunk of Sundown pc information was directly lifted from my pc and other Sundown PCs, and I know the same is true of other human enclaves. The elves I never could get into much. I loved the areas and they were beautifully written, but I've never been able to get into anything less human than a half-elf. The playerbase, as that goes, is fairly dichotomous. Many of them play like moderately verbose arm players, a few play like MUSH players (slow, purple prose, elaborate descriptions), and a few play like the arm dwarf stereotype of ruff circle and 'em nods';'em grunts'.
Rolecalls from the EOE Forums: ------------------------------------------------------------------------------------------- Awesome in October:
I'll keep this short, sweet and to the point. Referencing this post (http://db.eoemud.com/viewtopic.php?f=80&t=968) for your submission, the following roles are now open.
1. From the Avasar Enclave, a sales and support worker who has an interest in liquors, tavern interaction, fighting and causing some interesting RP. Male or female. Family. 2. From the Kavka Enclave, a sales and support worker who has an interest in arms and armor, spending money, mining and with an intense hatred of all things dwarf and Nadu. Family. 3. From the Nadu Enclave, a sales and support worker who has an interest in renting out apartments and engaging social events in the Nadu Teahouse. Artist pcs preferred. 4. From the Kaden Enclave, a tough as nails, young Sergeant who, because of nepotism, got promoted before they are ready. Someone treading on name, but interested in being more. 5. From the Slums, a corrupt and down on their luck business manager who decides they want to make a change and build some positive trade in the area. 6. A dwarven leader who has every intention of changing the methods and means of the dwarven people. 7. Artisans and performers. 8. Someone interested in being outside the enclave system, interested in playing a mercantile wizard with some support. Make friends, make enemies! Drive plots!
If I didn't already have a role I love, I'd be all over the nadu artist role. Though the last posted role above is probably what a lot of arm players would most like, since it's kinda merchant/sargeant/byn leiutenant rolled up in one, for a player created clan outside the Enclave (merchant/family) systems.
how do i play a merchant in this game. what is the best thing for me to do to get started.
you mean like practical field advice for playing a guild_merchant, how to get a shop opened and/or run an independent merchanty clan, or? I can offer advice, but it would help if you could be just slightly more specific in what you're looking for.
qwerty: and if someone is unexplainably hostile to you for no good reason. Chalk it off to being an asshole and slit their throat
Sept 5, 2019 12:41:42 GMT -5
qwerty: All in all, in my observation. OOC relativity comes about cliques, then hostility. As in, players might not care if you offed their previous character. But they might like and include another PC whom they talk to more often ooc.
Sept 5, 2019 12:42:44 GMT -5
qwerty: But again. You cant control it. Cant prove it. The nagging suspicion will ruin your gameplay. I just try not to worry about it and react to the gameworld events as if there is no ooc influence. Doing anything else makes for a really shitty experience
Sept 5, 2019 13:01:26 GMT -5
qwerty: You cant stop people from talking ooc. And if people talk ooc, it's bound to happen that they cooperate ooc. Or ... or not. But you wont know and therefore, you'll suspect. And this suspicion will kill the game for you.
Sept 5, 2019 17:46:21 GMT -5
qwerty: 4/5 times someone rages against staff, staff had nothing to do with it. It's just number one suspicion people go to.
Sept 5, 2019 17:47:19 GMT -5
mehtastic: Ignorance is bliss.
Sept 5, 2019 17:50:44 GMT -5
delerak: I recently accused staff of some nonsense. They showed me the log and I felt embarrassed. It's hard to shake the paranoia of days gone by when you were slayed by staff for going afk and using a script to forage wood.
Sept 5, 2019 18:32:02 GMT -5
jkarr: look east. near: agafari forest. far: agafari forest. very far: the ghost of halaster is here grinning evilly
Sept 5, 2019 22:30:43 GMT -5
mehtastic: I posted it on the Discord server a long time ago, but unfortunately I don't use Discord much anymore. If you can get a Discord invite you can get the code, probably.
Sept 26, 2019 19:33:50 GMT -5
qwerty: ask jcarter. I think he's giving it away
Sept 27, 2019 17:34:42 GMT -5
mehtastic: I am back on Discord. If you want a copy of the code dump, join the shadowboard Discord and ask, or DM me: meh#0490. Feel free to DM if you feel addicted to Armageddon and want help detaching yourself from it, too.
Oct 10, 2019 9:01:42 GMT -5