Steal from NPCs at night while no soldiers are in adjacent rooms. It can be hard to find NPCs that actually have anything to steal, but if you're not worried about the 1% chance of getting called out on bullshit, just hand something that weighs around 8 (about the weight of a bone longsword) to an NPC and then try to steal it back. Many NPCs will pick things up on their own, so you can even just drop it in the room.
Normally I'd consider this cheating, but the NPCs in the game have not been given enough things to steal. The entirety of Allanak contains maybe five items that you can realistically fail steal on after journeyman, and one cannot be expected to routinely train steal against PCs, both because it's obnoxious when someone does this and because it's just not something you can get away with more than a couple of times.
Sorry, I lol'd a little at this, but, yeah, considering how many criminal types are condensed into Nak, maybe it'd be a good idea to add more items to NPCs, like things hanging off belts, heavier items in inventory, etc.
Forcing PCs to practice steal on other PCs is just going to end up in unrealistic shitshow witchhunts.
Post by yourvisiongoesblack on Sept 15, 2018 18:59:44 GMT -5
*unless you're able to construct a valid IC reason for two PCs stealing from each other unawares, that makes sense within the context of the game, and isn't simply standing there with your buddy, taking turns stealing broadswords from each others' inventories.
mehtastic: Sure, but you don't actually know for sure if it's the player, or someone else inspired by the player's style. Staff know for sure, 100% of the time, who is playing whom. That's the difference.
Sept 5, 2019 10:53:34 GMT -5
delerak: the player base for arm has alwayus been small overall. it is almost guarnateed if you sort the memberlist for the gdb by posts the top 10-20 posters have been or currently are on staff with alternate names.
Sept 5, 2019 11:37:11 GMT -5
delerak: it's nice to be 'anonymous' in game though. players will absolutely go after you if they know you got them before in years gone byt
Sept 5, 2019 11:37:55 GMT -5
qwerty: While proooobably true
Sept 5, 2019 12:40:31 GMT -5
qwerty: I try not to think this way. A bit of a self delusion potentially, but it makes it for a much better gameplay
Sept 5, 2019 12:40:47 GMT -5
qwerty: If you just stop thinking about all the ooc bullshit and just fucking play the game
Sept 5, 2019 12:41:01 GMT -5
qwerty: and if someone is unexplainably hostile to you for no good reason. Chalk it off to being an asshole and slit their throat
Sept 5, 2019 12:41:42 GMT -5
qwerty: All in all, in my observation. OOC relativity comes about cliques, then hostility. As in, players might not care if you offed their previous character. But they might like and include another PC whom they talk to more often ooc.
Sept 5, 2019 12:42:44 GMT -5
qwerty: But again. You cant control it. Cant prove it. The nagging suspicion will ruin your gameplay. I just try not to worry about it and react to the gameworld events as if there is no ooc influence. Doing anything else makes for a really shitty experience
Sept 5, 2019 13:01:26 GMT -5
qwerty: You cant stop people from talking ooc. And if people talk ooc, it's bound to happen that they cooperate ooc. Or ... or not. But you wont know and therefore, you'll suspect. And this suspicion will kill the game for you.
Sept 5, 2019 17:46:21 GMT -5
qwerty: 4/5 times someone rages against staff, staff had nothing to do with it. It's just number one suspicion people go to.
Sept 5, 2019 17:47:19 GMT -5
mehtastic: Ignorance is bliss.
Sept 5, 2019 17:50:44 GMT -5
delerak: I recently accused staff of some nonsense. They showed me the log and I felt embarrassed. It's hard to shake the paranoia of days gone by when you were slayed by staff for going afk and using a script to forage wood.
Sept 5, 2019 18:32:02 GMT -5
jkarr: look east. near: agafari forest. far: agafari forest. very far: the ghost of halaster is here grinning evilly
Sept 5, 2019 22:30:43 GMT -5