Okay so one of those is older, but there is some content. I have some more planned for tomorrow, but I won't flood these boards with them until next Friday. Big thank you to anyone taking time to check out the new (less impressive) site.
I outline very briefly the different category of punishment and some pros and cons behind each of them. TLDR - I believe in non-permanent punishments and avoid using character based punishments. I think it promotes the best chance of converting problem players into productive players and dodges the issue that they're going to circumvent your bans anyway.
Short thread on encouraging roleplay, different methods, and why it matters. We had a brief discussion over here about it since I was curious about the Armageddon perspective because out of all games I have played it does the least to objectively reward players for roleplaying. You can find the Shadow Board discussion right here
With the new project "AthasMUD" and any project in general. Promote your game when you're about to release or when you've already released and are running an active community. Players do not remain players forever and even those that played Armageddon or Shadows of Isildur or Harshlands for a decade or more will eventually leave your game for real life commitments or a new experience. We all need to bring new players into the genre if we have to have players at all in the future.
So Optional Realities 3.0 has been launched. It's simple. It's back to basics. It's a community resource available to anyone interested. There will be monthly paid contests, there will be weekly articles, and Giller is currently working on updating the visual look as well. If you check it out, thank you. If you post, thank you even more. If you post a lot, I guess we can discuss the sexual favours I owe you.
[NOTE: All previous links will not work as they go to 1.0 and the lost database]
What I'm arguing is that there's not any valid reason to suddenly be worried that every single person in game is going to be killing you with a rageboner made of magick. People had perfectly good rageboners without magick
qwerty: But again. You cant control it. Cant prove it. The nagging suspicion will ruin your gameplay. I just try not to worry about it and react to the gameworld events as if there is no ooc influence. Doing anything else makes for a really shitty experience
Sept 5, 2019 13:01:26 GMT -5
qwerty: You cant stop people from talking ooc. And if people talk ooc, it's bound to happen that they cooperate ooc. Or ... or not. But you wont know and therefore, you'll suspect. And this suspicion will kill the game for you.
Sept 5, 2019 17:46:21 GMT -5
qwerty: 4/5 times someone rages against staff, staff had nothing to do with it. It's just number one suspicion people go to.
Sept 5, 2019 17:47:19 GMT -5
mehtastic: Ignorance is bliss.
Sept 5, 2019 17:50:44 GMT -5
delerak: I recently accused staff of some nonsense. They showed me the log and I felt embarrassed. It's hard to shake the paranoia of days gone by when you were slayed by staff for going afk and using a script to forage wood.
Sept 5, 2019 18:32:02 GMT -5
jkarr: look east. near: agafari forest. far: agafari forest. very far: the ghost of halaster is here grinning evilly
Sept 5, 2019 22:30:43 GMT -5
mehtastic: I posted it on the Discord server a long time ago, but unfortunately I don't use Discord much anymore. If you can get a Discord invite you can get the code, probably.
Sept 26, 2019 19:33:50 GMT -5
qwerty: ask jcarter. I think he's giving it away
Sept 27, 2019 17:34:42 GMT -5
mehtastic: I am back on Discord. If you want a copy of the code dump, join the shadowboard Discord and ask, or DM me: meh#0490. Feel free to DM if you feel addicted to Armageddon and want help detaching yourself from it, too.
Oct 10, 2019 9:01:42 GMT -5
Oct 20, 2019 3:19:39 GMT -5