Well, a few players besides LoD have had a lasting impact, but definitely nowhere near enough for a genre of games where the ability to have a lasting impact should be a defining characteristic of the game. I'm pretty sure just about all the other RPIs have allowed players to open shops, start clans and other things like that. Armageddon has always been perplexingly rigid, and it always felt to me as if staff refused to acknowledge that a player's ideas could be good enough to warrant a permanent influence on the game. It always had that air of jealousy and mistrust from staff, which is incredibly unhealthy for such a game.
This really has nothing to do with elementalists, though. They at least have (or had? Wouldn't surprise me if it got Nyr'd) the opportunity to become half-elementals and other fairly extraordinary shit. For the vast majority of players, the ceiling is basically something like Byn sergeant or senior merchant, which is really fuck-all when you think about it. Elementalists tend to die because they actually have the capacity to do unusual things and thus put themselves in danger whereas most other roles are so bereft of substance that you can live forever simply by virtue of the fact that nothing ever happens to you and you don't have the freedom or ability to attempt anything really noteworthy.
By the way, "changing room descs" is a pretty poor metric for impact. I'd wager that has actually been accomplished a number of times, just never in any way that matters. When I think of it, I'm actually a little startled to realize that in the decade that I played Armageddon, literally no player has ever been able to do anything that genuinely changed the gameplay, as in the way you actually play the game. No new types of roles (think stuff like Tuluki liberation rebels) have come about as a result of player actions, no world-altering events have sprung from player initiative. The closest thing would be the SLK as they somewhat influenced the nature of the Tablelands, but even that was very modest and didn't last in the end.
Staff aren't much better in that regard, granted. The game itself, the gameplay, the types of characters available to you and the areas you can play in have, in my ten years of playing, only changed in one way: removal. A number of roles have been culled (stuff like gith, halflings, gladiators) and a few areas have been shut down (e.g. Under-Tuluk, Red Storm East) but the game is played in precisely the same way as it was when I started back in 2005. I genuinely don't think any major, lasting game-altering event has occurred since the occupation/liberation of Tuluk and Luir's. Ever since then, events have been temporary, e.g. the Copper War, or inconsequential, e.g. the volcano, deluge and black moon bullshit.
Armageddon has not progressed as a game in ten years.
I was ranting about this in shadowspeak the other day . How the focus should be creating conflict that impacts the dynamic of the game. Happened all the time in Atonement. Fuck you, oldtwink, for publishing the same idea before I could gather the fucks to do it.
Oh, Lord, the 'black moon bullshit.' I missed all of that. I had played religiously when I had just started college in 2004-2005, and then took hiatus for 'real life.' I came back a while later when things settled down and saw a sky description of this third moon and immediately thought, 'What?'
So I wasted several hours of my life digging through game documentation to find what I had HOPED would be this powerful and exciting explanation. I was practically 'Giggity' about the idea that there was something big going on and I was going to have something very colorful to play my character against -- upstart cults, enraged rebels, and.. what the hell was this thing *RIGHT* out the main gate? A volcano? Cool! I bet it's a major influence on the city, I mean, holy shit, it's like 50 yards away!
No. No to all of it. FML. They might as well have been there since the dawn of time. Characters were interested, there was no 'mythos', no drama, nothing.
And THAT is why I have a hard time sticking around.
(( Also, I just realized I necroposted. Please forgive the ignorance of the new. ))
Last Edit: Apr 18, 2015 15:29:46 GMT -5 by catalyst
Characters were interested, there was no 'mythos', no drama, nothing.
At the end of the day it's hard to argue that most people want 3 things. A good story. Combat. and fat Loot. If you can successfully provide that every couple of weeks on your game you'll probably be successful for a while.
When someone starts to, it gets shut down on a meta level by admin+.
if you're a sponsored role, they will outright tell you, like they did with RogueRogueRanger's templar, but if you're not a sponsored role - like we saw with the Byn murder RPT - then they will just slaughter you or do something similar to screw over, marginalize, or otherwise "neutralize" what they perceive as a "threat" to their grand scheme.
For an image of what this grand scheme that can't be interfered with by a bunch of hapless mortals who don't know shit about "what's really going on" with the game, I direct your attention to the grand schemes of Tuluk and Arm 2.0.
Also, Anaiah knows what she's talking about because she accurately predicted the reason that RRR hung up his Arm boots, and she did it about two months in advance.
The predications page is probably correct about more players washing up on the Shit Shadow Shores unless changes occur.
Last Edit: Apr 23, 2015 12:27:16 GMT -5 by kronibas
So I hadn't shared this with anyone until recently but I was shut down real hard with 2 mundane PCs within the past year. What Kronibas says is very true. If you're an anonymous little player with only 1-2 karma they will fuck you over no doubt. Pretty sad as I was testing the waters to see for myself and I certainly got confirmation over a lot of what was said here on these boards.
qwerty: and if someone is unexplainably hostile to you for no good reason. Chalk it off to being an asshole and slit their throat
Sept 5, 2019 12:41:42 GMT -5
qwerty: All in all, in my observation. OOC relativity comes about cliques, then hostility. As in, players might not care if you offed their previous character. But they might like and include another PC whom they talk to more often ooc.
Sept 5, 2019 12:42:44 GMT -5
qwerty: But again. You cant control it. Cant prove it. The nagging suspicion will ruin your gameplay. I just try not to worry about it and react to the gameworld events as if there is no ooc influence. Doing anything else makes for a really shitty experience
Sept 5, 2019 13:01:26 GMT -5
qwerty: You cant stop people from talking ooc. And if people talk ooc, it's bound to happen that they cooperate ooc. Or ... or not. But you wont know and therefore, you'll suspect. And this suspicion will kill the game for you.
Sept 5, 2019 17:46:21 GMT -5
qwerty: 4/5 times someone rages against staff, staff had nothing to do with it. It's just number one suspicion people go to.
Sept 5, 2019 17:47:19 GMT -5
mehtastic: Ignorance is bliss.
Sept 5, 2019 17:50:44 GMT -5
delerak: I recently accused staff of some nonsense. They showed me the log and I felt embarrassed. It's hard to shake the paranoia of days gone by when you were slayed by staff for going afk and using a script to forage wood.
Sept 5, 2019 18:32:02 GMT -5
jkarr: look east. near: agafari forest. far: agafari forest. very far: the ghost of halaster is here grinning evilly
Sept 5, 2019 22:30:43 GMT -5
mehtastic: I posted it on the Discord server a long time ago, but unfortunately I don't use Discord much anymore. If you can get a Discord invite you can get the code, probably.
Sept 26, 2019 19:33:50 GMT -5
qwerty: ask jcarter. I think he's giving it away
Sept 27, 2019 17:34:42 GMT -5
mehtastic: I am back on Discord. If you want a copy of the code dump, join the shadowboard Discord and ask, or DM me: meh#0490. Feel free to DM if you feel addicted to Armageddon and want help detaching yourself from it, too.
Oct 10, 2019 9:01:42 GMT -5